[QUOTE=mcd1992;48485552]What does it do about tabs, does it count that as 4/8 'columns' or 1 ?[/QUOTE]
[url=https://hackage.haskell.org/package/uu-parsinglib-2.9.1/docs/src/Text-ParserCombinators-UU-BasicInstances.html#LineCol]The parser library[/url] states (hard coded) that tabs are [B]8[/B] spaces. That confused the fuck out of me when debugging the warnings it gave me (sublime is set to 4 spaces).
It's a bitch to change (I'd have to make an entirely new representation of lines and columns to change it), so I just replace every tab with 4 actual spaces before I start lexing/parsing it.
I still have to think about what I'm going to do with settings and configuration, but when I have that figured out, the "tab = 4 spaces" will be the first configurable thing.
[QUOTE=mcd1992;48485552]
[noparse][sp]oh god you wrote it in haskell, I don't know how to feel about this[/sp][/noparse]
[editline]18th August 2015[/editline]
Ahh, nevermind you convert tabs to spaces from what I can read.[/QUOTE]
It is lovely to see you rub some curry into your eyes. Please, do read more. Haskell is awesome.
[QUOTE=geferon;48484397]SetNWInt("penis", 69) Whatttt??????[/QUOTE]
Was testing a few things, the 3D2D isn't near done I just got the core working.
[QUOTE=FPtje;48485609]
It is lovely to see you rub some curry into your eyes. Please, do read more. Haskell is awesome.[/QUOTE]
A year ago when i was studying at university i've been using haskell and i've never understood why...
[QUOTE=gonzalolog;48486719]A year ago when i was studying at university i've been using haskell and i've never understood why...[/QUOTE]
Haskell (moree specifically, UUAGC) is very good with analysing and compiling languages. Haskell is also really good at doing complicated calculations and processing big chunks of data.
One thing haskell is less of a champ at is communicating with things that happen outside the program. Think of sockets, files, guis etc. It could be that I haven't found amazing ways to do them in Haskell, but the lazy and pure nature of it can make those things quite a hassle.
[video=youtube;vkgSXsxsbOg]http://www.youtube.com/watch?v=vkgSXsxsbOg[/video]
What can I add to make this better?
[QUOTE=RedNinja;48487243][VID]http://www.youtube.com/watch?v=vkgSXsxsbOg&feature=youtu.be[/VID]
What can I add to make this better?[/QUOTE]
http not https
[QUOTE=RedNinja;48487243][VID]https://www.youtube.com/watch?v=vkgSXsxsbOg&feature=youtu.be[/VID]
What can I add to make this better?[/QUOTE]
[I]an actual working video[/I]
i kid, i kid. :)
EDIT:
The GUI is interesting, but the dark rectangle under the modelpanel is not very complementary.
Also, how are you actually putting things into the trunk? Is it a swep or a console command you're using?
As well, I think it would be better if you could view the trunk from the outside, too. Seems like too much of a hassle to get in the car, eject what you want, risk someone running over and taking it before you can step out and get to it.
[QUOTE=RedNinja;48487243][video=youtube_share;vkgSXsxsbOg]http://youtu.be/vkgSXsxsbOg[/video][/QUOTE]
this
[QUOTE=DaWhale;48487285]http not https[/QUOTE]
[video], not [vid]
Yeah I noticed after I posted that
[QUOTE=RedNinja;48487243][VID]https://www.youtube.com/watch?v=vkgSXsxsbOg&feature=youtu.be[/VID]
What can I add to make this better?[/QUOTE]
I feel like being able to access your trunk from inside the vehicle is kind of.. well wrong.
+ The GUI could use some work. Things like icons and proper centering ( padding/margins, as per usual )
[QUOTE=Robotboy655;48487339]I feel like being able to access your trunk from inside the vehicle is kind of.. well wrong.
+ The GUI could use some work. Things like icons and proper centering ( padding/margins, as per usual )[/QUOTE]
Well, thats the only logical way. I can't check if a vehicle is locked or not, so it makes sense that who has access to it (maybe after lockpicking?) can unlock it.
[QUOTE=RedNinja;48487362]Well, thats the only logical way. I can't check if a vehicle is locked or not, so it makes sense that who has access to it (maybe after lockpicking?) can unlock it.[/QUOTE]
Yes you can.
[url]https://github.com/FPtje/DarkRP/commit/93e59937df7a03b726b4eaaf28d217f8c26d300f[/url]
[url]http://wiki.darkrp.com/index.php/Functions/Entity/Server/isLocked[/url]
[QUOTE=Jeezy;48487399]Yes you can.
[url]https://github.com/FPtje/DarkRP/commit/93e59937df7a03b726b4eaaf28d217f8c26d300f[/url]
[url]http://wiki.darkrp.com/index.php/Functions/Entity/Server/isLocked[/url][/QUOTE]
Lovely
I've been working on prettifying my code for my gmod pr. How does [url=https://raw.githubusercontent.com/meepdarknessmeep/garrysmod/f1ea7962b4028fb331603cd38099a29ca634fb67/garrysmod/lua/includes/extensions/net.lua]this[/url] look?
Working on my admin mods commands, and one thing that I always hated about ULX is that it never refunded your guns when you spectate or ragdoll, so I decided to make my admin mod do it:
[video=youtube;AAEIG8sEj10]https://www.youtube.com/watch?v=AAEIG8sEj10[/video]
I liked my train so much from earlier, I decided to re-make the trainfuck command for my server.
[vid]http://puu.sh/jGmik.webm[/vid]
[vid]http://puu.sh/jGmjn.webm[/vid]
ULX stuff, not done still need to stack the popups and do cloak.
[video=youtube_share;h01PU0irkBs]http://youtu.be/h01PU0irkBs[/video]
[QUOTE=DaWhale;48490888]ULX stuff, not done still need to stack the popups and do cloak.
[video=youtube_share;h01PU0irkBs]http://youtu.be/h01PU0irkBs[/video][/QUOTE]
Did you steal that from your lua cache too?
Velkon, no drama, go back to dwording dog.
[QUOTE=DaWhale;48491036]Velkon, no drama, go back to dwording dog.[/QUOTE]
No offence but you've honestly gave yourself the rep and comments you're getting due to how you decided to lie to everyone
[QUOTE=BigBadWilly;48491099]No offence but you've honestly gave yourself the rep and comments you're getting due to how you decided to lie to everyone[/QUOTE]
Lie to everyone? I didn't lie to anyone it wasn't even me who took anything from the lua cache, lol.
[QUOTE=DaWhale;48491109]Lie to everyone? I didn't lie to anyone it wasn't even me who took anything from the lua cache, lol.[/QUOTE]
Last time I remember your server had a data load menu, identical to sup. That original too?
Not it wasn't original, that was Stoned's for one, two the loading thing was taken down ages ago, three I wasn't the one who took it nor put it on the server.
[QUOTE=Kevlon;48491126]Last time I remember your server had a data load menu, identical to sup. That original too?[/QUOTE]
It doesn't matter; this is what you are working on. Not start drama about what other people may or may not be.
I didn't think twice of it because I have never been on Stoned's server and didn't really care that much.
Here's what I'm working on: I just spent around 5 hours doing tech support for bugs that I hadn't encountered in Maestro.
[QUOTE=Ott;48491169]Here's what I'm working on: I just spent around 5 hours doing tech support for bugs that I hadn't encountered in Maestro.[/QUOTE]
Don't I get any credit for being the one getting tech support? :v:
[QUOTE=DaWhale;48490888]ULX stuff, not done still need to stack the popups and do cloak.
-snip-[/QUOTE]
Oh god please don't tell me that it chatprints that "Noclip state" bull shit every time you toggle it from a bind?
[QUOTE=Melted Bu11et;48491334]Oh god please don't tell me that it chatprints that "Noclip state" bull shit every time you toggle it from a bind?[/QUOTE]
It was for debug, like I said it's not done there's still much to do.
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