• GMod - What are you working on? June 2015 (#46)
    458 replies, posted
[QUOTE=James xX;47909879]Looks like its a chrome thing.[/QUOTE] It's* Wouldn't have done this to you but you did it to someone else :v: It's = it is Its = "Its family is dead." (gave an example because I'm too American to think of an explanation) Strange as it is, the 's isn't posessive with "it." It acts entirely as an abbreviation.
[QUOTE=MasterDaPro11;47919004]It's* Wouldn't have done this to you but you did it to someone else :v: It's = it is Its = "Its family is dead." (gave an example because I'm too American to think of an explanation) Strange as it is, the 's isn't posessive with "it." It acts entirely as an abbreviation.[/QUOTE] I always forget which one to use, and this is the one time googling the spelling doesn't help.
[img]https://dl.dropboxusercontent.com/u/16737046/sourcepub.png[/img] expirementing with bootstrap for UI.
[QUOTE=TylerB;47919331][img]https://dl.dropboxusercontent.com/u/16737046/sourcepub.png[/img] expirementing with bootstrap for UI.[/QUOTE] How exactly are you doing that?
[QUOTE=Revenge282;47919463]How exactly are you doing that?[/QUOTE] I assume it's a mixture of a DHTML panel and these [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/DHTML/SetAllowLua]DHTML/SetAllowLua[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/DHTML/Call]DHTML/Call[/url].
[QUOTE=Jeezy;47919485]I assume it's a mixture of a DHTML panel and these [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/DHTML/SetAllowLua]DHTML/SetAllowLua[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/DHTML/Call]DHTML/Call[/url].[/QUOTE] bingo
[QUOTE=James xX;47919142]I always forget which one to use, and this is the one time googling the spelling doesn't help.[/QUOTE] I had a big bruise on my forehead after finding out I did it incorrectly my whole life.. I always end up going back and fixing it.
[QUOTE=TylerB;47919567]bingo[/QUOTE] How do you go about updating something like that without reloading the entire HTML?
[QUOTE=Revenge282;47919945]How do you go about updating something like that without reloading the entire HTML?[/QUOTE] Javascript, probably something like Angular or just basic DOM manipulation.
-shirt hivemind-
[t]http://rp.braxnet.org/scr/2015-06-10_11-45-37.jpg[/t] [t]http://rp.braxnet.org/scr/2015-06-10_11-45-39.jpg[/t] I made some shitty shirts for braxen's server, and you can too. [url]https://mega.co.nz/#!g14FTIYY!KlLC2PREjKaPuTAylmytj84n7DXK-6984X6uroNYDbw[/url] just post the final result as a jpg or something. fucking braxen posting one second before me, whatever.
[QUOTE=TylerB;47919331][img]https://dl.dropboxusercontent.com/u/16737046/sourcepub.png[/img] expirementing with bootstrap for UI.[/QUOTE] I can already see the bad alpha rendering Awesomium in Garry's mod has bleeding through on your corners.
[QUOTE=Zelpa;47920930][t]http://rp.braxnet.org/scr/2015-06-10_11-45-37.jpg[/t] [t]http://rp.braxnet.org/scr/2015-06-10_11-45-39.jpg[/t] I made some shitty shirts for braxen's server, and you can too. [url]https://mega.co.nz/#!g14FTIYY!KlLC2PREjKaPuTAylmytj84n7DXK-6984X6uroNYDbw[/url] just post the final result as a jpg or something. fucking braxen posting one second before me, whatever.[/QUOTE] As cool as this is, it's stupid to invite people in this thread to post shirt designs in this thread. Open up a gamemode thread.
[QUOTE=wauterboi;47921508]As cool as this is, it's stupid to invite people in this thread to post shirt designs in this thread. Open up a gamemode thread.[/QUOTE] well people can post in [url=http://facepunch.com/showthread.php?t=1382982]this thread[/url] i guess, but it's pretty dead
[video=youtube;5WrZIjeMO9s]https://www.youtube.com/watch?v=5WrZIjeMO9s[/video] It's not done yet as you can see, the glasses still need some work. What do you guys think? [U]Updated the glasses, looks much better now![/U] [U]Added Snoop Dog![/U]
[QUOTE=I am God.;47922446][video=youtube;G_HhUorLcFg]https://www.youtube.com/watch?v=G_HhUorLcFg[/video] It's not done yet as you can see, the glasses still need some work. What do you guys think?[/QUOTE] That's great :D
[QUOTE=I am God.;47922446][video=youtube;G_HhUorLcFg]https://www.youtube.com/watch?v=G_HhUorLcFg[/video] It's not done yet as you can see, the glasses still need some work. What do you guys think?[/QUOTE] [media]http://youtu.be/6IJCFc_qkHw?t=10s[/media]
[IMG]http://i.imgur.com/yRUyxcj.png[/IMG] [B]Pro[/B]: Artifacts when using high-res/mipped textures are GONE! [B]Con[/B]: Said textures will take up 4 times as much space because of padding. :suicide: If anyone figures out hack the source engine to use array textures, I will be very grateful. Going to do a release tommorow, hopefully. It mainly includes fixes for hull traces and my renderbounds unfucker. I'll also publish my atlas packing utility. After that I'm probably going to take a break to work on some other stuff, but I have a lot planned for voxelate still. :downs:
[QUOTE=MadParakeet;47927695]blocks![/QUOTE] Do the voxels show projectedtextures/player flashlight at all?
[QUOTE=Z0mb1n3;47928114]Do the voxels show projectedtextures/player flashlight at all?[/QUOTE] Nope. Not sure how to make them work.
got really bored one day and made this: [video=youtube;Hy5emstcg_4]http://www.youtube.com/watch?v=Hy5emstcg_4[/video] the server had sv_allowcslua enabled so why not :v: almost everything is being drawn using 3D2D as well, so even better
Been working on some stuff recently [video=youtube;PUTo5fZgho4]http://www.youtube.com/watch?v=PUTo5fZgho4[/video] [B][I]HD is your friend[/I][/B] This video shows off the medal system I've been working on. Anyone who's a fan of Halo should appreciate it :> It also shows of my 3D2D HUD, the F3 menu I've been making, the perks (currently missing icons :'c ) and rank info screen. Pretty neat, eh?
Woops wrong waywo. Here is something from gmod i've been working then. [img]http://puu.sh/hLdrA/976820e3a1.jpg[/img]
[QUOTE=failcake;47934535]Steam cookie clicker bot thing[/QUOTE] [URL="http://facepunch.com/showthread.php?t=1468605"] Err.. wrong WAYWO?[/URL] I just released the [URL="https://github.com/glua/gm_voxelate/releases/tag/0.2.0"]new version of gm_voxelate[/URL] and got the test server running again. I've posted a lot about it already so I'll spare you more pictures of blocks. I do have actual content. Experience doritos from Cave Story: [video=youtube;3GrYfrhhwKw]https://www.youtube.com/watch?v=3GrYfrhhwKw[/video]
improved the minimap: [video=youtube;in925U8ScLY]http://www.youtube.com/watch?v=in925U8ScLY[/video] does QuickTraces on all players within 1000 units of the LocalPlayer, and adds the hit position to a table of vectors which are then drawn on the minimap so you can map out an area using other peoples positions. It currently only stores 350 positions, draws only 1/3rd of the positions at the same time, and there is only a 50% chance of a players trace being added to the table. Oh! it also displays props as a light grey scaled square
[img]https://puu.sh/ilXxu/e75b378d6f.png[/img] The system now supports arbitrary sized and shaped organs, calculating entrances (green) and exits (red) dynamically. Even dumb cases like above. The big red square is a heart, the blue stuff is a giant lung. The ability organs now all require a pool of oxygen to activate to mitigate the whole 'place 30 adrenal glands, activate at once, enjoy the 3 seconds of glory before horrible brain death' scenarios.
I've been learning about derma panels.. I know its pretty basic but i'm still learning xD [url=http://imgur.com/AsiudQh][img]http://i.imgur.com/AsiudQh.png[/img][/url] [URL="http://gyazo.com/d2a94a332cfb1e85b2dccc803be04db6"]http://gyazo.com/d2a94a332cfb1e85b2dccc803be04db6[/URL]
That colour scheme is a bit I'm not sure, it doesn't fit well together
brash
Hard to read the text.
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