[QUOTE=Robotboy655;48072582][img]http://i.imgur.com/U0CiBUV.png[/img]
They don't even try anymore.[/QUOTE]
"VertexLitGeneric" What? :v:
[editline]28th June 2015[/editline]
Please tell me some dumbass put his backdoor in a vmt. Please.
[QUOTE=Joeyl10;48072605]"VertexLitGeneric" What? :v:
[editline]28th June 2015[/editline]
Please tell me some dumbass put his backdoor in a vmt. Please.[/QUOTE]
No, it's a .gma opened in Notepad++. Content of the .vmt happens to be immediately after the content of the .lua
[t]http://rp.braxnet.org/scr/2015-06-28_22-21-24_144.jpg[/t]
old farming pot text was unreadable if the plant was too big
redesigned the whole thing :v:
Working on an inventory system, got pdata saving and server printing working.
[IMG]http://i.imgur.com/WFY9iHu.png[/IMG]
EDIT: Starting on GUI
[img]http://i.imgur.com/VOXH5Wx.png[/img]
I'd make the close button take up a bit more room and hug the edges more tightly.
And just an opinion but I bet the title would look better if it had a font that was slightly larger.
[video=youtube;lP9bdMlNjcs]http://www.youtube.com/watch?v=lP9bdMlNjcs[/video]
Shadowscion lost the code for his Zoids Liger Zero mech, so I rewrote it for him (with a couple of extra features)
[QUOTE=Robotboy655;48072582][img]http://i.imgur.com/U0CiBUV.png[/img]
They don't even try anymore.[/QUOTE]
wow
[QUOTE=Kevlon;48061083]Someone tell me how to make this better, It's my first attempt at a hud
[IMG]http://i.imgur.com/qqNeso5.png[/IMG]
(Top bar is velocity, Bottom is hp)[/QUOTE]
Does that hud of yours retrieve your steam avatar? If so, how did you make that happen?
[QUOTE=matthewaj;48075792]Does that hud of yours retrieve your steam avatar? If so, how did you make that happen?[/QUOTE]
[url]http://wiki.garrysmod.com/page/Category:AvatarImage[/url]
[QUOTE=Goz3rr;48075936][url]http://wiki.garrysmod.com/page/Category:AvatarImage[/url][/QUOTE]
But you shouldn't draw an avatar panel in a HUDPaint hook...
Then don't put in in a HUDPaint hook?
[editline]29th June 2015[/editline]
and use Panel:ParentToHUD()
[QUOTE=A Fghtr Pilot;48075965]But you shouldn't draw an avatar panel in a HUDPaint hook...[/QUOTE]
why?
[editline]28th June 2015[/editline]
I think you mean you shouldn't make panels in hooks like hudpaint, which is true, but you can pretty much draw them anywhere with [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Panel/PaintManual]Panel:PaintManual[/url] and it's fine
[img]http://i.imgur.com/Z7TTZNF.png[/img]
What the fuck is going on?
Coming to your wiki's June 2015.
( The sidebar generation takes 8 years now )
[QUOTE=Robotboy655;48077170][img]http://i.imgur.com/Z7TTZNF.png[/img]
What the fuck is going on?
Coming to your wiki's June 2015.
( The sidebar generation takes 8 years now )[/QUOTE]
I think the yellow is ok. Other than that, it looks like a gay pride festival.
[img]http://i.imgur.com/nMNfwWp.png[/img]
OK.
[QUOTE=Robotboy655;48077245][img]http://i.imgur.com/nMNfwWp.png[/img]
OK.[/QUOTE]
That's so much better
[QUOTE=Robotboy655;48077245][img]http://i.imgur.com/nMNfwWp.png[/img]
OK.[/QUOTE]
No offense, but about damn time!
[QUOTE=Robotboy655;48077245][img]http://i.imgur.com/nMNfwWp.png[/img]
OK.[/QUOTE]
what do the color represent
[QUOTE=Pigbear;48078551]what do the color represent[/QUOTE]
client = yellow
server = blue
shared = both
[QUOTE=Pigbear;48078551]what do the color represent[/QUOTE]
The realms. Client is yellow, server is blue, shared is a mix, and menu is green.
For those rating late: Previous poster didn't mention the green circle.
[QUOTE=James xX;48078603]The realms. Client is yellow, server is blue, shared is a mix, and menu is green.[/QUOTE]
Purple is EU Sylvanas
This is not a medieval stealthboy.
[video]https://youtu.be/wq5fBlxPgjQ[/video]
edit: It also makes your hands (first person) invisible too.
Also: When I say it's not a stealthboy, I mean it. I'll probably make a version of it that is, but for now it's a dagger secondary for a medieval fighting gamemode thing I'm making.
[QUOTE=Noi;48081626]I feel like I'm retarded when I'm programming something with Derma. Derma is just eugh, how to live with it?[/QUOTE]
Docking.
[url]http://wiki.garrysmod.com/page/Panel/Dock[/url]
[QUOTE=Noi;48081626]I feel like I'm retarded when I'm programming something with Derma. Derma is just eugh, how to live with it?[/QUOTE]
Don't make a phone addon
[QUOTE=Noi;48082330]Thanks smartass, docking isnt an issue, code management is.[/QUOTE]
I don't see how a single word and a link to an article can make someone a smartass.
[QUOTE=Noi;48082388]why reply[/QUOTE]
Because you're being a dick for no discernible reason.
[QUOTE=TheMrFailz;48079200]This is not a medieval stealthboy.
[video]https://youtu.be/wq5fBlxPgjQ[/video]
edit: It also makes your hands (first person) invisible too.
Also: When I say it's not a stealthboy, I mean it. I'll probably make a version of it that is, but for now it's a dagger secondary for a medieval fighting gamemode thing I'm making.[/QUOTE]
To balance it out, don't you think you shouldn't be able to attack if you're invisible, or at least you'll have a major damage decrease? Not trying to be "ideas guy", but just showing you some possible considerations.
[QUOTE=A Fghtr Pilot;48082445]To balance it out, don't you think you shouldn't be able to attack if you're invisible, or at least you'll have a major damage decrease? Not trying to be "ideas guy", but just showing you some possible considerations.[/QUOTE]
Well considering your knife doesn't have a particularly spectacular range and you aren't really all that invisible to someone who's paying attention, I think it's ok. Especially since if you aren't careful, you stick out more than if you were uncloaked (namely in dark areas).
It's also got a 15-20 (I can't check right now) second max cloak time at the moment before you uncloak.
edit:
[QUOTE=Exho;48081969]Don't make a phone addon[/QUOTE]
Or a droid tablet.
[QUOTE=A Fghtr Pilot;48082445]To balance it out, don't you think you shouldn't be able to attack if you're invisible, or at least you'll have a major damage decrease? Not trying to be "ideas guy", but just showing you some possible considerations.[/QUOTE]
Well, despite the videos name I think it was meant to be based on stealthboy so it has to be as close as possible and in fallout you can attack with stealth on.
If you create a panel with vgui.Register, and auto-refresh reloads the gamemode, why can't the derma objects spawned from that registered element reload with it?
Example: editing the paint function on a PANEL element which is registered like:
[code]vgui.Register('sfMainMenu', PANEL, 'DPanel')[/code]
doesn't update the painting of a spawned panel real-time. I think my only option to get the function updated is to recreate the entire panel instance (which I really don't feel like doing)
Is there any way to re-inject the custom functions into instances on auto-reload?
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