• GMod - What are you working on? August 2015 (#48)
    457 replies, posted
You README.MD like a book, babe.
[QUOTE=Arizard;48442167]Cheers, I'll try that as an aside, blood with no damage still happens in cs:go, which makes me think that maybe blood is done on the client as well.[/QUOTE] Stuff related to interacting with other entities in Source is generally predicted, like shooting other players, and movement. That's why it's crucial to get the clientside spread to be as close as possible to the serverside spread, or you're going to get a lot of complaints of people saying they saw blood but no damage was taken. Not to say that blood with no damage won't happen, that is to be expected with this kinda stuff.
[t]https://dl.dropboxusercontent.com/s/ni1ywlpjb90q38l/2015-08-12_19-57-02.jpg?dl=0[/t] I've remake my hud again and added something to the scoreboard
[QUOTE=gonzalolog;48447378][t]https://dl.dropboxusercontent.com/s/ni1ywlpjb90q38l/2015-08-12_19-57-02.jpg?dl=0[/t] I've remake my hud again and added something to the scoreboard[/QUOTE] Are those shadows textures? I've yet to stumbled upon a neat way to do good looking shadows in pure Lua.
Yeah...I've seen more efficent doing 1 drawcallback than 10, anyway, the main idea about this is using all content that i want
[video=youtube;Kyl0og5AZag]https://www.youtube.com/watch?v=Kyl0og5AZag[/video] Anybody know how to slow animations down?
[QUOTE=Ott;48448294][video=youtube;Kyl0og5AZag]https://www.youtube.com/watch?v=Kyl0og5AZag[/video] Anybody know how to slow animations down?[/QUOTE] I've never used it but this should work: [url]http://wiki.garrysmod.com/page/Entity/SetPlaybackRate[/url]
[QUOTE=Ott;48448294][video=youtube;Kyl0og5AZag]https://www.youtube.com/watch?v=Kyl0og5AZag[/video] Anybody know how to slow animations down?[/QUOTE] ply:SetPoseParameter( "move_x", 0.5 ) ply:SetPoseParameter( "move_y", -1 ) Values can range from -1 to 1 and the X and Y is local angles (so X=Forward/Back and Y=Left/Right).
I have been working on a Pipboy remake and I'm almost finished. Right now it can replace the functionality of DarkRP's F1 and F4 menus but it should be fairly easy to integrate it into some kind of Fallout RP. [media]http://www.youtube.com/watch?v=mrdCI-nzJdk[/media] Unfortunately I'm having problems getting it to work for all resolutions because the scaling gets pretty complicated at some point :v:
That's fucking amazing.
hello i am back with my big gay stalker shit GEOZone (Map that you can input stash data into to store) [img]https://i.imgur.com/St8qJ6e.jpg[/img] STALKERs In Your Area (Shows all currently connected PDAs with SIM cards. Online statuses and titles are editable) [img]https://i.imgur.com/Ng76XPV.png[/img] Main Screen [img]https://i.imgur.com/WUnwDcf.png[/img] Contacts & Messaging (Real-time messaging from PDA to PDA) [img]https://i.imgur.com/4IX0phH.png[/img] the PDA network operates on a system of physical PDA items and removable SIM cards. PDAs have their own physical memory which stores their settings, map data, and notes. SIM cards store a persons handle, contacts, messages, and so on. screencaps do it no justice, i swear.
[QUOTE=Giraffen93;48435446]too bad it can't play over 360p because awesomium[/QUOTE] What the hell are you talking about, you can render 4k windows under awesomium. Edit : Yer talkin' about youtube option ? Can't you use &fmt=22 or &hd=1 ?
[QUOTE=ExtReMLapin;48458455]What the hell are you talking about, you can render 4k windows under awesomium.[/QUOTE] yes, but youtube recently changed their video formats and player, all videos are forced to 360p because how old the awesomium version is
Uh, ok. Useragent patch ?
i doubt it's the useragent, awesomium can't play h264, which youtube still uses i presume flash player is getting faded out so no wonder
[QUOTE=Giraffen93;48458493]i doubt it's the useragent, awesomium can't play h264, which youtube still uses i presume flash player is getting faded out so no wonder[/QUOTE] [t]http://puu.sh/jBzgu/da4ff62dfd.jpg[/t] Yeah, the only way should be to force AF to use the flash player, there is a plugin for FireFox. Edit : Using the parameter to force the flash player crash my gmod.
[t]http://i.imgur.com/Whm8xhF.jpg[/t] Been restoring a forgotten feature this week. Everything's in an almost working condition :trumpet:
[t]http://i.imgur.com/TlIBLiC.png[/t] [t]http://i.imgur.com/X6WmPvL.png[/t] Lexicon based linting. GLua/C-style syntax inconsistencies and ai.GetScheduleID being deprecated are currently the only things it checks for. Note about inconsistencies: - [I]true and true && true[/I] -- Warning - [I]!true or !false[/I] -- No warning (because using '!' and 'or' should honestly be no problem) I'm manually getting the deprecated functions from [url=http://wiki.garrysmod.com/page/Category:Deprecated_Functions]this page[/url]. Edit: [img]http://i.imgur.com/pQHNnZY.png[/img] [img]http://i.imgur.com/04VgiCw.png[/img]
Been working on this with two mates for the past week and a bit for the August gamemode contest [url]http://steamcommunity.com/sharedfiles/filedetails/?id=500037814&searchtext=dungeon[/url] [video=youtube;_3LBkAkc3X4]http://www.youtube.com/watch?v=_3LBkAkc3X4[/video]
[media]http://www.youtube.com/watch?v=3bxVGJeT4ms[/media] My submission for the gamemode competition. Still a few bugs and far from complete .. but I think(/Hope) its playable. Todo: - More ships or the ability to buy upgrades. Still unsure which one to pick. - A better HUD/UI. - More sounds to indicate a few things. - Tons of bugfixes. - Make a combine ship.
[QUOTE=FPtje;48464535] Lexicon based linting. GLua/C-style syntax inconsistencies and ai.GetScheduleID being deprecated are currently the only things it checks for. [/QUOTE] fuckin ace m8
[t]http://i.imgur.com/2M3upzi.png[/t][t]http://i.imgur.com/M9i5eeu.jpg[/t] I call it The Laser Pointer. It's your basic energy rifle made almost completely with Half Life 2 assets and with a semi sporadic firerate just to add to the fun. It doesn't have the quads yet, but I want to have the computer screen display the ammo count and have "DEPLETED" appear on screen when it's out of ammo. I also want to eventually give it some sort of secondary involving a charge up, but that's for later down the line. This weapon along with most of the others I've shown off before will hopefully be released at the end of the month if the update is finished in time. Also this is what it looks like when firing: [t]http://i.imgur.com/vmSvaZv.jpg[/t]
[t]http://i.imgur.com/2lVrNuK.png[/t] Made my own gmod client. It connects, authenthificates, spawns, activates, receives chat messages, voice messages, it can do pretty much everything your gmod can.
[QUOTE=Leystryku;48468025][t]http://i.imgur.com/2lVrNuK.png[/t] Made my own gmod client. It connects, authenthificates, spawns, activates, receives chat messages, voice messages, it can do pretty much everything your gmod can.[/QUOTE] Get it to log all voice messages in the server alongside chat messages and you'll have an effective system to use alongside reports/administration system
[QUOTE=BigBadWilly;48468269]Get it to log all voice messages in the server alongside chat messages and you'll have an effective system to use alongside reports/administration system[/QUOTE] Well, I feel like my gmod client is a little bit too overkill for such a purpose, considering gmod already has hooks for chat messages on the server as well as clientside, and adding one for chat hooks can be in a really small amount of C++ code :v:
[QUOTE=Leystryku;48468607]Well, I feel like my gmod client is a little bit too overkill for such a purpose, considering gmod already has hooks for chat messages on the server as well as clientside, and adding one for chat hooks can be in a really small amount of C++ code :v:[/QUOTE] But what about voice coms? You could make your system more advanced by viewing all players screen's and recording it
[QUOTE=BigBadWilly;48468793]But what about voice coms? You could make your system more advanced by viewing all players screen's and recording it[/QUOTE] How can he view a player's screen if his custom client doesn't even have a renderer?
[QUOTE=cartman300;48468995]How can he view a player's screen if his custom client doesn't even have a renderer?[/QUOTE] Dump it to a file, possibly Edit: Ah wait, just realized he meant the headless client's screen. Yeah that won't work.
[URL="https://github.com/ExtReMLapin/GryMod/commit/948f2845db2780a9ab5ff97a5ef622241281daba"]Updated[/URL] my [URL="steamcommunity.com/sharedfiles/filedetails/?id=153963150"]old addon[/URL] with stencils (The compass and HUD bars) [vid]http://extrem-team.com/hud.webm[/vid]
[QUOTE=ExtReMLapin;48470041][URL="https://github.com/ExtReMLapin/GryMod/commit/948f2845db2780a9ab5ff97a5ef622241281daba"]Updated[/URL] my [URL="steamcommunity.com/sharedfiles/filedetails/?id=153963150"]old addon[/URL] with stencils (The compass and HUD bars) [vid]http://extrem-team.com/hud.webm[/vid][/QUOTE] The sound is played so oddly I thought the sound was being played through the speakers
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