• The 1 week Garry's Mod gamemode competition 2015
    572 replies, posted
Yeah, I kinda have the Ludum Dare philosophy: Your reward is the game(mode) you create. And glodmember, of course.
[QUOTE=MadParakeet;48197633]Yeah, I kinda have the Ludum Dare philosophy: Your reward is the game(mode) you create. And glodmember, of course.[/QUOTE] Get 2k posts and you get it
Isn't gold five years and 2,000 posts? Relevant: I should have a working version by tomorrow, if not, tomorrow morning. Damn routine changes fucking my shit up.
[QUOTE=FireArrow133;48198464]Isn't gold five years and 2,000 posts? Relevant: I should have a working version by tomorrow, if not, tomorrow morning. Damn routine changes fucking my shit up.[/QUOTE] I actually didn't know that. That being said, at my rate, it's going to take several decades to reach 2k posts, since all I really do is post stupid crap in the WAYWO every few months.
-snip, I'm dumb-
[QUOTE=code_gs;48198718]Nah, they removed auto-gold unfortunately.[/QUOTE] Unless I misread the thread yesterday, they've re-enabled auto-gold.
Going to have to drop out as well. I was planning on making a [url=https://github.com/Jackool/runestone]gamemode[/url] based of a multiplayer game called Wheel of Time (which is some magic/fortwars/defend base hybrid thing. didn't get very far or even start really) But I have some other work to attend to.
[QUOTE=Jeezy;48199057]Unless I misread the thread yesterday, they've re-enabled auto-gold.[/QUOTE] Why the fuck haven't I been auto-golded yet then? anyways, made a not-HL2 HUD! [img]http://images.akamai.steamusercontent.com/ugc/441701048991114093/CAC7F582A7D8A92E3BCA7154EB16421CCEA21EC2/[/img] Still haven't made the game logic YEAAAAAAAAAAAAH
[QUOTE=BFG9000;48199845]Why the fuck haven't I been auto-golded yet then?[/QUOTE] Because your account doesn't meet the requisites?
Oh rip, forgot I'm 2011, not 2010. :v:
There's a lot of quiet people..
[QUOTE=Exploderguy;48201706]There's a lot of quiet people..[/QUOTE] Considering that we're working hard at our gamemode, yeah.
Calling it done, may work on it some more after the competition. If anyone finds a bug, let me know ASAP so I can fix it before the judging :v:. [url=https://garrysmods.org/download/48624/warlocks-ultimate-push-party][img]https://garrysmods.org/download/48624/button.png[/img][/url]
[URL="http://garrysmod.us/competition/"]Competition ends in one day![/URL]
[QUOTE=Exploderguy;48206793]Competition ends in one day![/QUOTE] And so it beings. Time to turn my goofy ragdolls into an actual gamemode. Not sleeping until I have something up on garrysmod.org
Remember to do your best to get the bonus marks in as well!
[QUOTE=James xX;48206813]Remember to do your best to get the bonus marks in as well![/QUOTE] Do iffy references in the middle of the screen count? :v:
I'd have something to show but this damn errors. Anyone know a physics hook I can use to see if an entity collides with anything including the world? :Touch() and :PhysicsCollide() doesn't work.
[QUOTE=FireArrow133;48207221]I'd have something to show but this damn errors. Anyone know a physics hook I can use to see if an entity collides with anything including the world? :Touch() and :PhysicsCollide() doesn't work.[/QUOTE] StartTouch? Just make sure the collision type is set to something that also collides with the world. [url]http://wiki.garrysmod.com/page/Enums/COLLISION[/url] [url]http://wiki.garrysmod.com/page/Entity/SetCollisionGroup[/url]
[QUOTE=FireArrow133;48207221]I'd have something to show but this damn errors. Anyone know a physics hook I can use to see if an entity collides with anything including the world? :Touch() and :PhysicsCollide() doesn't work.[/QUOTE] PhysicsCollide should work. Check out sent_ball.lua for an example.
I hope you're all ready to be mentally assaulted as I judge [I]the shit [/I]out of your gamemodes! :vs:
Stop judging. All gamemodes are created equal. Even unpredicted messes with ragdolls retextured in MS Paint. :downs: [editline]14th July 2015[/editline] How should I deal with resources? There are going to be a lot of images and I'm not sure if I should go through the trouble of making a workshop content pack to WSDL them, resource.AddFile everything, or just leave it up to the judges to all have the gamemode content.
Just bundle it with the gamemode. EXPANDING ON THIS: <path to gamemode>/content/ then GMod will treat it like it was in the /garrysmod/ directory. Oh and thanks for the help guys! It works now!
[QUOTE=MadParakeet;48207393]Stop judging. All gamemodes are created equal. Even unpredicted messes with ragdolls retextured in MS Paint. :downs: [editline]14th July 2015[/editline] How should I deal with resources? There are going to be a lot of images and I'm not sure if I should go through the trouble of making a workshop content pack to WSDL them, resource.AddFile everything, or just leave it up to the judges to all have the gamemode content.[/QUOTE] To be honest I think using resource.AddFile is the way to go. Us judges aren't all that coordinated. :rolleyes:
[QUOTE=CosmicSeagull;48195708]As much as I hate to add to the list, I'm going to have to drop out. I decided to restart and recode my gamemode, this time leaving room for soft-code and future expansion, but doing so also means that I won't fit into the time constraint. For those interested in what I was going for, it was a Magicka gamemode, so elements and combo spells. I had 3 of the 4 base elemental spells and combos done in the first version, but when I reset, I'm back to about 1 out of the 4. [video=youtube;BbZ0fnClmMM]https://www.youtube.com/watch?v=BbZ0fnClmMM[/video][/QUOTE] [B]JOHN CENA[/B]
[DEL]I seem to get faster responses here concerning Lua problems, but how do I stop a particle from emitting after x seconds?[/DEL] It's [URL="http://wiki.garrysmod.com/page/Global/ParticleEffectAttach"]ParticleEffectAttach()[/URL] to attach and [URL="http://wiki.garrysmod.com/page/Entity/StopParticles"]ENTITY:StopParticles() [/URL]to do what I want. [EDITLINE] The wiki just went down. :suicide:
one day left... and i barely finished the PoC... damn i think i need to scrap a lot of ideas and rush it a bit.
I did more shit in the past three hours than I have done in six days. I know that feel Tomelyr. [editline]14th July 2015[/editline] One question, how do we force a certain map to be used?
Gotta drop out. Really can't put anything together that fits the theme.
lol I only started coding my game logic this morning, no sweat [editline]14th July 2015[/editline] ugh pageking demands content: [IMG]https://f.jump.wtf/mIm.png[/IMG] (Thanks to Spastik for the background pic)
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