• GMod - What are you working on? August 2015 (#48)
    457 replies, posted
Arma Styled inventory for DarkRP [video=youtube;XWMJg9gSbpU]https://www.youtube.com/watch?v=XWMJg9gSbpU[/video]
[QUOTE=CrashLemon;48548368]Looks like Windows 10, were you going for that?[/QUOTE] Does that mean it must have a shit ton of bugs?
Are you using it?
[QUOTE=gonzalolog;48561574]Are you using it?[/QUOTE] Of course.
I started work about two months ago on a new property system for DarkRP and eventually for any gamemode, but DRP supports most of the stuff I was trying to do so, here it is so far. [img]http://images.akamai.steamusercontent.com/ugc/696157805930388236/1EDF00BBCDAA5DDB5022B63D199A99530EE41093/[/img] Progress Forum [url]http://steamcommunity.com/groups/modtheplanet/discussions/0/527273452872497892/[/url] - supports modifying map values on doors including speed and autoclose, soon to support autolock. - team share and team ownership - renting and purchasing (owners get rent and can easily code in EXP for owning and renting out, flags to disable both individually) - renter has full property control - properties can have door groups AND bounding boxes "rooms" (created with 6 clicks on a toolgun) - full 3d in game editor and updates during play for all players - streamline low resource data streaming to client - no 2d3d except for the property you are editing in 3d mode, so super resource friendly - ability for players to set color, font, and title of their own properties without editing the default "admin set" map values - prop control to restrict props to owned properties, including prop deletion when you drag a prop out of your house (can disable) It should be released this week if all goes well.
[QUOTE=Kronophonix;48561611]:ninja:[/QUOTE] What is the font on the door?
While trying to work on my ARCPhone text messaging, I was learning regular expressions and discovered that string.gmatch returned a function that returned varargs to be used in for loops instead of a table like PHP or whatever. So I decided to do this [lua]local matches = {string.gmatch("sadad nothing to see here{{IMG:something/thumb.jpg:something/thing.jpg:IMG}} blah blah blah", "({{IMG:(.*):(.*):IMG}})")()}[/lua] Lua is great.
[QUOTE=BigBadWilly;48562140]What is the font on the door?[/QUOTE] It is an info system that displays the door/property info for that door, and it is incredibly modular. Font, color, and title of each property is customizable both the client and server. It displays info such as property value, rent cost, down payments, owner info, etc. it works on a 3D vector drawn in 2D with ToScreen. I don't like post drawing 3D elements as it seems expensive on the end user with no real benefit. The 3D position can be modified per entity model or class, I have it set to door handles for prop_door_rotating. The entities cache to a table when you see them and then the info is drawn for X seconds. This prevents the info from disappearing when direct line of sight is broken. The mod is filled with functionality such as this.
[QUOTE=Kronophonix;48563748]It is an info system that displays the door/property info for that door, and it is incredibly modular. Font, color, and title of each property is customizable both the client and server. It displays info such as property value, rent cost, down payments, owner info, etc. it works on a 3D vector drawn in 2D with ToScreen. I don't like post drawing 3D elements as it seems expensive on the end user with no real benefit. The 3D position can be modified per entity model or class, I have it set to door handles for prop_door_rotating. The entities cache to a table when you see them and then the info is drawn for X seconds. This prevents the info from disappearing when direct line of sight is broken. The mod is filled with functionality such as this.[/QUOTE] Congratulations, you answered everything except what he was asking! Edit: Oh dear, page king... I'm working on stuff but have nothing to show
[QUOTE=Exho;48564072]Congratulations, you answered everything except what he was asking! Edit: Oh dear, page king... I'm working on stuff but have nothing to show[/QUOTE] It doesn't exist, I created it. #SuperText()
[QUOTE=Kronophonix;48566194]It doesn't exist, I created it. #SuperText()[/QUOTE] I'm pretty sure you had a base font.
I've been working on converting my web interface which previously used PHP sockets and BromSock to communicate, which wasn't async and was slow. I've now been converting everything to Node.js and socket.IO for proper realtime. Would people be interested in the node.js socket library module thing I edited to support bromsock? [editline]29th August 2015[/editline] [t]http://i.imgur.com/8X8b6Dt.png[/t]
does it support proper utf-8? i always get random garbage in my implementation, even when it's not
Give me an example string and I'll try it. It supports everything I've thrown at it so far.
A Զ ﷽ 𠜱 You're probably good if all these can be sent (especially the last, which editing a post will hilariously break).
Not something of my own, but I thought this was worth sharing. [url]https://about.gitlab.com/[/url] Its basically github but you can run it on your own servers. Which means you can have good version control & its private to your server. So if you guys have a server that's just gathering dust, try it out. You can also run it on digital ocean for $5 apparently: [url]https://www.digitalocean.com/community/tutorials/how-to-set-up-gitlab-as-your-very-own-private-github-clone[/url] Or you can use the images from the droplet menu (but you have to use the $10 version) Maybe Matt can get something implemented for Dramafodder? Then maybe he can charge more. (Would take alot of work, so I doubt it) I thought it was worth a mention for if you got a server that you're not using.
[QUOTE=Willox;48567310]A Զ ﷽ 𠜱 You're probably good if all these can be sent (especially the last, which editing a post will hilariously break).[/QUOTE] [t]http://i.imgur.com/JFg9SyR.jpg[/t] Looks good to me.
[QUOTE=MattJeanes;48567458][t]http://i.imgur.com/JFg9SyR.jpg[/t] Looks good to me.[/QUOTE] Awsome! I also misplaced my click from winner to funny
[QUOTE=geferon;48567725]Awsome! I also misplaced my click from winner to funny[/QUOTE] You can change your rating by just rating something else.
[QUOTE=MattJeanes;48567458][t]http://i.imgur.com/JFg9SyR.jpg[/t] Looks good to me.[/QUOTE] If you want a good font, I suggest [url=https://www.google.com/fonts/specimen/Arimo]Arimo[/url]. It works very well for all unicode characters I have seen. Preview: [url]http://reversedby.me/logs/[/url]
[video=youtube;sBgfH_DfLa4]http://www.youtube.com/watch?v=sBgfH_DfLa4&feature=youtu.be[/video] [URL="https://github.com/krekeris/Text-To-Speech"]https://github.com/krekeris/Text-To-Speech[/URL]
[QUOTE=krekeris;48568640][/QUOTE] Didn't even know [url]http://tts.peniscorp.com/fuck.php[/url] was a thing, much better than the way I was doing it where it used [url]http://tts.peniscorp.com/speak.php[/url] and opened an invisible web panel to play it.
[QUOTE=YourStalker;48569147]much better than the way I was doing it where it used [url]http://tts.peniscorp.com/speak.php[/url] and opened an invisible web panel to play it.[/QUOTE] [del]Seriously? The second thing mentioned in the [URL="http://tts.peniscorp.com/"]page[/URL] is how to use the api. [/del] [del]How did you even miss that? All you had to do was sound.PlayURL it :sex101:[/del] See [url]http://facepunch.com/showthread.php?t=1478908&p=48569598&viewfull=1#post48569598[/url]
[QUOTE=Jvs;48569467]All you had to do was sound.PlayURL it :sex101:[/QUOTE] And you'll get "BASS_ERROR_NOHW" error.
Right, I forgot speak.lua doesn't work properly anymore since the latest bass doesn't follow redirects, which speak.lua uses and fuck.lua doesn't. My bad
[t]https://dl.dropboxusercontent.com/u/17839069/C_347.png[/t] I want to make each circle on the edges of the HUD have more depth (Angle it outwards). Still wip Min-map.
[QUOTE=EthanTheGreat;48571869][t]https://dl.dropboxusercontent.com/u/17839069/C_347.png[/t] I want to make each circle on the edges of the HUD have more depth (Angle it outwards). Still wip Min-map.[/QUOTE] Both circles are different sizes which is bothersome. Otherwise, it's a decent start.
[QUOTE=EthanTheGreat;48571869][t]https://dl.dropboxusercontent.com/u/17839069/C_347.png[/t] I want to make each circle on the edges of the HUD have more depth (Angle it outwards). Still wip Min-map.[/QUOTE] Will the camera have different modes? Like hoodview, topview, birds eye, etc.? Because I feel that would be a great addition
Note to self: don't mess with bone positions anymore... [vid]http://puu.sh/jTBQD.webm[/vid]
[t]https://dl.dropboxusercontent.com/u/17839069/C_350.png[/t] [t]https://dl.dropboxusercontent.com/u/17839069/C_349.png[/t] I'm going to make the server public by 9/6/15. Too bad the hosting quality is lacking, the game drops randomly. Bleh. >_<
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