• GMod - What are you working on? August 2015 (#48)
    457 replies, posted
Working on Lau! [url]https://github.com/glua/lau[/url] It has some neat features maybe == false can return true or false, who knows? maybe one day i will just rewrite the whole lua_shared for gmod with a wrapper for this [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img]
[QUOTE=Failure;48584885]Allahu akbar particle, needs thicker smoke at the bottom though. I'm also open to suggestions how to improve this, can't make a video because no hard disk space :v: [t]https://dl.dropboxusercontent.com/u/86869523/Gbombs%20Photos/cb1.jpg[/t][/QUOTE] Definitely needs some kind of glow/flash upon exploding, not just particles, so you really get the feel that the fire is, well, [I]fire[/I]. otherwise, looks purty.
[QUOTE=MeepDarknessM;48584930]maybe == false can return true or false, who knows?[/QUOTE] So, C+= (C Plus equality?)
[QUOTE=Z0mb1n3;48584936]Definitely needs some kind of glow/flash upon exploding, not just particles, so you really get the feel that the fire is, well, [I]fire[/I]. otherwise, looks purty.[/QUOTE] That's like half of the explosion. There is an initial flash, followed by a second explosion of ammo crate that spawns many blinking lights strong enough to give an epileptic attack :v:
[QUOTE=LegoGuy;48584956]So, C+= (C Plus equality?)[/QUOTE] I guess that's relevant here indeed! speaking of +=, i also added all of the mutation operators besides bitwise xor, since that'd be the 'doesn't equal' sign. :v: [code] Meepen [aim-flex]: i = 1 Meepen [aim-flex]: ascend i Meepen [aim-flex]: i $: 2 Meepen [aim-flex]: i *= 10 Meepen [aim-flex]: i/=2 Meepen [aim-flex]: i-=100 Meepen [aim-flex]: i $: -90.0 [/code]
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