[QUOTE=#Sleepy;47940950]I've been learning about derma panels.. I know its pretty basic but i'm still learning xD
[url=http://imgur.com/AsiudQh][img]http://i.imgur.com/AsiudQh.png[/img][/url]
[URL="http://gyazo.com/d2a94a332cfb1e85b2dccc803be04db6"]http://gyazo.com/d2a94a332cfb1e85b2dccc803be04db6[/URL][/QUOTE]
that's a terrible color
Instead of just telling him how shit he is, why don't you give him some advice?
[QUOTE=#Sleepy;47940950]I've been learning about derma panels.. I know its pretty basic but i'm still learning xD[/QUOTE]
Here's a few sites that might help you with your colour choices:
Material Palette - [URL]http://www.materialpalette.com/[/URL]
Adobe Colour - [URL]https://color.adobe.com/[/URL] (Probably the best in your case)
Colour Hexa - [URL]http://www.colorhexa.com/[/URL] (Another good one in your case)
Flat UI Colour Picket - [URL]http://www.flatuicolorpicker.com/[/URL]
You should also look at changing the fonts, you can see the default fonts in Garry's Mod here: [URL]http://wiki.garrysmod.com/page/Default_Fonts[/URL] there is also some in \resource\fonts\. If you don't like any of them, you can create your own using [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG] [URL="http://wiki.garrysmod.com/page/surface/CreateFont"]surface.CreateFont[/URL]
You should also look at sites for inspiration, Pintrest is a good one as you can find stuff like this [URL]https://uk.pinterest.com/pin/418271884115578274/[/URL]
Best of luck
I don't really have anything flashy to show but I just released a small Lua library called [B]FreeNet [/B]that allows you to turn statements like
[code]
net.Start( "Example" )
net.WriteString( "Hello, world!" )
net.WriteColor( Color(255,0,0) )
net.WriteUInt( 12345, 16 )
net.WriteVector( Vector(123,456,789) )
net.WriteFloat( 123.456 )
net.Broadcast()
[/code]
Into just
[code]fnet.Broadcast( "Example", "Hello, world!", Color(255,0,0), 12345, Vector(123,456,789), 123.456 )[/code]
There are wrapper functions for each of the 'send' functions:
[code]-- Serverside
fnet.Broadcast( nwstr, varags ... )
fnet.Send( nwstr, ply/table, varags ... )
fnet.SendOmit( nwstr, ply/table, varags ... )
fnet.SendPVS( nwstr, vector, varags ... )
fnet.SendPAS( nwstr, vector, varags ... )
-- Clientside
fnet.SendToServer( nwstr, varags ... )[/code]
If that sounds like something that interests you, everything is available on GitHub (including README):
[B]Master[/B] (comments, multi files): [URL]https://github.com/Mista-Tea/freenet/tree/master[/URL]
[B]Condensed[/B] (no comments, single file): [URL]https://github.com/Mista-Tea/freenet/tree/condensed[/URL]
You're free to do whatever with it. I probably don't even need the MIT license but it's just a matter of formality.
I originally wrote this several years ago and was using it for private use (it wasn't as clean or modular though). However, I've been trying to go through and decouple these utility libraries from my projects so that I don't have redundant copies everywhere. I figured I might as well release it publicly in case someone finds it useful.
If you test it out, feel free to post issues/requests.
Should I make a pull request for this?
[vid]http://puu.sh/inhod/7cea005bc6.webm[/vid]
[QUOTE=smithy285;47945157]Instead of just telling him how shit he is, why don't you give him some advice?
Here's a few sites that might help you with your colour choices:
Material Palette - [URL]http://www.materialpalette.com/[/URL]
Adobe Colour - [URL]https://color.adobe.com/[/URL] (Probably the best in your case)
Colour Hexa - [URL]http://www.colorhexa.com/[/URL] (Another good one in your case)
Flat UI Colour Picket - [URL]http://www.flatuicolorpicker.com/[/URL]
You should also look at changing the fonts, you can see the default fonts in Garry's Mod here: [URL]http://wiki.garrysmod.com/page/Default_Fonts[/URL] there is also some in \resource\fonts\. If you don't like any of them, you can create your own using [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG] [URL="http://wiki.garrysmod.com/page/surface/CreateFont"]surface.CreateFont[/URL]
You should also look at sites for inspiration, Pintrest is a good one as you can find stuff like this [URL]https://uk.pinterest.com/pin/418271884115578274/[/URL]
Best of luck[/QUOTE]
[url]http://facepunch.com/showthread.php?t=1439021[/url]
[video=youtube;6LvJM6KJyLk]https://www.youtube.com/watch?v=6LvJM6KJyLk[/video]
Making a security camera type thingy - the audio is currently being routed through me as i havent written a screen entity yet
who knows - perhaps it could be used for television or something similar in the future.
(and yes i know i havent added the PVS shit yet)
[QUOTE=Mista Tea;47945901]I don't really have anything flashy to show but I just released a small Lua library called [B]FreeNet [/B]that allows you to turn statements like[/QUOTE]
[url]https://github.com/alexgrist/NetStream[/url] ?
Approximately 1.5 million source engine particles with collisions :D at 1/2 fps
[IMG]http://images.akamai.steamusercontent.com/ugc/44255602004016584/9E757697BDA48A1341FAD90BF9B5602D0A78D461/[/IMG]
Tick if you want me to see if I can create 10,000,000 particles and cross if you don't
also flares:
[IMG]http://puu.sh/inWpd/cfbeafff9c.jpg[/IMG]
[QUOTE=Chessnut;47950284][url]https://github.com/alexgrist/NetStream[/url] ?[/QUOTE]
Oh, nice! I don't think I've ever seen NetStream. At any rate, I guess I prefer to stay closer to the original net implementation so that transitioning any existing code is quick and simple.
If you prefer NetStream, awesome. Just thought I'd put something out in case someone found some use in it.
This is coming along nicely...
[video=youtube;AK1jauNMPbs]https://www.youtube.com/watch?v=AK1jauNMPbs[/video]
(and yes, audio works too)
(and yes x2, the fps is limited to your [B]fps / 10[/B] OR [B]10[/B], whichever is lower)
(and yes x3, the cam model is the css one but clipped and rendered twice)
I am really curious about how you did the audio for the camera. As I could never find a good way to nab all sounds played on both client and server side, assuming that's what you are doing.
Here you go:
I hit a maxed out on 7.9 million particles and if I go any higher, then source would crash.
[IMG]http://images.akamai.steamusercontent.com/ugc/44255602006898826/AFCD06506007F36C61FD29C8404F507AE8869433/[/IMG]
5th and 6th screenshots looks like something out of Silent Hill
[QUOTE=baldursgate3;47955088]7.9 million particles[/quote]
This baked my potato just by looking at it.
[video=youtube;mjFnDdDEU4A]http://www.youtube.com/watch?v=mjFnDdDEU4A[/video]
Yes I'm going to fix the camera.
EDIT: You now get a nice first-person view from the soldier container!
[QUOTE=residualgrub;47953785]I am really curious about how you did the audio for the camera. As I could never find a good way to nab all sounds played on both client and server side, assuming that's what you are doing.[/QUOTE]
I was originally just moving the sound's location with the EntityEmitSound hook, but that'd obviously only work with one screen, but it had the benefit of me being able to change the DSP.
Now I just detect if a sound is emitted within 2048 units of the camera and EmitSound it on the TV with the same arguments, a slightly higher pitch, and a soundlevel of 50.
[QUOTE=unrezt;47955111]This baked my potato just by looking at it.[/QUOTE]
I initially thought this was a euphemism for your shit your pants then I realized you meant OH GOD THE PERFORMANCE MY COMPUTER IS DEAD
[QUOTE=Pigbear;47956552]I initially thought this was a euphemism for your shit your pants then I realized you meant OH GOD THE PERFORMANCE MY COMPUTER IS DEAD[/QUOTE]
Yea. I had to slow down host timescale and then wait until gmod renders one frame.
Making some good progress.
[img]http://i.imgur.com/w2maHjv.png[/img]
[editline]14th June 2015[/editline]
Should the commands on the left be capitalized? [img]http://www.facepunch.com/fp/ratings/tick.png[/img]/[img]http://www.facepunch.com/fp/ratings/cross.png[/img]
[QUOTE=TylerB;47953593]some cool camera shit[/QUOTE]
What will happen when you cam-caption?
(Have the camera face the monitor with the camera's view)
So I made a thing that returns the plural form of a word that you pass it. I made it for use in things like player notifications where I had to express more than 1 of an item to them, rather than just add an 's' to the end of the word.
If you want the one that handles weird words like syllabus->syllabi, or axis->axes, etc.: [url]http://pastebin.com/BwxmRRwB[/url]
Here is the simple version, without weird exception checking:
[lua]local Vowels = {'a','e','i','o','u'}
local function IsVowel(x)
if !isstring(x) then return false end
return tobool(table.HasValue(Vowels,x))
end
function Plural(singular)
if !singular or !isstring(singular) then return '' end
singular = string.lower(singular)
local root = singular
local len = singular:len()
local suffix = 's'
if singular[-1] == 'y' and !IsVowel(singular[-2]) then
root = singular:Left(len-1)
elseif singular:Right(3) == 'man' then
root = singular:Left(len-3)
suffix = 'men'
elseif singular[-1] == 's' then
if IsVowel(singular[-2]) then
if singular:Right(3) == 'ius' then
root = singular:Left(len-2)
suffix = 'i'
else
root = singular:Left(len-1)
suffix = 'ses'
end
else
suffix = 'es'
end
elseif singular:Right(2) == 'ch' or singular:Right(2) == 'sh' then
suffix = 'es'
else
suffix = 's'
end
return root..suffix
end[/lua]
Hopefully someone else can put this to use. I thought it was pretty cool...
[QUOTE=Exploderguy;47957846]What will happen when you cam-ception?
(Have the camera face the monitor with the camera's view)[/QUOTE]
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/509252263534869286/B8A020DA05EB41A52CF6EC4489BBF5879539C8C0/[/IMG][/QUOTE]
[QUOTE=Ott;47962361][img]http://i.imgur.com/jlk9UcP.png[/img]
Finished!
[img]http://i.imgur.com/cpRFQjP.png[/img][/QUOTE]
I feel like the input elements for the form should all be the same size.
[QUOTE=baldursgate3;47955088]Here you go:
I hit a maxed out on 7.9 million particles and if I go any higher, then source would crash.
[IMG]http://images.akamai.steamusercontent.com/ugc/44255602006898826/AFCD06506007F36C61FD29C8404F507AE8869433/[/IMG]
5th and 6th screenshots looks like something out of Silent Hill[/QUOTE]
We need a new "Particle King" rating.
[QUOTE=Ott;47957346]Making some good progress.
[img]http://i.imgur.com/w2maHjv.png[/img]
[editline]14th June 2015[/editline]
Should the commands on the left be capitalized? [img]http://www.facepunch.com/fp/ratings/tick.png[/img]/[img]http://www.facepunch.com/fp/ratings/cross.png[/img][/QUOTE]
Why is there an email and password box?
[QUOTE=E.N.I.G.M.A;47966521]Why is there an email and password box?[/QUOTE]
One way to digitally gag a person is to change the passwords of their online communication accounts.
[QUOTE=E.N.I.G.M.A;47966521]Why is there an email and password box?[/QUOTE]
Placeholder fields, this may be default Bootstrap behavior.
[QUOTE=Tenrys;47969024]Placeholder fields, this may be default Bootstrap behavior.[/QUOTE]
More like the example [URL="http://getbootstrap.com/css/#forms"]form template he referenced[/URL].
Yeah that's what I meant, a template.
Have some content, for once that I get the courage to post here.
When I saw Robotboy's own HUD I really fell in love with its design, I don't know if it's personal or not, but I'm working reproducing it!
[vid]http://tenrys.montoyo.net/ShareX/2015-06-15_21-20-39.mp4[/vid]
Sorry if it's too large, I didn't expect it to be this much?
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