• S.T.A.L.K.E.R Roleplay
    213 replies, posted
[QUOTE=Lyoko774]You need a better effect for the anomalies![/QUOTE] You need to stop complaining! :v:
Holy shit mine-dog.net and adamant rp are fucked, this rulz
mine-dog is the place with the STALKER RP which is modded off LightRP, correct? If so, then yes, they are doomed. :) Unless, of course, they ask me if they can run this on their dedis before release... :ssh:
Nice Script, Looks nice wonder if you and I can get otgether and talk about this script. I do have a small complain about you though. You had the audacity to come into the Mine-Dog server and announce this in our server. I don't appreciate that at all so I am asking you rather nicely to not do that again. I a good relationship with the RP servers not competition I have this server up for the RP community
[QUOTE=Spartan05150]Nice Script, Looks nice wonder if you and I can get otgether and talk about this script. I do have a small complain about you though. You had the audacity to come into the Mine-Dog server and announce this in our server. I don't appreciate that at all so I am asking you rather nicely to not do that again. I a good relationship with the RP servers not competition I have this server up for the RP community[/QUOTE] Well mine-dog STALKER rp does suck. It is just a bunch of admins running around abusing their tools. Deathmatching which I don't mind but when admins run around with vehicles that have turrets and you have a knife it is just annoying.
Release this or I will eat your offspring!
Will there be a concommand to turn off blowouts?
[QUOTE=pac300]Well mine-dog STALKER rp does suck. It is just a bunch of admins running around abusing their tools. Deathmatching which I don't mind but when admins run around with vehicles that have turrets and you have a knife it is just annoying.[/QUOTE] If you see admin abuse report it on our forums and it will be dealt with.../sigh we cant fix things if we don't know they are broken
To answer your question, Headcrab. Inside the init.lua, lines 437 to 459: [lua]-- The random shake crap AllowShake = true ShakeDel = {60,300} ShakeNoise = {8,16} ShakeDur = {7,7} ShakeAmp = {200,255} ShakeKVs = 1+4+8+16 -- If you want to change these, check 'http://developer.valvesoftware.com/wiki/Env_shake' for what these flags are, ShakeSound = "ambient/explosions/explode_6.wav" ShakeNext = 0 AllowFade = true FadeDur = 0.2 FadeHold = 3 FadeColor = "255 255 255" FadeAlpha = 180 FadeOutMul = 20 AllowKill = true KillTraceDist = 1000 -- this units up, forward, back, left, and right to see if inside a room, PushForce = 1000 -- Velocity, not push. PushTbl = {"anomaly_*","prop_*","player"} PushInt = 0.02 Pushes = 5[/lua] Turning off AllowShake disables the entire blowout. AllowFade controls the fade entities and the push. AllowKill is a misnamer, but controls the object push.
How good is Stalker: Shadow of Chernobyl? Would it play on my PC? AMD Athlon 64 3400+ 2.2Ghz Nvidia GeForce 6150LE (Tell me my graphics card sucks, and I'll kill you. It's not like I already don't know) 1.75Gb PC-3200 400MHz RAM Now I know I can just look at system requirements. but they're not always accurate. I ask this because I was on the Mine-Dog Stalker RP server not too long ago. Seeing as how I knew nothing of Chernobyl or the game, I had no idea what the fuck was going on.... that and the server wasn't all that good (Not trying to be rude..). This gamemode looks bad ass, so I would like to know what's going on.
[QUOTE=Gmod4ever]To answer your question, Headcrab. Inside the init.lua, lines 437 to 459: [lua]-- The random shake crap AllowShake = true ShakeDel = {60,300} ShakeNoise = {8,16} ShakeDur = {7,7} ShakeAmp = {200,255} ShakeKVs = 1+4+8+16 -- If you want to change these, check 'http://developer.valvesoftware.com/wiki/Env_shake' for what these flags are, ShakeSound = "ambient/explosions/explode_6.wav" ShakeNext = 0 AllowFade = true FadeDur = 0.2 FadeHold = 3 FadeColor = "255 255 255" FadeAlpha = 180 FadeOutMul = 20 AllowKill = true KillTraceDist = 1000 -- this units up, forward, back, left, and right to see if inside a room, PushForce = 1000 -- Velocity, not push. PushTbl = {"anomaly_*","prop_*","player"} PushInt = 0.02 Pushes = 5[/lua] Turning off AllowShake disables the entire blowout. AllowFade controls the fade entities and the push. AllowKill is a misnamer, but controls the object push.[/QUOTE] Oh shit a leak! I am goinng to upload this to ************.
[QUOTE=Gmod4ever]To answer your question, Headcrab. Inside the init.lua, lines 437 to 459: [lua]-- The random shake crap AllowShake = true ShakeDel = {60,300} ShakeNoise = {8,16} ShakeDur = {7,7} ShakeAmp = {200,255} ShakeKVs = 1+4+8+16 -- If you want to change these, check 'http://developer.valvesoftware.com/wiki/Env_shake' for what these flags are, ShakeSound = "ambient/explosions/explode_6.wav" ShakeNext = 0 AllowFade = true FadeDur = 0.2 FadeHold = 3 FadeColor = "255 255 255" FadeAlpha = 180 FadeOutMul = 20 AllowKill = true KillTraceDist = 1000 -- this units up, forward, back, left, and right to see if inside a room, PushForce = 1000 -- Velocity, not push. PushTbl = {"anomaly_*","prop_*","player"} PushInt = 0.02 Pushes = 5[/lua] Turning off AllowShake disables the entire blowout. AllowFade controls the fade entities and the push. AllowKill is a misnamer, but controls the object push.[/QUOTE] Thank you, Marked One, you've made my day!
Truly, you are a god. [b]Edit:[/b] Read my PM. [b]Edit:[/b] Looks fugly though. Rick does not approve.
Come out already.. D:
Hmm... I could release a beta. I can't think of any more ideas, after all. I think I will release a beta.
Sweet, a beta! :excited:
A winrar is you! A beta would be awesome. Do you have a server or something that will be running it?
[QUOTE=Devryl]A winrar is you! A beta would be awesome. Do you have a server or something that will be running it?[/QUOTE] The beta IS out, apparently [url]http://garrysmod.org/downloads/?a=view&id=10458[/url] ..And I can host a server, if anyone wants. You might wanna have wire though, as you'll be downloading a shitload of Lua stuff...
I went to play it in single player, but I can't get the damned Help thing to go away.. >.>
READ MY PM.
[QUOTE=Devryl]I went to play it in single player, but I can't get the damned Help thing to go away.. >.>[/QUOTE] stalker_help in console.
I found out how. Making traders still confuses me though.
[QUOTE=Devryl]I found out how. Making traders still confuses me though.[/QUOTE] Bah. Crashed overnight..
Is it a listen server?
You kind of ripped off of what Mine-dog RP had started. They are currently developing a new version just to make sure your version doesn't take away their crowd.
Or Mine-Dog can just use this mod. I've played on their STALKER server. It's not very good. Just a bunch of morons DMing and killing each other with the PhysGun.
[QUOTE=Hitman4hire]You kind of ripped off of what Mine-dog RP had started. They are currently developing a new version just to make sure your version doesn't take away their crowd.[/QUOTE] Mine-Dog started it by downloading LightRP and slapping "STALKER RP" on their server name. I made a gamemode [b]from scratch[/b] that is 800% closer to STALKER RP than Mine-Dog's. If they have a problem with it they can kiss my ass. I didn't make this to "steal their crowd". I made this because I love STALKER and Mine-dog STALKER RP ashamed me.
Another server please?
[QUOTE=Devryl]How good is Stalker: Shadow of Chernobyl? Would it play on my PC? AMD Athlon 64 3400+ 2.2Ghz Nvidia GeForce 6150LE (Tell me my graphics card sucks, and I'll kill you. It's not like I already don't know) 1.75Gb PC-3200 400MHz RAM Now I know I can just look at system requirements. but they're not always accurate. I ask this because I was on the Mine-Dog Stalker RP server not too long ago. Seeing as how I knew nothing of Chernobyl or the game, I had no idea what the fuck was going on.... that and the server wasn't all that good (Not trying to be rude..). This gamemode looks bad ass, so I would like to know what's going on.[/QUOTE] It should work fairly ok on Low settings. Mostly because of your graphics card. Not like you didn't already know. *Edit* I like this mod! I like how you can still spawn stuff and things. But the main problem is, you can STILL spawn SWEPs! And how do you make blowout less fequent? 5-20 minutes would be better than every 1-5 minutes. *Edit again* I must say, playing on freespace_6v2 or whatever it is, the one with the hexigonal city. Is alot of fun with zombe spawner SENTs and hand spawned civilian and rebel NPCs.
[QUOTE=Devryl]Or Mine-Dog can just use this mod. I've played on their STALKER server. It's not very good. Just a bunch of morons DMing and killing each other with the PhysGun.[/QUOTE] I can't picture this being much different.
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