Maybe different colors for inner boxes? Like 2 shades of one color for the window, and 2 shades of other color for the content ( The item backgrounds and the item icons container. You could even try getting rid of some of the boxes or spacings.
Also, a flat red box is never okay as a close button in my books, but that might be just me. It's also weirdly placed.
Zoom out from the objects a bit so they aren't touching the edge of the DModelPanel.
[QUOTE=Robotboy655;48425425]Maybe different colors for inner boxes? Like 2 shades of one color for the window, and 2 shades of other color for the content ( The item backgrounds and the item icons container. You could even try getting rid of some of the boxes or spacings.
Also, a flat red box is never okay as a close button in my books, but that might be just me. It's also weirdly placed.[/QUOTE]
To expand. I think exit buttons should be rectangles instead of squares, it just looks better in general. And at least putting a white "X" in there would improve the look of it a lot. I dont like the dark blue/darker blue color scheme that much but I wouldn't know what else to change it to
[QUOTE=Netheous;48425386]Please change the distances to edges for each freakin element, some people are incredibly sensitive for this kind of stuff.[/QUOTE]
Turn it into a white X. It will fit the color scheme saying there is white text.
[QUOTE=Author.;48409641]Wait, what? I am so confused and lost with what TylerB posted, and how it has anything to do with a bot, surveillance or a camera? :huh:
[editline]n[/editline]
Whoops looks like I'm the page king, here have some content;
[t]http://i.imgur.com/osmmPjK.png[/t]
[t]http://i.imgur.com/E0xTAQb.png[/t]
[editline]n[/editline]
Finished some warden waypoints as well,
[t]http://i.imgur.com/yqN1faz.png[/t][/QUOTE]
ooo all new jailbreak? will it be private or purchasable?
and is it more like jb7 ,chessnuts, or my_hat_stinks?
Made a realtor menu thing
[media]https://www.youtube.com/watch?v=zbzCgTWI_sI[/media]
[QUOTE=Kalebninja;48425860]ooo all new jailbreak? will it be private or purchasable?
and is it more like jb7 ,chessnuts, or my_hat_stinks?[/QUOTE]
I'm in the progress of starting a community that is all about custom game servers, and Jailbreak is first to the list. I honestly havent played much of either gamemodes you listed, but I'm pretty confident that it'll be somewhat enjoyable.
I also made a main menu kind of thing for another project of mine;
[media]http://www.youtube.com/watch?v=0Ah6a0Di99k[/media]
[QUOTE=Author.;48427212]I'm in the progress of starting a community that is all about custom game servers, and Jailbreak is first to the list. I honestly havent played much of either gamemodes you listed, but I'm pretty confident that it'll be somewhat enjoyable.
I also made a main menu kind of thing for another project of mine;
[media]http://www.youtube.com/watch?v=0Ah6a0Di99k[/media][/QUOTE]
Wow I'm proud of you dude. I wish I was that good haha. Anyways, keep up your work!
[QUOTE=Author.;48427212]I'm in the progress of starting a community that is all about custom game servers, and Jailbreak is first to the list. I honestly havent played much of either gamemodes you listed, but I'm pretty confident that it'll be somewhat enjoyable.
I also made a main menu kind of thing for another project of mine;
[media]http://www.youtube.com/watch?v=0Ah6a0Di99k[/media][/QUOTE]
Did anyone else think someone steam messaged you at 0:09? Lmao.
[video=youtube;6qMEW_kMP24]https://www.youtube.com/watch?v=6qMEW_kMP24&feature=youtu.be[/video]
Level system and stuff
First time post on here
The level system is MySQL
[QUOTE=mjctechguy;48434695]-snip-[/QUOTE]
I feel like this is going to give new players the wrong impression about killing prisoners and probably encourage RDM.
Edit:
Page king, awesome, have a HUD I made.
[img]http://i.imgur.com/YBfPgEh.png[/img]
That's an older version without the time/positioning touch ups.
Remaded PlayX to work without flash, now everyone should able to watch without downloading addittional stuff.
[IMG]http://i.imgur.com/EvIeg0a.jpg[/IMG]
Anyone know how i can make javascript to delete all ads and block them popping up?
too bad it can't play over 360p because awesomium
[QUOTE=mjctechguy;48434695][video=youtube;6qMEW_kMP24]https://www.youtube.com/watch?v=6qMEW_kMP24&feature=youtu.be[/video]
Level system and stuff
First time post on here
The level system is MySQL[/QUOTE]
a+ on the music dude 10/10.
you're going to encourage RDM since you get 10xp for killing prisoners.
I found the TTT weapons rather clunky so I made my own ones.
Features:
- better first-shot accuracy for all weapons (so it's not just a RNG shitfest)
- better recoil and spread - guns kick upwards and to the right/left, revert back to original position when you stop shooting ( not just using ply:SetEyeAngles() )
- smoother ironsights
- movement accuracy penalties
- dynamic crosshairs
- more powerful headshots (with dink effects)
- spherical grenade physboxes (so they can be bounced off walls with 100% consistency)
I was hoping to allow for a new TTT meta, by introducing mechanics such as movement penalties and controllable recoil. Guns like the Mac-10, shotgun, pistol, and glock have lower movement penalties and lower damage per bullet, so they are useful weapons for run-and-gun playstyles - while the m16, ak47, rifle, deagle have less mobility with more damage output, rewarding players who are clean and precise with their shots, or want to do damage at range. The HUGE is still pretty much useless, that hasn't changed, although it's easier to control it's spray so it could be useful to attack innocents in large groups or create a distraction to help your teammates.
Grenades bounce predictably so that you can set up discombobs/smokes/incendiaries properly, without them flying off in a random direction.
Here's a long video demonstrating most of the changes (you don't have to watch all of it) however it's more about how the weapons feel when using them rather than what you can see from a recording.
[video=youtube;L16aOpaEelU]https://www.youtube.com/watch?v=L16aOpaEelU[/video]
recoil and movement penalty also makes it harder for cheaters to use aimbot :^)
[QUOTE=Arizard;48436727]-video[/quote]
some things really need more recoil :x it looks like it's not even moving and has none with the m14/m4a1/whatever
[QUOTE=Arizard;48436727]
recoil and movement penalty also makes it harder for cheaters to use aimbot :^)[/QUOTE]
no
The all guns originally had much more recoil, however after testing players complained that it was near impossible to do anything useful with the weapons because they kicked so much, and frankly, gameplay was just "not fun". The recoil was reduced to roughly what it is now and they said "yeah that's good" so that's how it's been ever since.
The m16 is the weakest rifle in terms of damage and has horrible running accuracy which means the user has to be stationary to use it effectively, leaving them vulnerable. The purpose of the m16 is to be useful at mid-long range combat while also being full-auto, compared to the AK which is suited to short-mid range combat because the recoil control is much less effective and spread cone is slightly wider, or the Rifle which deals massive damage at long range but has the slowest fire rate of all.
The crosshairs also move significantly less than the gun kicks (about halfway between the original position and where the gun is kicking). Crosshair spread does not necessarily represent where the bullets will go, it's only used as an indicator as to how inaccurate your gun will be compared to it's original crosshair spread.
[quote=MeepDarknessM]
no
[/quote]
Before: Toggle aimbot, run around map with deagle and click heads, kill 10 players, get banned
After: Toggle aimbot, stop moving, wait for gun crosshair to reset, click 1 head and miss the next ones because it's kicking upwards, wait for recoil to reset, get banned
I'd say it makes it less effective to use an aim cheat simply because of the movement penalties. Weapons such as the Deagle and AK are much harder to spam because of recoil, and guns like the pistol, m16 and glock can't kill in 1 shot so you'd need to wait for the recoil to reset.
[QUOTE=Arizard;48437041]
I'd say it makes it less effective to use an aim cheat simply because of the movement penalties. Weapons such as the Deagle and AK are much harder to spam because of recoil, and guns like the pistol, m16 and glock can't kill in 1 shot so you'd need to wait for the recoil to reset.[/QUOTE]
unless you have purely rng numbers that differ on client/server, a player can still run around aimbotting and shit
[QUOTE=MeepDarknessM;48437172]unless you have purely rng numbers that differ on client/server, a player can still run around aimbotting and shit[/QUOTE]
They are affected by rng spread which increases when the player is moving or when the gun experiences recoil (spread is proportional to recoil). Now that I think about it you could probably hook GM:EntityFireBullets, although the bullet spread is generated in a shared hook so it might still be different between client/server.
[QUOTE=Arizard;48437231]They are affected by rng spread which increases when the player is moving or when the gun experiences recoil (spread is proportional to recoil). Now that I think about it you could probably hook GM:EntityFireBullets, although the bullet spread is generated in a shared hook so it might still be different between client/server.[/QUOTE]
If it's generated shared, no spread hacks are trivial.
[QUOTE=SteppuFIN;48435414]Remaded PlayX to work without flash, now everyone should able to watch without downloading addittional stuff.
[IMG]http://i.imgur.com/EvIeg0a.jpg[/IMG]
Anyone know how i can make javascript to delete all ads and block them popping up?[/QUOTE]
Holy shit, where can I get this? I need this BAD.
[QUOTE=Arizard;48436727]epic ttt stuff[/QUOTE]
What code do you use to get the smooth eyeangle movement? I need ittttt >_<
[QUOTE=Ott;48437962]If it's generated shared, no spread hacks are trivial.[/QUOTE]
How could I generate the bullet angles on the server and predict them on the client? I tried restricting FireBullets to the server side, and that still works, but there are no tracers or impact decals.
[QUOTE=Arizard;48441633]How could I generate the bullet angles on the server and predict them on the client? I tried restricting FireBullets to the server side, and that still works, but there are no tracers or impact decals.[/QUOTE]
The best you can do is make blood and bullet holes serverside sent to the client and just disable tracers. CS:GO's tracers and bullet holes aren't synchronized between client and server, blood is the only way to know if you hit someone.
Cheers, I'll try that
[QUOTE=Ott;48441799]CS:GO's tracers and bullet holes aren't synchronized between client and server, blood is the only way to know if you hit someone.[/QUOTE]
as an aside, blood with no damage still happens in cs:go, which makes me think that maybe blood is done on the client as well.
[QUOTE=FireArrow133;48437976]Holy shit, where can I get this? I need this BAD.[/QUOTE]
Well, before i release it i need to get volume changing work and all the js stuff, and fix couple of bugs with searching and tehn just make chat commands, but im not gonna make browser, only finds video by id or name. Maybe later i will implement the browser, who knows.
Ideas welcome for suggestions or how i can make the js work with embed player.
[QUOTE=Arizard;48442167]Cheers, I'll try that
as an aside, blood with no damage still happens in cs:go, which makes me think that maybe blood is done on the client as well.[/QUOTE]
That's because of the tick.
Some bullets are just lost in the void.
You can always handle damage and bullet trace serverside and blood/decals clientside - they won't be far from the reality, messing with recoil/spread clientside would only look like it works.
The blood is handled clientside with GMod's firebullets.
For the love of god don't defer spread completely to the server. If you're worried about nospread hacks record the players aim angles and if they consistently offset it by the inverse of the spread, they're hacking, and flag them for a ban..
Moving clientside prediction to the server only serves to make gameplay worse for everyone with an insignificant irritation for hackers.
[img]http://i.imgur.com/C4oxMTo.png[/img]
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