75% of the work you have "done" are publicly released stools.
This is so many times worse than Gmod Plus, please stop trying to make extensions, total modifiaction packs or anything like this, you are just becoming another Conna Cook.
[editline]12:49AM[/editline]
[b]ADMIN KERNEL[/b]
[QUOTE=Sechs;18181193]well then i'm sure it's been submitted to garry in one way or another and it'll get fixed in due time without a silly lua mod to replace an already implemented console command[/QUOTE]
Implemented console command doesn't work. You need code inside the GM:GetFallDamage hook or whatever to simulate the proper falling damage rather than this ten damage nonsense it has by default.
Why doesn't garry just fix fall damage, he broke it after all and that was quite a while ago. Problem solved.
[editline]12:43PM[/editline]
Is this addon compatible for dedicated servers?
Almost nothing worked. Freezer did from what I saw nothing. Skin, rotator, weight, slider and buoyancy had no menu so they couldn't be configured.
no collide worked, distance worked, rotator did this (and spazzed the prop out, killing me)
[img]http://img18.imageshack.us/img18/1082/gmconstruct0006k.jpg[/img]
fall damage didn't work at all (used the cmds) and I dont know what the thruster was but nothing was added.
[QUOTE=CptFuzzies;18181324]Need some help with your mouth there? Because everything that comes out of it is dribble.[/QUOTE]
"Drivel". The word is "drivel". And please stop being so easy to troll.
Yeah I don't like where you're going right now Fuzzies. No offence but you're being quite emo about the whole thing. A criticism, as rude or dumb as it might be, should never be taken personally. Even tough it's physically impossible you're making a box magnet out of yourself. Just calm down. :frown:
[QUOTE=Gbps;18179867]Imma rate you a box for every post I see you in from now on.[/QUOTE]
Hmm..
Good idea Fuzzies. (feel better, Facepunch is just full of twats. It's their goal to troll because they can't do better.)
[img]http://img.photobucket.com/albums/v308/flaming-gummy-bear/heartbox.png[/img]
[QUOTE=Kogitsune;18181582]Implemented console command doesn't work. You need code inside the GM:GetFallDamage hook or whatever to simulate the proper falling damage rather than this ten damage nonsense it has by default.[/QUOTE]
well seeing as it worked before the update that broke it i'm sure it wouldn't be hard for garry to fix it. the point is that we don't need these extensions when the features are essentially already implemented.
[editline]04:56PM[/editline]
[QUOTE=slayer3032;18181492]75% of the work you have "done" are publicly released stools.[/QUOTE]
Oh wow. So CptFuzzies... You're telling me that of the work you have completed, over half of it isn't even yours?
Maybe you should trolling and actually have a look at it. Why all the hating, seriously?
He's already stated that he has remade all of them himself. He states they're more optimized and I can't defend that, they might or might not be better but they're his.
@ CptFuzzies
You're an ass of yourself answering that way...
All i've got to say is wow.. and that is too much screen clutter for me, i like bare minimum so i can see what im building!!! I agree with 90% of the people here about the falling damage also, let garry fix it himself since its already a built in part of the game.
[QUOTE=kklouzal;18186797]All i've got to say is wow.. and that is too much screen clutter for me, i like bare minimum so i can see what im building!!! I agree with 90% of the people here about the falling damage also, let garry fix it himself since its already a built in part of the game.[/QUOTE]
:doh: This comment.
That was all I needed. From now on I just won't say a thing to keep people chipper. I'll finish entire stages of work before releasing them. I'll be away for a week or more. Working on two new base gamemodes, and "GarryScape": I'll let you guess.
[QUOTE=CptFuzzies;18187070]"GarryScape"[/QUOTE]
DON'T DO IT! I can assure you, nobody wants Runescape in Gmod :v:
[QUOTE=CptFuzzies;18181324]Need some help with your mouth there? Because everything that comes out of it is [highlight]dribble[/highlight].
[editline]01:22AM[/editline]
Oh by the way, you're wrong. It hasn't been fixed for a LARGE amount of distributions, and I doubt it'll happen this upcoming one either. My estimation is that as a result of allowing Lua to be used to control the fall damage, the engine does not take over default action as it should.[/QUOTE]
you seem really angry in all ur posts. is something bothering you about sesh posting what everyone is thinking? really what he says is tru theres no need for u to sass him :\
Edit: Also [highlight]lol[/highlight]
[QUOTE=Euphoracle;18187109]you seem really angry in all ur posts. is something bothering you about sesh posting what everyone is thinking? really what he says is tru theres no need for u to sass him :\
Edit: Also [highlight]lol[/highlight][/QUOTE]
He seems to be unable to take criticism :v:
[editline]08:13PM[/editline]
And boxes :banjo:
Updated fall damage in base gamemode on SVN, so it should be in the next Gmod patch.
[QUOTE=SteveUK;18187276]Updated fall damage in base gamemode on SVN, so it should be in the next Gmod patch.[/QUOTE]
That wasn't so hard. :smile:
[QUOTE=SteveUK;18187276]Updated fall damage in base gamemode on SVN, so it should be in the next Gmod patch.[/QUOTE]
YES! Now I don't have to do that incredibly sophisticated math stuff in mah gamemodes anymore! :3:
[QUOTE=Dlaor;18187410]YES! Now I don't have to do that incredibly sophisticated math stuff in mah gamemodes anymore! :3:[/QUOTE]
[lua] if( GetConVarNumber( "mp_falldamage" ) > 0 ) then // realistic fall damage is on
return flFallSpeed * 0.225; // near the Source SDK value
end[/lua]
That sure is sophisticated!!!
[QUOTE=mahalis;18182812]"Drivel". The word is "drivel". And please stop being so easy to troll.[/QUOTE]
I used "dribble", therefore the word is "dribble". And please stop carrying it on.
[QUOTE=CptFuzzies;18187792]I used "dribble", therefore the word is "dribble". And please stop carrying it on.[/QUOTE]
[img]http://img.moronail.net/img/5/6/1156.jpg[/img]
[highlight](User was banned for this post ("Image macro" - mahalis))[/highlight]
:colbert:
[highlight](User was banned for this post ("Why reply?" - mahalis))[/highlight]
[QUOTE=SteveUK;18187687][lua] if( GetConVarNumber( "mp_falldamage" ) > 0 ) then // realistic fall damage is on
return flFallSpeed * 0.225; // near the Source SDK value
end[/lua]
That sure is sophisticated!!![/QUOTE]
Eh, I'm sure someone did that somewhere in a lot more sophisticated way...
[lua]function MPFallDamage( ply, vel )
if GetConVarNumber( "mp_falldamage" ) == 1 then
vel = vel - 580
return vel*(100/(1024-580))
end
end
[/lua]
[QUOTE=Dlaor;18188127]Eh, I'm sure someone did that somewhere in a lot more sophisticated way...
[lua]function MPFallDamage( ply, vel )
if GetConVarNumber( "mp_falldamage" ) == 1 then
vel = vel - 580
return vel*(100/(1024-580))
end
end
[/lua][/QUOTE]
Except instead of calculating it you could just use the 0.225 value. But yeah some velocity should be substracted first if we don't want to get fall damage for just jumping off a box? (possibly dumb comment)
[QUOTE=Crazy Quebec;18188187]Except instead of calculating it you could just use the 0.225 value. But yeah some velocity should be substracted first if we don't want to get fall damage for just jumping off a box? (possibly dumb comment)[/QUOTE]
yes since it only gets called if the velocity is over the safe value
[QUOTE=SteveUK;18188213]yes since it only gets called if the velocity is over the safe value[/QUOTE]
Should've figured, while you're at it mind fixing a typo in the SendUserMessage function?
[url]http://www.facepunch.com/showpost.php?p=17809840&postcount=9[/url]
[url]http://luabin.foszor.com/code/lua/includes/modules/usermessage.lua#13[/url]
[QUOTE=Skapocalypse;18184099]Good idea Fuzzies. (feel better, Facepunch is just full of twats. It's their goal to troll because they can't do better.)
[img]http://img.photobucket.com/albums/v308/flaming-gummy-bear/heartbox.png[/img][/QUOTE]
found one :downs:
[highlight](User was banned for this post ("Why reply?" - mahalis))[/highlight]
[tab]im the baby gotta love me!
-[/tab]
[img]http://i.somethingawful.com/forumsystem/emoticons/emot-baby.png[/img]
[highlight](User was permabanned for this post ("Dumb troll" - mahalis))[/highlight]
[QUOTE=Crazy Quebec;18188370]Should've figured, while you're at it mind fixing a typo in the SendUserMessage function?
[url]http://www.facepunch.com/showpost.php?p=17809840&postcount=9[/url]
[url]http://luabin.foszor.com/code/lua/includes/modules/usermessage.lua#13[/url][/QUOTE]
done
[QUOTE=SteveUK;18190788]done[/QUOTE]
Thank you sir. :smile:
[QUOTE=kklouzal;18186797]All i've got to say is wow.. and that is too much screen clutter for me, i like bare minimum so i can see what im building!!! I agree with 90% of the people here about the falling damage also, let garry fix it himself since its already a built in part of the game.[/QUOTE]
If you're talking about my picture, thats another hud downloaded from somewhere else, it's got nothing to do with this addon so don't worry about screen cluttering.
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