[QUOTE=bromvlieg;18221294]relax && sarcasm[/QUOTE]
Sorry but gmod uses and not &&
[lua]
function Andfunction( ply )
if relax and sarcasm then
Ply:goodjob()
end
hook.Add(Playerspawn, "check", Andfunction)
[/lua]
[QUOTE=Infinity1995;18221357]Sorry but gmod uses and not &&
[lua]
function Andfunction( ply )
if relax and sarcasm then
Ply:goodjob()
end
hook.Add(Playerspawn, "check", Andfunction)
[/lua][/QUOTE]
Unfortunately, you're wrong and that code wouldn't work.
Try
[lua]function Andfunction(ply)
if(relax&&sarcasm)then
ply:GoodJob();
end
end
hook.Add(Playerspawn, "check", Andfunction);[/lua]
WTF, ain't it and
C++ style ftw.
You can use either && or and, and || or or in gmod lua. Garry added it so it's not in normal lua. Also your code was missing an end.
That code looks refreshing to my eyes Lexic, C++ looks cool, even if that's not exactly what C++ looks like :D
[QUOTE=yakahughes;18222495]C++ style ftw.
You can use either && or and, and || or or in gmod lua. Garry added it so it's not in normal lua. Also your code was missing an end.
That code looks refreshing to my eyes Lexic, C++ looks cool, even if that's not exactly what C++ looks like :D[/QUOTE]
Also he had a capital P in ply.
That's not the kind of code I'd usually do, more often I'd write it like
[lua]hook.Add(Playerspawn, "check", function(ply)
if (relax and sarcasm) then
ply:GoodJob();
end
end);[/lua], as that's still valid pure Lua while leaving in the ;s and ()s as good practice for C.
The first argument on hook.Add is invalid, by the way.
[QUOTE=DarKSunrise;18223862]The first argument on hook.Add is invalid, by the way.[/QUOTE]
Unless of course, Playerspawn is a defined variable... It shouldn't be though ;)
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