[QUOTE=Joeyl10;47995132][video=youtube;0QxnqduD2L8]http://www.youtube.com/watch?v=0QxnqduD2L8[/video]
stencils and shit i guess[/QUOTE] Would that allow other objects to go through like props, bullets, grenades, rockets, etc?
[QUOTE=isnipeu;48003858]Would that allow other objects to go through like props, bullets, grenades, rockets, etc?[/QUOTE]
Ye olde cutting props problem. Cutting them visually is possible with stencils, I'm not sure if cutting the physobj is possible nowadays. Wasn't there this method of creating a new physics object from some shape?
[QUOTE=FPtje;48003986]Ye olde cutting props problem. Cutting them visually is possible with stencils, I'm not sure if cutting the physobj is possible nowadays. Wasn't there this method of creating a new physics object from some shape?[/QUOTE]
Cutting the physobj would be way to expensive. And then there's also a problem with entities with multiple physics boxes.
Everyone loves CSGO, right?
[vid]https://dl.dropboxusercontent.com/u/86696893/ShareX/2015/06/2015-06-19_16-08-24.mp4[/vid]
[editline]19th June 2015[/editline]
Anyone know how to make the animations smoother? Right now I'm using LerpPositions, since MoveTo was too sudden for me.
[QUOTE=meharryp;48004543]Everyone loves CSGO, right?
[vid]https://dl.dropboxusercontent.com/u/86696893/ShareX/2015/06/2015-06-19_16-08-24.mp4[/vid]
.[/QUOTE]
That's awesome! Could you parent a weapon image to it for example?
[QUOTE=kpjVideo;48004714]That's awesome! Could you parent a weapon image to it for example?[/QUOTE]
Since that video was recorded I've added multiple weapon images to it so it functions more like csgo, each rarity has it's own set of weapons. I was planning on making it an addon for pointshop or something.
[QUOTE=isnipeu;48003858]Would that allow other objects to go through like props, bullets, grenades, rockets, etc?[/QUOTE]
The code you see in that video is entirely a proof of concept and as such I only coded it to work with the player, but it'd be trivial to make it support other entities
[QUOTE=meharryp;48004543]Everyone loves CSGO, right?
-vid snip-
[editline]19th June 2015[/editline]
Anyone know how to make the animations smoother? Right now I'm using LerpPositions, since MoveTo was too sudden for me.[/QUOTE]
Yeah, try using a more advanced easing function, here are some easing functions implemented in Lua (should have same syntax as Lerp, afaik): [URL="https://github.com/EmmanuelOga/easing/blob/master/lib/easing.lua"]https://github.com/EmmanuelOga/easing/blob/master/lib/easing.lua[/URL]
[QUOTE=FPtje;48003986]Ye olde cutting props problem. Cutting them visually is possible with stencils, I'm not sure if cutting the physobj is possible nowadays. Wasn't there this method of creating a new physics object from some shape?[/QUOTE]
Could use the Stargate method of ShouldCollide based on angle prop is from portal.
i got bored and a certain person gave me an idea that he had that inspired me to do something i wanted to do
[t]http://reversedby.me/s/mdm-iyObji.png[/t]
[t]http://reversedby.me/s/mdm-CmGGUP.png[/t]
[QUOTE=meharryp;48004543]Everyone loves CSGO, right?
[vid]https://dl.dropboxusercontent.com/u/86696893/ShareX/2015/06/2015-06-19_16-08-24.mp4[/vid]
[editline]19th June 2015[/editline]
Anyone know how to make the animations smoother? Right now I'm using LerpPositions, since MoveTo was too sudden for me.[/QUOTE]
I'm assuming you've already done this, but when they open the case the weapon is already known on server then sent to client for the client to force the gui to land on that weapon, correct?
[I]Finally, I have something to post on WAYWO.[/I]
I know it doesn't even begin to compare with the stuff you guys post on here, but bear with me.
I went to boot up Skyrim this morning but it crashed while loading. I tried a bunch of things to fix it but it just wouldn't work. In order to satisfy my exaggerated skyrim-ified needs, I decided to create a shouting system.
At the moment, all I have is a simple GUI used to change the player's selected shout. F2 is used to open/close it and Mouse1 is used to switch through the shouts I have added (there's a lot left). The reason there isn't anything server-side yet is because I'm trying to keep it as clean as possible and give it a sturdy infrastructure.
[video]https://youtu.be/QE_UHmExnRc[/video]
Ignore the quality of the video. You might start noticing towards the middle of it that there's some audio synchronization failures. Know that I was in a hurry to record and compress this thing (for absolutely no reason) as an explanation for its terribleness.
[QUOTE=PigeonPatrol;48007176]I'm assuming you've already done this, but when they open the case the weapon is already known on server then sent to client for the client to force the gui to land on that weapon, correct?[/QUOTE]
It's currently all done on the client while I do the UI but one I've finished that I'll get on to the networking part. Every time a case opens it's guaranteed to land on slot 48 so I just need to replace that panel with the one the server sends and it's good to go.
[editline]aaa[/editline]
[vid]https://dl.dropboxusercontent.com/u/86696893/ShareX/2015/06/2015-06-19_23-11-24.mp4[/vid]
Just needs some proper UI now.
Did you rip those sounds from Skyrim?
[QUOTE=Exho;48007212]Did you rip those sounds from Skyrim?[/QUOTE]
Yes. The opening sound is the gusty wind from opening the skills menu and the sound for switching shouts is the sound heard while panning around it.
[b]Edit:[/b] Wait, did you make the skyrim lockpicking addon? I'm pretty sure I saw one on Coderhire back in the day and I'm pretty sure you're the guy who made it. I remember seeing a lot of things created by you on there. It's strange how my memory works. I can't remember anything I need to unless it's [i]way[/i] out there.
-snip-
[QUOTE=MasterDaPro11;48007225]Yes. The opening sound is the gusty wind from opening the skills menu and the sound for switching shouts is the sound heard while panning around it.
[b]Edit:[/b] Wait, did you make the skyrim lockpicking addon? I'm pretty sure I saw one on Coderhire back in the day and I'm pretty sure you're the guy who made it. I remember seeing a lot of things created by you on there. It's strange how my memory works. I can't remember anything I need to unless it's [i]way[/i] out there.[/QUOTE]
I didnt make the original one on Coderhire but I did make a very similar addon which is on the Workshop! Pretty easy to get that confused haha.
[QUOTE=Exho;48007337]I didnt make the original one on Coderhire but I did make a very similar addon which is on the Workshop! Pretty easy to get that confused haha.[/QUOTE]
Close :v:
[video=youtube;5mQi7dQjjHw]https://www.youtube.com/watch?v=5mQi7dQjjHw[/video]
Work In Progress
Think Twisted Metal / Vigilante 8
[img]http://i.imgur.com/Kmq8w1C.png[/img]
Voting!
[t]http://rp.braxnet.org/scr/2015-06-20_02-09-49_127.png[/t]
[t]http://rp.braxnet.org/scr/2015-06-20_02-10-00_128.png[/t]
[t]http://rp.braxnet.org/scr/2015-06-20_02-10-10_129.png[/t]
[t]http://rp.braxnet.org/scr/2015-06-20_02-11-09_130.png[/t]
this took way longer than it should have (adding vectors for everything)
those snazzy titles you get in some games when you enter new areas
[QUOTE=Giraffen93;48007898]
those snazzy titles you get in some games when you enter new areas[/QUOTE]
Yellow seems a bit too harsh a color, though. Perhaps try a [I]very[/I] light brown, or white text [URL="http://puu.sh/ivrQw.png"]on top of a black reflected gradient?[/URL]
What ever happened to the VGUI WAYWO thread?
[QUOTE=Revenge282;48008135]What ever happened to the VGUI WAYWO thread?[/QUOTE]
Lost in Space
[B]Skyrim Shouts Update[/B]
Can't get the lower text (text under symbols) to work with all screen sizes. I think it's because I'm using a pixel value that's too small. Working on it now.
[b]Edit:[/b] Fixed. There was actually no problem. Best way to waste an hour. :suicide:
Yay I finally have more to share. Since it looks like the CS:GO wagon is coming around (the escape menu from krekeris, and meharryp's case opener), I figured I should show off my very WIP CS:GO scoreboard.
[t]http://puu.sh/ivJdt.jpg[/t]
Obviously still have more work to do, and I plan on probably increasing the height of the rows. Feels too tiny for me (maybe just because my monitor is huge..?). I'll also maybe end up making a header graphic as well, like this one:
[t]http://puu.sh/ivJsh.jpg[/t]
Will of course say gamemode and map name.
I don't suppose there's a way to have high resolution avatar images but at tiny sizes, is there?
[QUOTE=Z0mb1n3;48009465]
I don't suppose there's a way to have high resolution avatar images but at tiny sizes, is there?[/QUOTE]
[code]
local Avatar = vgui.Create( "AvatarImage", Panel )
Avatar:SetSize( 16, 16 ) -- Actual size
Avatar:SetPos( 4, 4 )
Avatar:SetPlayer( LocalPlayer(), 64 ) -- 64 is the resolution of the avatar itself
[/code]
(I think)
[QUOTE=Kevlon;48009505][code]
Avatar:SetPlayer( LocalPlayer(), 64 ) -- 64 is the resolution of the avatar itself
[/code]
(I think)[/QUOTE]
Oh, whoops, I forgot that was an argument. Thanks!
[img]http://i.imgur.com/i6zlWrP.png[/img]
edit: wow i was showing the design not the PLACEHOLDER TEXT
[vid]http://reversedby.me/s/mdm-iHbi7X.webm[/vid]
it rotates and has materials! KILL IT!
[QUOTE=MeepDarknessM;48012523] -snip-
it rotates and has materials! KILL IT![/QUOTE]
That's really cool, how did you go about doing that?
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