• Garry's Mod Plus
    160 replies, posted
[QUOTE=CptFuzzies;17904825]cl_drawlegs 0 cl_drawshadow 0 [editline]02:45PM[/editline] Or disable player entities in the features menu, use the command [i]menu_features[/i]. [editline]02:48PM[/editline] I just updated the repository, "Player Entities" is now a feature which can be enabled/disabled.[/QUOTE] Do I gata type in cl_drawlegs 0 cl_drawshadow 0 [B][I][U]everytime[/U][/I][/B]?! oh by the way, I think you should make it in addon format, for easy removal.
[QUOTE=TehPeeMast3r;17904901]Do I gata type in cl_drawlegs 0...[/QUOTE] No, and... [QUOTE=TehPeeMast3r;17904901]cl_drawshadow 0 [B][I][U]everytime[/U][/I][/B]?![/QUOTE] no, and... [QUOTE=TehPeeMast3r;17904901]oh by the way, I think you should make it in addon format, for easy removal.[/QUOTE] no.
[QUOTE=TehPeeMast3r;17904901]Do I gata type in cl_drawlegs 0 cl_drawshadow 0 [B][I][U]everytime[/U][/I][/B]?! oh by the way, I think you should make it in addon format, for easy removal.[/QUOTE] its already an addon. And you can put these commands in your autorun.
Nice reading. 1) Use "menu_features" in console. 2) Disable "Player Entities".
[QUOTE=Jamie932;17903384]I don't understand why everyone likes wire. Its pretty big and seems to be of hardly any use, apart from contraption building.[/QUOTE] I agree.
Why wont these weapons work for me :frown:
[QUOTE=CowThing;17905099]I agree.[/QUOTE] I greatly enjoy it primarily because of Expression 2. It was the thing that got me started learning Lua, and serves as a gateway to creating awesome contraptions.
Gmodplus here fucks up every scriptenforcer server I've been on.
[QUOTE=Putname3145;17909179]Gmodplus here fucks up every scriptenforcer server I've been on.[/QUOTE] That's because GM+ has a derma skin. Take out the skin and you'll be fine. That reminds me: Fuzzy, take out the derma skin. It fucks up scriptenforcer.
[QUOTE=TehPeeMast3r;17909098]Why wont these weapons work for me :frown:[QUOTE=TehPeeMast3r;17909098]Why wont these weapons work for me :frown:[QUOTE=TehPeeMast3r;17909098]Why wont these weapons work for me :frown:[QUOTE=TehPeeMast3r;17909098]Why wont these weapons work for me :frown:[QUOTE=TehPeeMast3r;17909098]Why wont these weapons work for me :frown:[/QUOTE] [/QUOTE] [/QUOTE] [/QUOTE] [/QUOTE] :frown:
Do I see a modified version of my legs mod? :P
It'll eventually be rewritten completely as a clientside only thing.
I was thinking about doing that recently. I think you could pull it off as an effect. When I first made the legs it was supposed be client sided, but the animations didn't work right.
[QUOTE=TehPeeMast3r;17909257]:frown:[/QUOTE] Your best bet is to wait until someone can identfy what's causing the problem and for a fix to be developed for it like I've been doing. I should also mention it's been building up the suspense because I was really looking foward to trying this out today. 3:
How big is gmod+?
Weapons work for me. Here's a question: everyone who is having problems with the weapons, do you have CS:S? I have CS:S, and the weapons work for me.
The NPC's don't work for me. The weapons work fine.
Last night I figured out the weapons problems. Delete your garrysmod/data/addons folder. Garry's Mod Plus creates a copy of your addons folder info.txt's and inserts feature information into them to detect what features are enabled. Deleting it will create a fresh copy. If you don't have CS:S, CS:S weapons will not show up. Likewise with EP2 based weapons, for guns which use said content. I've coded it in as a safe guard. It seems no other programmers understand this concept, because this strategy is never used. Some NPCs you have to spawn in the air: Helicopter... etc. [editline]10:15AM[/editline] Updated OP, includes website proof of concept.
Tried the above method. Works, but I still can't spawn the ground turret. Also, could you make it so the ceiling turret can be spawned on the ground since the security camera can, and you can move it with the physgun anyway? [editline]06:37PM[/editline] Oh, and I still have the weapon icon bug.
The ground turret is a lie, you have to spawn it on a ceiling. [url]http://developer.valvesoftware.com/wiki/Npc_turret_ground[/url] If you read the wiki, it's design is meant for that, which explains the usage in HL2 levels. No. A ceiling turret is for a ceiling. The security camera isn't even included from what I remember, which should be. I'll add it.
[quote=cptfuzzies;17903588] [quote=dedo678;17903557]i got nostalgia from the name.[/quote] that's the idea. It's a good thing the original gm+ was subtitled "gmod 9 version."[/quote] You are wrong. [quote] [highlight]Gmod 10 Plus Created by: General Master[/highlight] Extra Thruster Models by: Jaanus Extra Materials by: DaApocalypse Proximity Sensor, Sound Emitter, Stacker, Super multi-numpads, Measuring tool, What is this tool by: OverloadUT Mutli-numpads: N42 Skin Changer and Lasers: Slashedhack Button Models: Cheeze Ladder and Doors: High Extra Thruster Effects: BlackNecro NPC Spawner: Devenger NPC Controls: Arbiter 7 Finger Pose fix: Z_guy Version: 1.42 Gmod version: Gmod 10 ______________________ INSTALLATION Before you do anything, delete the old version of the mod in the addons folder. Ok, here is where you put the files. First, extract the Gmod 10 Plus stuff from the zip file. Then, go into the Gmod 10 Plus v1.42 folder. Then go into the garrysmod folder and you will find the other folders. The addons, lua, gamemodes, materials, models, and settings folders. Copy all six of those. Now, go to C:\Program Files\Steam\steamapps\account name\garrysmod\garrysmod. Then paste the files there. It will ask if you want to override, say yes. This will not ruin anything, it just asks because the main folders you are copying have the same names. If you have problems try installing onto a clean version of Garry's mod. There is a good chance that another mod is probably conflicting with Gmod 10 Plus. ______________________ UPDATE INFORMATION V1.42- I have fixed the problem with the stools not working and I have also added the stuff for the mount of HL2 Episode 1 and HL2 Lost Coast. For Those who have trouble with the buttons and thrusters I had no problem with them. I installed the pack onto a totally clean version of Garry's mod and the buttons along with the thruster models and effects worked fine. ______________________ INFORMATION This mod although small, will add 31 spawn menus to your game. These menus, although some are repeats, will add stuff that wasn't in any of the original spawn menus. There are spawn menus for Half Life 2, Half Life 2 Lost Coast, and Counter Strike Source. Some menus will be small only having about 15 props but you will also get very large spawn menus. I think that currently the largest spawn menu has around 300 something props. Some of the spawn menus have a lot of gibs which is useful if posing an explosion or a destroyed area. I will continue to update this mod with more props and combining spawn menus to make search for stuff more efficient. There are many new features in version 1.2. This includes the addition of HL2 weapons menu. Another one of them is the addition of more materials thanks to DaApocalypse. Now you have a large menu of materials to coat your props with. In addition to this I have added a Sound emitter, Prop Stacker, and a Proximity Sensor Stools thanks to OverloadUT. Also we have the multiple number pads thanks to N42. So you can have alot more things assigned to a constraint. They are all very handy and useful to have so enjoy them. I have also added another great stool called the skin changer thanks to Slahsedhack. This stool allows you to change the skin of certain props, which have more than one skin. This can be great for things like comics and other things where you might need more than 1 skin. Now this is a lot but there is one more thing, the super number pad stool. This will give you even MORE number pads thanks to OverloadUT. With the newest update we also have extra button models for some variety. For building and for making buildings there is the ladder and doors stools thanks to High. Also, we now have 48 more thruster effects thanks to BlackNecro. These are excellent for oh so many things I can't name them all. Next we have the Laser stool thanks to Slashed Hack. This is an extremely customizable stool, which is great for many, many things. Now we have NPC spawners thanks to Devenger. They can spawn almost any NPC. To go along with it there is the NPC controls thanks to Arbiter 7. With this you can move NPCs and do many other things. Next there are the 2 new tools the Measuring and What is this tools. The first one measures distances in Gmod units and the What is this tool tells you what prop something is if you need to know. These were both done by OverloadUT. At last there is the Gmod 10 finger pose fix which allows you to pose finger possible models. I will of course be doing more updates to the mod. I hope you enjoy this mod. If you have any trouble PM my Facepunch account Gen.Master. I will do my best to help you with your problem. ______________________ [highlight]DO NOT MODIFY THIS MOD AND CLAIM IT AS YOUR OWN. YOU MAY ONLY MODIFY THIS MOD FOR PERSONAL USE. IF YOU DO WISH TO MODIFY THIS MOD FOR NON PERSONAL USE YOU MUST CONTACT ME FOR PERMISSION. I AM AN EASY GOING GUY AND WON'T SAY NO UNLESS I HAVE A REALLY GOOD REASON. ENJOY THE MOD[/highlight][/quote]
[QUOTE=CptFuzzies;17916408]Last night I figured out the weapons problems. Delete your garrysmod/data/addons folder. Garry's Mod Plus creates a copy of your addons folder info.txt's and inserts feature information into them to detect what features are enabled. Deleting it will create a fresh copy. If you don't have CS:S, CS:S weapons will not show up. Likewise with EP2 based weapons, for guns which use said content. I've coded it in as a safe guard. It seems no other programmers understand this concept, because this strategy is never used. Some NPCs you have to spawn in the air: Helicopter... etc. [editline]10:15AM[/editline] Updated OP, includes website proof of concept.[/QUOTE] Sorry to say that that didn't work for me either, it only caused my Gmod to crash upon startup the first time. Second time it started up fine, but I had the same problem as before with not being able to equip the weapons. I was supposed to delete my addons folder located in data, right?
Do you have CS:S?
Indeed I do along with EP2.
-snippity snip-
THIS IS. THE FUCKING GREATEST MOD. EVER. Congragulations. I love you.
[QUOTE=robowurmz;17915157]Weapons work for me. Here's a question: everyone who is having problems with the weapons, do you have CS:S? I have CS:S, and the weapons work for me.[/QUOTE] I have CS:S and PS; Sorry If I'm annoying.. I want these kick ass weapons to work.
[QUOTE=The-Stone;17916834]:words:[/QUOTE] You are an idiot. [QUOTE=Lite :3;17917899]Sorry to say that that didn't work for me either, it only caused my Gmod to crash upon startup the first time.[/QUOTE] Yeah, because deleting text files will crash the game. :derp: [QUOTE=Lite :3;17917899]Second time it started up fine, but I had the same problem as before with not being able to equip the weapons. I was supposed to delete my addons folder located in data, right?[/QUOTE] "../garrysmod/data/addons" Yes.
[QUOTE=CptFuzzies;17918952] "../garrysmod/data/addons" Yes.[/QUOTE] So there is my problem [editline]04:25PM[/editline] nevermind
Bit skeptical to changes are you?
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