• Garry's Mod: Player Animations
    260 replies, posted
You know I like the roller coaster animation but it really shouldn't be attached to the vehicle seats (jeep seat/airboat seat) It would be much better if they each had their own driving animations. Hands on the wheel for the jeep seat and hands on the handlebars for the airboat seat. As of now whenever you go off a bump your guy shoots his hands through the roof. I know there's addons to do this but they're broken and having it in the official ones would be much nicer.
[quote=Methodman]You know I like the roller coaster animation but it really shouldn't be attached to the vehicle seats (jeep seat/airboat seat) It would be much better if they each had their own driving animations. Hands on the wheel for the jeep seat and hands on the handlebars for the airboat seat. As of now whenever you go off a bump your guy shoots his hands through the roof. [/quote] Considered. [quote=Boba_Fett]Possibly with a pistol in a holster or a rifle on your back.[/quote] Can be done With attachments trough lua.
Can you please rig the Duel Elites use one firing animation so the muzzle fire and the shooting animations are called normally.
[QUOTE=slayer3032]Can you please rig the Duel Elites use one firing animation so the muzzle fire and the shooting animations are called normally.[/QUOTE] And how many times has this been mentioned, read my answer form the first time this was mentioned. any other suggestions. And Dual weapons can not be called "normally" some changes need to be made to account for both weapons firing separately and the alternate muzzle flash. I know what needs to be done, So just wait for now.
When are we going to get the update with this stuff?
We already did. No one's using it, besides the rollercoaster animations..
[QUOTE=Lyoko774]We already did. No one's using it, besides the rollercoaster animations..[/QUOTE] It takes time before someone starts using these animations.
How come the fist holdtype doesn't work then? By the way, not using the beta SVN.
The new holdtypes weren't added yet, gotta add 'em yourself. They're partially broken anyway, the range(attack) activity won't play on the fists or melee2 holdtypes. Knife works fine though. :v:
I don't know how to add hold types myself.
You have to add to the ActIndex table..somehow..I just directly modified the base SWEP in the base gamemode (which you really shouldn't do).
Does anyone else get an error spam (in console) about 'shared collisions' (or something) with the HL2MP_ACT_blabla when they start a game? [b]Edit:[/b] [code] *** Shared activity collision! ACT_HL2MP_IDLE_FIST<->ACT_HL2MP_IDLE_FIST *** *** Shared activity collision! ACT_HL2MP_WALK_FIST<->ACT_HL2MP_WALK_FIST *** *** Shared activity collision! ACT_HL2MP_RUN_FIST<->ACT_HL2MP_RUN_FIST *** *** Shared activity collision! ACT_HL2MP_IDLE_CROUCH_FIST<->ACT_HL2MP_IDLE_CROUCH_FIST *** *** Shared activity collision! ACT_HL2MP_WALK_CROUCH_FIST<->ACT_HL2MP_WALK_CROUCH_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST<->ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST *** *** Shared activity collision! ACT_HL2MP_JUMP_FIST<->ACT_HL2MP_JUMP_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE<->ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST<->ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2<->ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 *** [/code]
[QUOTE=Joerdgs]Does anyone else get an error spam (in console) about 'shared collisions' (or something) with the HL2MP_ACT_blabla when they start a game? [b]Edit:[/b] [code] *** Shared activity collision! ACT_HL2MP_IDLE_FIST<->ACT_HL2MP_IDLE_FIST *** *** Shared activity collision! ACT_HL2MP_WALK_FIST<->ACT_HL2MP_WALK_FIST *** *** Shared activity collision! ACT_HL2MP_RUN_FIST<->ACT_HL2MP_RUN_FIST *** *** Shared activity collision! ACT_HL2MP_IDLE_CROUCH_FIST<->ACT_HL2MP_IDLE_CROUCH_FIST *** *** Shared activity collision! ACT_HL2MP_WALK_CROUCH_FIST<->ACT_HL2MP_WALK_CROUCH_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST<->ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST *** *** Shared activity collision! ACT_HL2MP_JUMP_FIST<->ACT_HL2MP_JUMP_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE<->ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST<->ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2<->ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 *** [/code][/QUOTE] I get this too.
Same here.
I was just about to post what *** Shared activity collision! ACT_HL2MP_IDLE_FIST<->ACT_HL2MP_IDLE_FIST *** *** Shared activity collision! ACT_HL2MP_WALK_FIST<->ACT_HL2MP_WALK_FIST *** *** Shared activity collision! ACT_HL2MP_RUN_FIST<->ACT_HL2MP_RUN_FIST *** *** Shared activity collision! ACT_HL2MP_IDLE_CROUCH_FIST<->ACT_HL2MP_IDLE_CROUCH_FIST *** *** Shared activity collision! ACT_HL2MP_WALK_CROUCH_FIST<->ACT_HL2MP_WALK_CROUCH_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST<->ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST *** *** Shared activity collision! ACT_HL2MP_JUMP_FIST<->ACT_HL2MP_JUMP_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE<->ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST<->ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2<->ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 *** This was. Also I am so very happy to see that finally a good update is on it's way! A suggestion I can see for new anims would be more realistic walking running and idol animations. what would really rock is just be able to use these as the default animations yet have them look and work good for realistic gamemodes or roleplay gamemodes where we have more lifelike animations and holster/ unholster animations. Thankyou DarkNovaClan this just made my day. finally I can look forward to a gmod update instead of dreading it. A good note would be this: Please please fully go thru the wiki and document as much as you can for all your new things and the old ones too if you could, please add examples or snippets. Thanks once again!
I'm not sure if it's already been suggested or in development, but how about the reload animations from CSS, when using CSS SWEPS?
Using Player:SelectWeightedSequence(ACT_HL2MP_IDLE_CROUCH_KNIFE) always returns -1 (which makes a T-pose). ACT_HL2MP_JUMP does this as well and has done it since garry's mod came out.
We all know about the console spam... Enumerations were added twice for various things. [lua]Player:SelectWeightedSequence(ACT_HL2MP_IDLE_CROUCH_KNIFE)[/lua] Without the Space maybe, kidding i know JetBoom isn't an idiot. I would have said use SetSequence() but i am not at a computer with gmod atm, so i can't say weather that will make any difference.
[QUOTE=DarkNovaClan][lua]Player:SelectWeightedSequence(ACT_HL2MP_IDLE_CROUCH_KNIFE)[/lua] Without the Space maybe, kidding i know JetBoom isn't an idiot.[/QUOTE] Those spaces are automatically put in giant "words". [b]Edit:[/b] See: 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
Any news on release? It's killing me here..
Well GTA, Mario kart, and MGO are out right now... so don't expect a Gmod update anytime soon...
[QUOTE=Methodman]Well GTA, Mario kart, and MGO are out right now... so don't expect a Gmod update anytime soon...[/QUOTE] You're saying Garry plays all of those?
[QUOTE=earthHunter]You're saying Garry plays all of those?[/QUOTE] I wouldn't say all of it, but I'd be playing GTA 4 like crazy! Especially going full speed in a car then flying out of the wind shield. :siren: BACK ON TOPIC :siren: Is there an estimate on whats done or what you're going to do next?
[QUOTE=earthHunter]You're saying Garry plays all of those?[/QUOTE] No... I'm saying they're out So team Garry is probably pretty occupied right now along with the rest of the world. Not to mention Echochrome just came out too, and the new tf2 content
[QUOTE=Greyfoxzb]I was just about to post what *** Shared activity collision! ACT_HL2MP_IDLE_FIST<->ACT_HL2MP_IDLE_FIST *** *** Shared activity collision! ACT_HL2MP_WALK_FIST<->ACT_HL2MP_WALK_FIST *** *** Shared activity collision! ACT_HL2MP_RUN_FIST<->ACT_HL2MP_RUN_FIST *** *** Shared activity collision! ACT_HL2MP_IDLE_CROUCH_FIST<->ACT_HL2MP_IDLE_CROUCH_FIST *** *** Shared activity collision! ACT_HL2MP_WALK_CROUCH_FIST<->ACT_HL2MP_WALK_CROUCH_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST<->ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST *** *** Shared activity collision! ACT_HL2MP_JUMP_FIST<->ACT_HL2MP_JUMP_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE<->ACT_HL2MP_GESTURE_RANGE_ATTACK_KNIFE *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST<->ACT_HL2MP_GESTURE_RANGE_ATTACK_FIST *** *** Shared activity collision! ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2<->ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE2 *** This was. Also I am so very happy to see that finally a good update is on it's way! A suggestion I can see for new anims would be more realistic walking running and idol animations. what would really rock is just be able to use these as the default animations yet have them look and work good for realistic gamemodes or roleplay gamemodes where we have more lifelike animations and holster/ unholster animations. Thankyou DarkNovaClan this just made my day. finally I can look forward to a gmod update instead of dreading it. A good note would be this: Please please fully go thru the wiki and document as much as you can for all your new things and the old ones too if you could, please add examples or snippets. Thanks once again![/QUOTE] I get it too.
[QUOTE=Logank9]I get it too.[/QUOTE] I think it can be said that almost everyone gets that. Yes, me too.
[quote=DarkNovaClan ]Without the Space maybe, kidding i know JetBoom isn't an idiot.[/quote] Yea, I know. Quote = kidding I did have a look into this today. I was able to get the animations to run using Restart Sequence. [QUOTE=Methodman]I'm saying they're out So team Garry is probably pretty occupied right now along with the rest of the world. [/QUOTE] I wish i was gaming... I have been busy with everything but + Collage
This thread is starting to die. last reply was a day ago. :siren:[b]on topic![/b]:siren: What about some awesome "slap-upside-the-head" animation for funnies? You know, the thing person 1 does when person 2 does something stupid, so person 1 hits person 2 upside the head. Oh! Maybe a "palm->face" animation? That would be greatly appreciated. Both would! [b]edit[/b] can someone point me to my spelling mistake in that post? :lol::lol::lol:
[QUOTE=FunnyGamer]This thread is starting to die. last reply was a day ago. :siren:[b]on topic![/b]:siren: What about some awesome "slap-upside-the-head" animation for funnies? You know, the thing person 1 does when person 2 does something stupid, so person 1 hits person 2 upside the head. Oh! Maybe a "palm->face" animation? That would be greatly appreciated. Both would! [b]edit[/b] can someone point me to my spelling mistake in that post? :lol::lol::lol:[/QUOTE] A facepalm animation would be awesome. :v: MingeBag: how do you fly? Lyoko774: /facepalm *player plays facepalm animation* It was just an example, off the top of my head. I can think of much worse situations..
GMod doesn't need any more assholism towards new players.
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