Working on Lau!
[url]https://github.com/glua/lau[/url]
It has some neat features
maybe == false can return true or false, who knows?
maybe one day i will just rewrite the whole lua_shared for gmod with a wrapper for this [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img]
[QUOTE=Failure;48584885]Allahu akbar particle, needs thicker smoke at the bottom though.
I'm also open to suggestions how to improve this, can't make a video because no hard disk space :v:
[t]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Photos/cb1.jpg[/t][/QUOTE]
Definitely needs some kind of glow/flash upon exploding, not just particles, so you really get the feel that the fire is, well, [I]fire[/I]. otherwise, looks purty.
[QUOTE=MeepDarknessM;48584930]maybe == false can return true or false, who knows?[/QUOTE]
So, C+= (C Plus equality?)
[QUOTE=Z0mb1n3;48584936]Definitely needs some kind of glow/flash upon exploding, not just particles, so you really get the feel that the fire is, well, [I]fire[/I]. otherwise, looks purty.[/QUOTE]
That's like half of the explosion. There is an initial flash, followed by a second explosion of ammo crate that spawns many blinking lights strong enough to give an epileptic attack :v:
[QUOTE=LegoGuy;48584956]So, C+= (C Plus equality?)[/QUOTE]
I guess that's relevant here indeed!
speaking of +=, i also added all of the mutation operators besides bitwise xor, since that'd be the 'doesn't equal' sign. :v:
[code]
Meepen [aim-flex]: i = 1
Meepen [aim-flex]: ascend i
Meepen [aim-flex]: i
$: 2
Meepen [aim-flex]: i *= 10
Meepen [aim-flex]: i/=2
Meepen [aim-flex]: i-=100
Meepen [aim-flex]: i
$: -90.0
[/code]