• GMod - What are you working on? August 2015 (#48)
    457 replies, posted
[img]http://i.imgur.com/bzsG8nH.png[/img] [url=http://facepunch.com/showthread.php?t=1482776[/url]glualint has been released![/url]
[QUOTE=Melted Bu11et;48538772]IncludeCS is a thing [CODE]IncludeCS( "shared.lua" ) IncludeCS( "sh_buttons.lua" ) IncludeCS( "sh_chattext.lua" )[/CODE] etc. instead of adding the CS lua file and including it in two separate functions[/QUOTE] [quote] This function is deprecated. You should avoid using it as it may be removed in a future version. To send the target file to the client simply call AddCSLuaFile() in the target file itself. [/quote]
I wouldn't mind an update cleaning up some of the deprecated functions. Each update breaks [I]something[/I] anyway.
I'd be sad to see IncludeCS finally go because it made my life easier.
[QUOTE=Kogitsune;48541301]I'd be sad to see IncludeCS finally go because it made my life easier.[/QUOTE] If I were a game dev, I'd make it living hell for anyone who used deprecated/undocumented functions every few months. It'd be fun to see all the chaos it caused. [/unpopular opinions]
[t]http://www.greatnessgaming.com/screen_shots/C_341.png[/t] Finally added small players. He looks a little weird because the scale is 0.05. [B]Edit:[/B] Next step is to create the mini-map....
[QUOTE=EthanTheGreat;48542198][t]http://www.greatnessgaming.com/screen_shots/C_341.png[/t] Finally added small players. He looks a little weird because the scale is 0.05. [B]Edit:[/B] Next step is to create the mini-map....[/QUOTE] Floating point rounding errors?
[QUOTE=MeepDarknessM;48539169]shits deprecated yo[/QUOTE] Didn't even realize that, I just found the function while looking through the utils.lua file and thought it was useful, never bothered to check wiki. My bad!
I was forced to keep the promise again. God knows why, the classes look terrible to me. :snip: Got rid of the colored text, it's never a good idea to have a big panel filled with random colored text, now a rectangle slowly fades in when you hover over it. Also changed dark panel cover to a bright one, it looks better imo. [img_thumb]http://puu.sh/jOZaF/c56073b424.png[/img_thumb]
why does the average cop make more than a mob boss
[QUOTE=Pigbear;48543677]why does the average cop make more than a mob boss[/QUOTE] Probably due to money printers. Also I've modified it a tiny bit, I hope I didn't overdo the icons lol. [img]http://puu.sh/jP2Ng/2298de7ae8.png[/img]
[QUOTE=EthanTheGreat;48542198][t]http://www.greatnessgaming.com/screen_shots/C_341.png[/t] Finally added small players. He looks a little weird because the scale is 0.05. [B]Edit:[/B] Next step is to create the mini-map....[/QUOTE] What model is that? it almost looks like his arm is crumpled up due to rounding issues
[QUOTE=Pigbear;48543677]why does the average cop make more than a mob boss[/QUOTE] Not sure how it works over in the US, but the government don't usually give mobsters a large salary.
getting money from thin air like that doesn't make any sense either :v:
[QUOTE=Giraffen93;48544164]getting money from thin air like that doesn't make any sense either :v:[/QUOTE] Mobbosses on welfares. Sounds like a sitcom right there.
[QUOTE=Johnny Guitar;48543920]What model is that? it almost looks like his arm is crumpled up due to rounding issues[/QUOTE] There's a way to solve it. Which I explain how, in a moment. The idea to fix this issue, would obviously involve a cam.Start3D to display the models instead of drawing them normally.(I never use it, but relate it to [I]DModelPanel[/I]). Hacky, but maintaining this for close-up models would get rid of the annoying rounding. I've done it before. What's great about this system, is that i am still able to maintain 100% fps. No portals yet. :V No more rounding, I hope. [t]https://dl.dropboxusercontent.com/u/17839069/C_342.png[/t]
Almost getting what I am looking for. [img_thumb]http://puu.sh/jPkDB/47c6247450.png[/img_thumb][img_thumb]http://puu.sh/jPkF6/b1819d0762.png[/img_thumb] Works with all res appearently [img_thumb]http://puu.sh/jPqpc/c85c7f4381.png[/img_thumb]
[QUOTE=Netheous;48545417]Almost getting what I am looking for.[/QUOTE] Looks fantastic! Good job! Tiny suggestion, too: in the jobs menu, there should maybe be a bit of padding between the colored rectangle and the job's model icon. It looks like it overlaps a bit, or maybe it doesn't, but just a thought.
I just finished pointshop taunts. Wondering if anyone feels like having the code. Agree if yes and disagree if no.
[t]https://dl.dropboxusercontent.com/u/17839069/C_343.png[/t] Not sure if I want to keep the road-map as a 3d panel. What do you guys think?
Maybe you would be able to keep it as you do the speed thing as 3d panel too, looks great anyway!
[QUOTE=Netheous;48545417]Almost getting what I am looking for. Works with all res appearently [img_thumb]http://puu.sh/jPqpc/c85c7f4381.png[/img_thumb][/QUOTE] Looks like Windows 10, were you going for that?
[QUOTE=CrashLemon;48548368]Looks like Windows 10, were you going for that?[/QUOTE] Looks like Grand Theft Auto mixed with Windows 10 if you ask me.
[img]http://i.imgur.com/SR1hdJb.png[/img] [img]http://i.imgur.com/NKohywl.png[/img] [img]http://i.imgur.com/gjlFwow.png[/img] [img]http://i.imgur.com/0vrvZL2.png[/img] [img]http://i.imgur.com/9RRfvwj.png[/img] [url]https://github.com/DaaOtt/maestro-mysql[/url]
Made a wardrobe kind of thing, got tired of having to respawn to change my model, other reasons, etc., blah blah Set your model permanently on the server, saving skins and bodygroups, model preview. Pardon the awkward animations on some of the models previewed, the NPC models don't like me. [vid]http://puu.sh/jQ42v.webm[/vid] Also took into account suggestions for my door ramming, now you slow down drastically after hitting a door, and slowly regain your movement speed. Also view punch. [vid]http://puu.sh/jQ4f9.webm[/vid]
[QUOTE=Z0mb1n3;48550402]Also took into account suggestions for my door ramming, now you slow down drastically after hitting a door, and slowly regain your movement speed. Also view punch. [vid]http://puu.sh/jQ4f9.webm[/vid][/QUOTE] The impact sound is sometimes late. The first one is good, but the others have a delay.
[QUOTE=man with hat;48550483]The impact sound is sometimes late. The first one is good, but the others have a delay.[/QUOTE] That's just the video recording, sorry. Not sure why it does that.
[QUOTE=Z0mb1n3;48550402]Made a wardrobe kind of thing, got tired of having to respawn to change my model, other reasons, etc., blah blah Set your model permanently on the server, saving skins and bodygroups, model preview. Pardon the awkward animations on some of the models previewed, the NPC models don't like me. [vid]http://puu.sh/jQ42v.webm[/vid] Also took into account suggestions for my door ramming, now you slow down drastically after hitting a door, and slowly regain your movement speed. Also view punch. [vid]http://puu.sh/jQ4f9.webm[/vid][/QUOTE] Possible fix to the combines' legs going weird in the DModelPanel or w/e, try calling Entity:SetIK( false ) on the model? Dunno if it'll work, just a suggestion though
[QUOTE=Melted Bu11et;48550738]Possible fix to the combines' legs going weird in the DModelPanel or w/e, try calling Entity:SetIK( false ) on the model? Dunno if it'll work, just a suggestion though[/QUOTE] oh goodie, that did the trick. Thank you!
[QUOTE=CrashLemon;48548368]Looks like Windows 10, were you going for that?[/QUOTE] No, but now that you say it :D
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