• Mod Mountain - A Modern Addon and Script Marketplace [Beta Launch]
    107 replies, posted
Hey guys, apologies for not replying sooner. We're currently hauling ass to finish a few very important things. We should be done in a few hours and we'll have more time to reply then :)
I appreciate being kept up to date through the communications, makes things extremely useful. Also thank you for taking my price suggestion into account. I'm at work currently but I'll upload banner images when I get home. I'd post on the site but it doesn't seem I can through my phone.
[QUOTE=Nookyava;47924533]I appreciate being kept up to date through the communications, makes things extremely useful. Also thank you for taking my price suggestion into account. I'm at work currently but I'll upload banner images when I get home. I'd post on the site but it doesn't seem I can through my phone.[/QUOTE] Slack is pretty awesome and makes keeping in touch a breeze. Pretty soon we'll have a little bot that takes care of some of the messaging for us (like letting you know when you make a sale). It'll be another notification option, right next to email and in-site. [del]------------------------------------------------------------[/del] We're currently working on a few pieces of the site, namely the user dashboard and public user profiles. Here's a quick look at the revamped public user profile: [IMG]https://i.imgur.com/LyoMPRs.jpg[/IMG] We're also pretty close to finishing the Mod Mountain API specification. If there's anything you want out of the API, let us know so it can make it into version 1.0. The API is read + write, so we're open to just about anything (:
Is there a way I can see what is already available from the API? If so I could give some ideas.
[t]http://i.imgur.com/wpcclg2.jpg[/t] Description goes partially off page. [b]Muh Automerge[/b]
[QUOTE=Nookyava;47932918][t]http://i.imgur.com/wpcclg2.jpg[/t] Description goes partially off page. [b]Muh Automerge[/b][/QUOTE] Impressive, didn't think it was possible for so many issues to rear their head at once. Will include fixes in tonight's update.
I tend to cause a lot of issues, bad habit of mine.
[QUOTE]Valve Brand and Links Each page that uses the Steam Web API [B]must contain a link to [url]http://steampowered.com[/url] with the text "Powered by Steam".[/B] We suggest that you put this link in your footer so it is out of the way but still visible to interested users. [B]If you are using OpenID on your site, we request that you use one of the following buttons as your link to the Steam sign in page. These images represent the Steam brand to users, underscoring that Steam account credentials may be used to sign in to your site.[/B][/QUOTE] [URL="http://steamcommunity.com/dev"]http://steamcommunity.com/dev[/URL]
[QUOTE=circuitbawx;47933196][URL="http://steamcommunity.com/dev"]http://steamcommunity.com/dev[/URL][/QUOTE] Optional.
At least the branding icon. The use of "must contain a link" doesn't sound optional
Well, I added my addons over a week ago and I am still waiting for approval ...
[QUOTE=Baton TWIX;47988342]Well, I added my addons over a week ago and I am still waiting for approval ...[/QUOTE] It looks like our Slack messages didn't make it through. Blame the bad Canadian weather we had last week! We've sent you a message on Slack, reply to it when you get time and we'll be happy to help you get your addon published (: [QUOTE=circuitbawx;47933196][URL="http://steamcommunity.com/dev"]http://steamcommunity.com/dev[/URL][/QUOTE] We're currently rebuilding our login system and will make the Steam sign-in much clearer. Thank you for pointing this out to us, we appreciate it. [DEL]------------------------------------------------------------[/DEL] First, I'd like to announce the addition of 4 new staff to our team (3 developers and one moderator). They will begin working on Mod Mountain full-time starting next week. Thanks to their diverse backgrounds we will be able to communicate with our users in English, French, Russian and Hebrew. While Mod Mountain will remain an English language site we are willing to provide basic translation services to those who are non-native English speakers. Second, we have pushed a large update that fixes many bugs and adds quite a few new and unique features. Upgraded user profiles that include the new reputation system: [IMG]https://i.imgur.com/QfruM49.jpg[/IMG] Brand new visuals for the addon tagging system: [IMG]http://i.imgur.com/9r4Wkef.jpg[/IMG] Real-time messaging: [IMG]https://i.imgur.com/4Cjujsj.jpg[/IMG] [IMG]https://i.imgur.com/Sj8yUGQ.jpg[/IMG] We have also greatly improved how the backend handles images. They are now minified and resized automatically and the resolution requirements have been relaxed. Please let us know what you think of the new features and remember to submit your ideas to [url]https://github.com/sirsavary/modmountain-issues/issues[/url].
Images seem to have an issue on mobile, the thumbnails to be exact
Might be worth your while to offer a few big time developers free subscriptions for a month or two. People who claim they don't have much reason to switch aren't wrong, but if it costs them nothing they'd be inclined to post their scripts and bring popularity to you. Thumbnails seem to not work at all for me, Windows 7 and Chrome.
[img]http://i.imgur.com/apc1fNP.png[/img] After my recent bitching about how the site doesn't even use SQL, I'm really hoping this is some kind of joke.
I bet FP is vulnerable. ';DB["Users"]["Willox"]["Rank"] = "Admin";
[QUOTE=RealDope;47997190]Might be worth your while to offer a few big time developers free subscriptions for a month or two. People who claim they don't have much reason to switch aren't wrong, but if it costs them nothing they'd be inclined to post their scripts and bring popularity to you.[/QUOTE] You are completely wrong but whatever. Some people cba to upload scripts yet again. For me the reason is quite different, I just don't feel safe knowing that most users in there will be SF dropouts, but it's just my opinion. Altho, forgot to mention that I really like the reputation thingy.
[QUOTE=Nookyava;47993534]Images seem to have an issue on mobile, the thumbnails to be exact[/QUOTE] [QUOTE=RealDope;47997190]Might be worth your while to offer a few big time developers free subscriptions for a month or two. People who claim they don't have much reason to switch aren't wrong, but if it costs them nothing they'd be inclined to post their scripts and bring popularity to you. Thumbnails seem to not work at all for me, Windows 7 and Chrome.[/QUOTE] Would either of you mind posting some screenshots? [QUOTE=MadParakeet;47998382][img]http://i.imgur.com/apc1fNP.png[/img] After my recent bitching about how the site doesn't even use SQL, I'm really hoping this is some kind of joke.[/QUOTE] Problem: NGINX receives hundreds of requests daily for admin.php, among other files. Solution: Respond with HTTP 410 for anyone trying to request files ending in certain extensions (aspx, php, jsp, and cgi). Problem: Thousands of POST requests from people trying to brute force. Solution: Nothing, because script kiddies forgot to account for [URL="https://en.wikipedia.org/wiki/Cross-site_request_forgery"]CSRF[/URL] protection. Problem: Form fields constantly being filled with SQL. Solution: Giggle uncontrollably. [QUOTE=Netheous;47999732]You are completely wrong but whatever. Some people cba to upload scripts yet again. For me the reason is quite different, I just don't feel safe knowing that most users in there will be SF dropouts, but it's just my opinion. Altho, forgot to mention that I really like the reputation thingy.[/QUOTE] The only thing he's really wrong about is being charged in the first place, Mod Mountain only bills you when you make a sale. However we're changing this very soon. SF dropouts aren't going to be an issue for us as we've compiled a very large blacklist of users. While these users can still register, their account is flagged as soon as they try to make a transaction. The reputation system is very basic right now but we plan to extend and improve it. Thanks for the compliment (:
[QUOTE=SirSavary;47999757]Would either of you mind posting some screenshots?[/QUOTE] [url]http://puu.sh/iu98j/bb7bfb3e3d.png[/url]
[QUOTE=RealDope;48000119][url]http://puu.sh/iu98j/bb7bfb3e3d.png[/url][/QUOTE] Noted, in the process of fixing.
[t]http://i.imgur.com/TKZ18sM.png[/t] Just incase two screenshots help.
[QUOTE=RealDope;48000119][url]http://puu.sh/iu98j/bb7bfb3e3d.png[/url][/QUOTE] [QUOTE=Nookyava;48002315][t]http://i.imgur.com/TKZ18sM.png[/t] Just incase two screenshots help.[/QUOTE] Thanks Nookyava and Realdope, we've fixed the issue.
Hello Facepunch, we've just pushed out a quick update to add two new features: Wishlists and Achievements (known as badges) [IMG]http://i.imgur.com/KLrv5bM.jpg[/IMG] You can add an addon to your wishlist from the main addons page or from an addon's individual page. Badges can be earned by doing various things around the site. Right now the badges are secrets but as people earn them you'll be able to see how you can earn them too. Want an easy badge? Sign up during our beta period (right now) and you'll get a free one :)
Well, if valve can't make a paid addon market that is successful and we all ready have script fodder for making generic DarkRP servers, what makes you site different? Why don't you spread your market out more, does this have to just be Garry's mod focused? Also when I click on addons it just dies and coughs out the number 500 - "My ideas are horrible but my pigeons are great so, yea."
[QUOTE=Borris_Squad;48007949]Well, if valve can't make a paid addon market that is successful and we all ready have script fodder for making generic DarkRP servers, what makes you site different? Why don't you spread your market out more, does this have to just be Garry's mod focused? - "My ideas are horrible but my pigeons are great so, yea."[/QUOTE] Valve couldn't make their market work because their cut was too large and they tried to introduce paid mods into a market that was previously 100% free. We're planning on targeting more games very soon but are focusing on Garry's Mod until we release a few crucial features, including a client-side installer for games that aren't covered by the Steam workshop.
I only mentioned other games as an example. This intern worries me as you have not actually shown us any unique features of the site other than this badge system and a few 'nice' profile options. What are you actually planning on doing which could potentially make me think "hrmmm, this could be good."?
[QUOTE=Borris_Squad;48007999]I only mentioned other games as an example. This intern worries me as you have not actually shown us any unique features of the site other than this badge system and a few 'nice' profile options. What are you actually planning on doing which could potentially make me think "hrmmm, this could be good."?[/QUOTE] Which intern are you referring to? Right now I'm the only active developer, the interns will not be joining until Wednesday (June 24th). Unique feature-wise we currently have: - Coupons - Wishlists - Reputation system - Badges / Achievements - Direct, real-time messaging - Centralized payments These features are unique compared to our competitors, not Steam, which is an entirely different beast. To compete with the workshop we're working on quite a few things but unfortunately I cannot discuss them at this time. Hopefully I can show off some more stuff (big stuff) in the next week or two. We're aiming to make modding easier for all parties (players, server owners, and developers) and many of our new features will be doing just that.
You miss understood me, by intern I meant inturn and by inturn I mean as a result of, "this as a result worries me.". Also real time messaging? Is that necessary on a website were your only on when uploading a script or responding to a surport ticket. At most, what this sounds like to me is script fodder, and I hate to say that but, I have faith in you, and that it won't be a script fodder clone.
[QUOTE=Borris_Squad;48008085]You miss understood me, by intern I meant inturn and by inturn I mean as a result of, "this as a result worries me.". Also real time messaging? Is that necessary on a website were your only on when uploading a script or responding to a surport ticket. At most, what this sounds like to me is script fodder, and I hate to say that but, I have faith in you, and that it won't be a script fodder clone.[/QUOTE] Ah, I apologize for the misunderstanding. Real-time messaging isn't required but it took very little effort to implement and greatly improves the experience. You don't need to keep refreshing the page to see if someone replied to you, it just shows up. It can greatly speed up the rate at which support is given. Our updates during the next 2 weeks will differentiate us even further from our competitors, you'll just have to stay tuned (:
I would add a button that let's you see your profile how others see it, I just like to see how people see my profile so I can edit the bio properly.
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