• GMod - What are you working on? August 2015 (#48)
    457 replies, posted
[QUOTE=EthanTheGreat;48388292]You'll all see.... I scaled the car physics down... Silly. I'm going to make a video, eventually.. I finally got some free-time... It's a larger map, because everything is shrunk down.... [B][U]Normal Scale * 0.05 = One Large Map.[/U][/B][/QUOTE] I don't think you can maths
[QUOTE=EthanTheGreat;48388292]You'll all see....[/QUOTE] You're not the first person that's done this, lol.
[QUOTE=EthanTheGreat;48387995] [B][U]Largest Source-Engine Map to exist....!!!!!!!! THAT IS A FACT!!!!!![/U][/B][/QUOTE] Sorry to burst your bubble, but that won't make the map bigger. Also, since I'm working on a project that scales the players below 0.3 .. [t]http://images.akamai.steamusercontent.com/ugc/701786134308007134/733912F927051B0B0102B2F80AE08C43B2DE5A8E/[/t] (Ignore all the debug text)
[QUOTE=EthanTheGreat;48388292]You'll all see.... I scaled the car physics down... Silly. I'm going to make a video, eventually.. I finally got some free-time... It's a larger map, because everything is shrunk down.... [B][U]Normal Scale * 0.05 = One Large Map.[/U][/B][/QUOTE] Please stop typing... like this... It makes your post... difficult to [B][I]read[/I][/B]...
[QUOTE=amkoc;48386820]I got bored and turned players into tiny bird men [media]https://www.youtube.com/watch?v=E-NLYICW05g[/media] tiny bird men... fairies?[/QUOTE] History is starting to repeat itself [url]https://www.youtube.com/watch?v=g7orgmA_6ww[/url]
[QUOTE=TylerB;48388897]Please stop typing... like this... It makes your post... difficult to [B][I]read[/I][/B]...[/QUOTE] just pretend he's impersonating the gman
[t]http://images.akamai.steamusercontent.com/ugc/440577141483793687/45A8A1EB5170DE77952F4D1A916CF7D964A77161/[/t] Converting maps into models so they can be used in game for houses that the player can buy and decorate.
-snip- You win guys.. I'm off this thread.
uh did you get hijacked or something because a month ago you were NOT like this
[QUOTE=Pigbear;48390366]uh did you get hijacked or something because a month ago you were NOT like this[/QUOTE] I'm glad I'm not the only one thinking that, this is not the EthanTheGreat I remember
What makes me afraid is that it is him but he's either trolling or something happened....
[QUOTE=BigBadWilly;48390559]What makes me afraid is that it is him but he's either trolling or something happened....[/QUOTE] -bad joke snip- EDIT: oh boy, I should not post early in the morning. I apologize
[QUOTE=Z0mb1n3;48391526]Maybe something upset him and he's having life problems. Be on the lookout for backdoors in anything he releases. :godzing:[/QUOTE] Did you just godzing [i]yourself?[/i]
[QUOTE=Z0mb1n3;48391526]Maybe something upset him and he's having life problems. Be on the lookout for backdoors in anything he releases. :godzing:[/QUOTE] more like :badzing:
Maybe it's a social experiment or an attention campaign to get more known.
[QUOTE=Grocel;48392212]Maybe it's a social experiment or an attention campaign to get more known.[/QUOTE] They never worked before though...
[QUOTE=Shock_Coil;48366950]So how do you guys come up with names for gamemodes? I've been working on my first gamemode (also my first venture into LUA) and I'm having a rough time trying to figure out an actual name for it. At it's core, it is a hunter / hunted setup where the hunters freeze when being looked at. The hunters are in god mode and one-shot their prey. The goal is to survive for the round (humans) or kill everyone (hunters). I settled on a combine vs citizens theme so you'd be metropolice or soldiers beating down the civvies with stun batons. I'm trying to stay very far away from zombies and horror game territory since I feel it is over used these days; especially with the freezing while being looked at concept. The current temp name is HuntingGrounds. I've been going through the HL wiki for ideas based on the theme and the only thing that popped so far was Protection Team. I suck at names so if anyone would like to give feedback I'd be thankful. The gamemode is playable right now; I'm just trying to settle on a name and change prefixes before putting it on the workshop in alpha.[/QUOTE] Maybe have a goal for the hunted to complete before a certain time, that way if they got the hunters in a trap they'd still lose.
[media]https://youtu.be/xEYBE7ELutU[/media] door thing not related at all to prop_door_rotating it works pretty good, door is clientside also
[QUOTE=Giraffen93;48392913][media]https://youtu.be/xEYBE7ELutU[/media] door thing not related at all to prop_door_rotating it works pretty good, door is clientside also[/QUOTE] What happens when there's something blocking the door from closing? The normal gmod ones just open fully again, you should make it so it stops when it hits something :)
[QUOTE=YesBacon;48392943]What happens when there's something blocking the door from closing? The normal gmod ones just open fully again, you should make it so it stops when it hits something :)[/QUOTE] the door itself isn't solid, it's the wall itself something i'd like regular doors would do similarly too, since they stop because of a fucking pebble on the ground
[QUOTE][IMG]http://i.imgur.com/1IF3yvd.jpg[/IMG][/QUOTE] Do you think this menu looks too boxy?
[video=youtube;vV8T_kDmcLc]https://www.youtube.com/watch?v=vV8T_kDmcLc[/video] I finally got around to fixing up my bsp renderer! Maybe one day it will be all 100% correct and stuff, maybe My next goals for this is correct positioning for entities, and making it an entity
[QUOTE=YesBacon;48392877]Maybe have a goal for the hunted to complete before a certain time, that way if they got the hunters in a trap they'd still lose.[/QUOTE] I plan on adding in support for objective maps later on. Right now I'm focusing on the basic gameplay. After I feel that is in a good spot I was going to look into adding in different win conditions.
RPG Character Creation WIP [video=youtube;JHRACKICcTY]http://www.youtube.com/watch?v=JHRACKICcTY&feature=youtu.be[/video]
[QUOTE=Giraffen93;48392983]the door itself isn't solid, it's the wall itself something i'd like regular doors would do similarly too, since they stop because of a fucking pebble on the ground[/QUOTE] Now add a slamming option!
[QUOTE=Giraffen93;48392983]the door itself isn't solid, it's the wall itself something i'd like regular doors would do similarly too, since they stop because of a fucking pebble on the ground[/QUOTE] Now is your chance to be the hero everyone wants and make your own version of prop_door_rotating, but better.
Creepy enough? [img]http://puu.sh/jsiGU/d1898bb5b0.png[/img]
[QUOTE=Netheous;48395934]Creepy enough? [img]http://puu.sh/jsiGU/d1898bb5b0.png[/img][/QUOTE] I really like that, but it looks like (from the grass) you have a LOT of color saturation going on, which looks kind of.. meh..
[QUOTE=Netheous;48395934]Creepy enough? [img]http://puu.sh/jsiGU/d1898bb5b0.png[/img][/QUOTE] Needs more JPG jumpscares.
[vid]https:\/\/my.mixtape.moe\/yiiydb.webm[/vid] MOTD. You can move the mouse over to the side if you don't want to scroll through the whole webpage. [editline]7th August 2015[/editline] shit that's big, sorry for size
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