Am I allowed to post stuff here that people can use? (Not coding, but eh... "Resources".)
i'll clear the probs list in a couple of days, so now is the time to say if you are a definite or not.
Thanks to the power of science and medical technology, we here at Failz Corp. have managed to reconstruct a picture of one of the rarest asses in existence. Thought to be lost years ago or horded by the most prestigious of ass collectors, we present to you a reconstructed image* of Postal himself's ass:
Black background:
[IMG]http://i.imgur.com/LQR4yzV.png[/IMG]
[I]Note: This one has a weird border.[/I]
Transparent background:
[IMG]http://i.imgur.com/2USr5CS.png[/IMG]
[I]Attempted to get rid of said border in this one as I figured more people would use this one.[/I]
*[sp]Note: This is not a full picture, because I couldn't find one while searching google. I morphed two pictures together (one wasn't full and the other had text on it) to get a better one. Pleeaaassseee don't ban me Postal.[/sp]
For safety:
[QUOTE]Bonus points
- Shia - +1 mark
- postal's ass - +1 mark
- THAT cat - +1 mark
- Ellen Pao - +1 mark
- Melons - +1 mark[/QUOTE]
Take your free bonus points and:
[url=http://i.imgur.com/dZmBRT8.png] [img]http://i.imgur.com/PSrn32b.png[/img] [/url]
So the plan is to recreate something that happened back when gmod was actually fun for me :v:
[video=youtube;EbjR4-cpq8M]https://www.youtube.com/watch?v=EbjR4-cpq8M[/video]
I'll call it [B]Ragdoll Combat:[/B] (dunno what the subtitle should be yet)
It will be the most advanced ragdoll fighting simulator in existance, complete a colorful cast of characters to choose from, beer, de-meating, and memeshit (I'm planning on incorporating all of the bonus points and then some).
Tonight I'm going to focus on:
- Re-texturing ragdolls and seeing how I can make stuff look cartoony.
- Seeing what else I can do with rendering to enhance cartoony-ness.
- Get the gamemode template set up and get it on github.
Wait shit, jackool and JetBoom are participating? Can I just surrender now?
Here's a suggestion: Quidditch. That counts as magic, right?
Oh wow, the theme of the competition are the themes I have not even prepared for.
:suicide:
Ladies and Gentlemen, welcome the first combatant, Space Captain Spudz Mackenzie
[IMG]http://i.imgur.com/bJGNRuo.png[/IMG]
Serious: Does this count as "cartoony"? Does this even count as art?!?
On the plus side, nobody is going to object to beating the shit out of this guy.
The quality of these is probably only going to drop because this one took me way too long.
[t]http://i.imgur.com/uTNoDWn.jpg[/t]
Something to do with trees.
[QUOTE=FireArrow133;48153443]Oh wow, the theme of the competition are the themes I have not even prepared for.
:suicide:[/QUOTE]
That's the point. Otherwise, people could just enter gamemodes they've been working on prior to the competition. Obviously, it doesn't catch everyone out (see Robotboy), but it sure beats watching ~25 livestreams for a week solid.
Well, I sorta finished the gamemode switcher.
[lua]
--[[
Gamemode Switcher for the Garry's Mod Creation Contest (Or whatever the fuck its called)
Created by the Host, DatFancyChicken or Exploderguy.
]]--
local wgcc_GamemodeList = {
["mhub"] = { gmname = "mhub", name = "Meme Hub", author = "DatFancyChicken or Exploderguy", map = "gm_construct"},
["dodgeballs"] = {gmname = "dodgeballs", name = "DodgeBalls", author = "DatFancyChicken on Exploderguy", map = "gm_lasertag"},
["sandbox"] = {gmname = "sandbox", name = "Sand Box", author = "garry", map = "gm_flatgrass"}
}
local lastgm = "sandbox" -- I am so pissed right now so I'm going to make it easier for myself.
PrintTable(wgcc_GamemodeList)
local function wgccNextGamemode()
for k, v in pairs( player.GetAll() ) do
v:ChatPrint("[WGCC] Gamemode has completed. Judges now have 5 minutes to fill out the Marking Criteria") // Some shit stuff here.
end
timer.Simple(300, function()
local gm = GetConVarString("gamemode")
local gm_next = next(wgcc_GamemodeList, gm) -- USE IT WHILE WE CAN HAHAHAHAHHAHAH *evil laugh*
local len = #wgcc_GamemodeList -- I could use this later when its finished.
for k, v in pairs( wgcc_GamemodeList ) do
if ( gm_next == nil ) then
if (v.gmname == lastgm) then
for _, ply in pairs( player.GetAll() ) do
ply:ChatPrint("[WGCC] Changing gamemode to '" .. v.name .. "' with map '" .. v.map .. "' created by " .. v.author)
end
timer.Simple(3, function()
RunConsoleCommand("gamemode", v.gmname)
RunConsoleCommand("map", v.map)
end)
end
else
if ( v.gmname == gm_next ) then
for _, ply in pairs( player.GetAll() ) do
ply:ChatPrint("[WGCC] Changing gamemode to '" .. v.name .. "' with map '" .. v.map .. "' created by " .. v.author)
end
timer.Simple(3, function()
RunConsoleCommand("gamemode", v.gmname)
RunConsoleCommand("map", v.map)
end)
end
end
end
end)
end
hook.Add("wgcc_fin_nextgamemode", "", wgccNextGamemode)
--There was a find next thing here, but I thought we dont really need it since the judging is over anyway.
print("[WGCC] Loaded switcher")
[/lua]
This is the base if anyone needs to know what they are calling when they call the hook.
Just wanted to say good luck to everyone! Hopefully the themes are okay.
[QUOTE=TheMrFailz;48152844]snip[/QUOTE]
Did you just get away with posting a bare ass
I suggest the hook we have to call can also be called using a console command by the server owner if things go south or you guys can't reach the "end of the gamemode".
[QUOTE=bobbleheadbob;48154746]I suggest the hook we have to call can also be called using a console command by the server owner if things go south or you guys can't reach the "end of the gamemode".[/QUOTE]
We'll be hosting the gamemode? (well, i would be)
So all the gamemode will be on one server and the switcher will do all the handling.
[QUOTE=Exploderguy;48152725]i'll clear the probs list in a couple of days, so now is the time to say if you are a definite or not.[/QUOTE]
Put me on as a definite. I have a pretty cool idea. The main problem will be balancing it since its asymmetric.
And are we able to use SWEP bases? I don't feel like spending the whole week remaking what is already made.
[QUOTE=bobbleheadbob;48155006]And are we able to use SWEP bases? I don't feel like spending the whole week remaking what is already made.[/QUOTE]
What one though? [sp] There is already one in the pack [/sp]
I'm talking Mad Cow's. The one in the pack is a skeleton not a base.
Can I depend on TF2?
[QUOTE=Willox;48155094]Can I depend on TF2?[/QUOTE]
How heavily? Like the whole gamemode? or just maps?
[QUOTE=Exploderguy;48155101]How heavily? Like the whole gamemode? or just maps?[/QUOTE]
a boot
[QUOTE=YourStalker;48154637]Just wanted to say good luck to everyone! Hopefully the themes are okay.
Did you just get away with posting a bare ass[/QUOTE]
No. Believe me that's almost certainly going to bite me in the eh... pardon the pun, ass, later.
Also: That's Postal's ass [sp] as if I didn't say it enough[/sp] so it's probably ok seeing as it's relevant to the thread (Forum rules says you can post crap like that if it's relevant to the thread). Gamemode rules say that you get bonus points for a picture of postal's ass, which I felt everyone might want for gamemode purposes, which makes it relevant.
Pardon my sub-par English up there.
[QUOTE=bobbleheadbob;48155065]I'm talking Mad Cow's. The one in the pack is a skeleton not a base.[/QUOTE]
We are allowing custom weapon bases.
[QUOTE=MadParakeet;48153742]Ladies and Gentlemen, welcome the first combatant, Space Captain Spudz Mackenzie
Serious: Does this count as "cartoony"? Does this even count as art?!?
On the plus side, nobody is going to object to beating the shit out of this guy.
The quality of these is probably only going to drop because this one took me way too long.[/QUOTE]
I personally love stuff like this. Reminds me of the old HL1 HammyBob mods.
I'm in by the way, you can take me from the probs list to participating
[QUOTE=YourStalker;48155910]We are allowing custom weapon bases.[/QUOTE]
I learn this after I spent last night making my SWeps
Is it OK for us to use SCK designs other people made (with credits of course)? It would really help because I don't want to spend too much time making design and it fits the theme a lot more than going to Gamebanana to download something
[QUOTE=Exploderguy;48151882]Btw, once the comp starts, you wont be able to enter. That's why the probs list is there.
Also, if you are posting it in the waywo, state you are making the gamemode for the gmcc so we know what you're up to.[/QUOTE]
Maybe put that in the main post, not 1 hour before starting >.>
Didn't want to put myself as a maybe and check out the themes first.
Ah well...
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