• GMod - What are you working on? August 2015 (#48)
    457 replies, posted
No pictures, as it isn't something I can really express in pictures, but I learned myself some mysql, and using that, made daily login rewards for players. Rewards come as money or XP. Days are tracked by checking when the last reward was collected, rather than each server day.
Smithy, Killstr3aks and I got a little carried away with the new weapon stuff: [media]https://www.youtube.com/watch?v=NT-FiFcegh0[/media] [media]https://www.youtube.com/watch?v=GxLcfVkgy_8[/media] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=505227353[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=503856022[/url]
I've been working on remaking the new TF2 gamemode, PASS Time, in GMod (it's that fun)! I finally got the ball working to where I'm able to showcase something, so here we are. [video=youtube;9lERFIsX-78]https://www.youtube.com/watch?v=9lERFIsX-78[/video]
[QUOTE=Z0mb1n3;48527766]No pictures, as it isn't something I can really express in pictures, but I learned myself some mysql, and using that, made daily login rewards for players. Rewards come as money or XP. Days are tracked by checking when the last reward was collected, rather than each server day.[/QUOTE] Yeah I think I'd have to agree with you on that one. [QUOTE=Melted Bu11et;48528655]I've been working on remaking the new TF2 gamemode, PASS Time, in GMod (it's that fun)! I finally got the ball working to where I'm able to showcase something, so here we are.[/QUOTE] Is that a custom made model? Holy shit it looks good
[QUOTE=CGHippo;48528971]Yeah I think I'd have to agree with you on that one. Is that a custom made model? Holy shit it looks good[/QUOTE] No, he's remaking the TF2 gamemode so he's reusing the assets.
[QUOTE=Tenrys;48529709]No, he's remaking the TF2 gamemode so he's reusing the assets.[/QUOTE] Yeah, I wish I had the HUD/modeling skills that VALVe/Bad Robot has, pretty much the only "custom" thing is me using SWEP Creator to make the viewmodel, and thats it :v:
Added the weapon inspection to my ever-in-development never-released TF2 SWEPs. [img]http://i.imgur.com/RvIBi8K.jpg[/img] [vid]http://zippy.gfycat.com/CraftyVigilantBird.webm[/vid] [vid]http://zippy.gfycat.com/SpitefulObedientFluke.webm[/vid]
why are you doing us this :(
Crossposting from the Gamemode Competition thread, our DLC entry for the SkyView gamemode, for the DLC phase of the competition: [video=youtube;V7tDubBroGs]http://www.youtube.com/watch?v=V7tDubBroGs[/video] Quality sucks a little because I don't have any good editing software at the moment!
[video=youtube;wOYvXFL-nus]https://www.youtube.com/watch?v=wOYvXFL-nus[/video] Work in progess. Any thoughts on it? Bottom right I made a draw.drawtext that shows the XP of the player. TODO PData - MySQL in a contribution. Thank you Neth for the recommendation. Chattags that show rank Powerups such as giving money on player level up Ideas anyone?
How convenient that I'm also working on an XP system. Does nothing special yet except rankings and that you can reset to get coins/money depending on server and money system. [IMG]http://i.imgur.com/nlN6FT6.png[/IMG] (Yes I realize almost everyone is at level 0 due to a bug when it gets loaded manually and players are already on, I still can't fix this)
[QUOTE=LUModder;48533551]How convenient that I'm also working on an XP system. Does nothing special yet except rankings and that you can reset to get coins/money depending on server and money system. [IMG]http://i.imgur.com/nlN6FT6.png[/IMG] (Yes I realize almost everyone is at level 0 due to a bug when it gets loaded manually and players are already on, I still can't fix this)[/QUOTE] Looks good :D
[quote][img]https://dl.dropboxusercontent.com/u/16737046/autoupdate.png[/img][/quote] It's actually working now (as in it's a real percentage / status, there's an svn process running in the background), along with my bootstrap notification system. (don't mind the solid edges i fucked up the css)
[QUOTE=TylerB;48535021]It's actually working now (as in it's a real percentage / status, there's an svn process running in the background), along with my bootstrap notification system. (don't mind the solid edges i fucked up the css)[/QUOTE] Are you planning on releasing that?
[QUOTE=SteppuFIN;48535099]Are you planning on releasing that?[/QUOTE] I wasn't, honestly. The code is hacky and has very specific dependencies, not to mention that it runs on my admin mod's networking system for the gui.
More color customization. Yep, gonna go pretty much full out on customizing with this. [vid]https://dl.dropboxusercontent.com/u/67402346/ShareX/2015/08/2015-08-24_20-38-09.webm[/vid] [sp]Since audio capture was on, song is Emperor - Mind Games[/sp]
[IMG]http://i.imgur.com/CKd6Dub.png[/IMG] ocd hnnng
[QUOTE=YesBacon;48536245/] ocd hnnng[/QUOTE] Wow not even in alphabetical order.
Updated GryMod and tweaked TrackIR module (HUD bars on the right) [video=youtube;95t58rNmhPg]http://www.youtube.com/watch?v=95t58rNmhPg[/video]
[QUOTE=ExtReMLapin;48536687]Updated GryMod and tweaked TrackIR module (HUD bars on the right) [video=youtube;95t58rNmhPg]http://www.youtube.com/watch?v=95t58rNmhPg[/video][/QUOTE] Toying with CalcView much?
[QUOTE=Netheous;48536738]Toying with CalcView much?[/QUOTE] I mean you could hook TrackIR up to a DarkRP money printer but I think that a head tracking device is better suited for camera stuff.
[QUOTE=Hoffa1337;48536766]I mean you could hook TrackIR up to a DarkRP money printer but I think that a head tracking device is better suited for camera stuff.[/QUOTE] What? [editline]25th August 2015[/editline] Wait, are you implying I would use anything like that for money printers?
[QUOTE=Netheous;48536776]What?[/QUOTE] Video says TracKIR and you ask if it's CalcView much? What other use do you find for a head tracking device?
[QUOTE=Hoffa1337;48536789]Video says TracKIR and you ask if it's CalcView much? What other use do you find for a head tracking device?[/QUOTE] Whatever, I'll just block you - you like to answer to questions not directed to you.
[QUOTE=Netheous;48536791]Whatever, I'll just block you - you like to answer to questions not directed to you.[/QUOTE] [t]http://puu.sh/jNSS9/6e5bd9d8fc.png[/t] Allrighty then seems like a grown up thing to do :)
what [QUOTE=Netheous;48536738]Toying with CalcView much?[/QUOTE] Not sure what you want to know... [URL="https://github.com/ExtReMLapin/TrackIR/blob/master/garrysmod/garrysmod/lua/autorun/TrackIR.lua#L62"]and yes it's on CalcView hook[/URL]
[QUOTE=ExtReMLapin;48536830]what Not sure what you want to know... [URL="https://github.com/ExtReMLapin/TrackIR/blob/master/garrysmod/garrysmod/lua/autorun/TrackIR.lua#L62"]and yes it's on CalcView hook[/URL][/QUOTE] I thought you have some C module and dropped the idea of using Lua at all. That's all I wanted to know
[QUOTE=Netheous;48536842]I thought you have some C module and dropped the idea of using Lua at all. That's all I wanted to know[/QUOTE] Oh, before making the module i tried to make some glitchy module using DX libs, like vireio. But it was ... not really working :v:
[QUOTE=ExtReMLapin;48536866]Oh, before making the module i tried to make some glitchy module using DX libs, like vireio. But it was ... not really working :v:[/QUOTE] Well, the results right now are fine with the lua alternative.
[QUOTE=YesBacon;48536245][IMG]http://i.imgur.com/CKd6Dub.png[/IMG] ocd hnnng[/QUOTE] IncludeCS is a thing [CODE]IncludeCS( "shared.lua" ) IncludeCS( "sh_buttons.lua" ) IncludeCS( "sh_chattext.lua" )[/CODE] etc. instead of adding the CS lua file and including it in two separate functions
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