[QUOTE=zerothefallen;46044658]then why am i indecent for taking code to work off of.
the point of code is to read, copy, and re-use
very seldom is something 100% original 0 C&P or ideas taken from anywhere[/QUOTE]
No it's not.
If that was the point of code then nearly every company which involves coding would be rich from all the lawsuits.
You won't ever be able to create something unique, because when you c&p something as a "base" it doesn't teach you how to make a "base".
Even just c&ping the "base" of another project is skidding.
The only place where I'd see it as "ok" would be when someone has a open-source project, and someone else makes a similar one and starts it off by pasting, but even then->why paste?
[QUOTE=Tomelyr;46042700][URL="http://coderhire.com/scripts/view/1113"]Paid[/URL] and[URL="http://facepunch.com/showthread.php?t=1282806"]Free[/URL] TTT Death Badge[/QUOTE]
I felt kinda bad because I feel that Loures' looks a 100x nicer
Might be biased tho because it was made for me :v:
[QUOTE=NiandraLades;46045595]I felt kinda bad because I feel that Loures' looks a 100x nicer
Might be biased tho because it was made for me :v:[/QUOTE]
Then yes, you are biased.
edit: Pretty sure that's how biases work. I'm not the dumb one here :p
[QUOTE=NiandraLades;46045595]I felt kinda bad because I feel that Loures' looks a 100x nicer[/QUOTE]
Really? I always thought Dev's looked way better.
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[highlight](User was permabanned for this post ("Spam" - NiandraLades))[/highlight]
Wrong tab m8
-snip-
[QUOTE=circuitbawx;46044712]Recreating [URL="https://scriptfodder.com/scripts/view/192"]https://scriptfodder.com/scripts/view/192[/URL] tomorrow[/QUOTE]
Status report, this is going pretty well
Expect release in a few days to a week
I literally have a whitelist of 2157 source, gmod, lua and other popular gamemode/addon concommands and convars that players might be likely to bind
[QUOTE=RonanZer0;46062156]Payday 2 HUD recreation? Not the TTT version. The one that works for sandbox.
Pweez? :3[/QUOTE]
This isn't a request thread.
Here's a shitty first version,
[URL="https://github.com/circuitbawx/atac"]https://github.com/circuitbawx/atac[/URL]
Fair warning, it's shitty, but it works for binds and checks for unwhitelisted DLL files, which is really simple
Looking into adding more addons and shit to the whitelist, as well as Slog
[editline]24th September 2014[/editline]
Forgot to mention, by default if an unknown bind is run, the player who ran it won't get perma'd, but rather kicked and the bind run will get logged serverside
Might add in a gui interface in lua to track the binder's bindings
[QUOTE=RonanZer0;46062156]-snip-[/QUOTE]
even when you snipped your post, you should read the thread complete, since exho didn't updated the startpost a lot.
[QUOTE=gonzalolog;45872079]Ok, I don't 100% agree with the purpose of this thread, but okay, i'll contribute with something
[t]http://i.imgur.com/qA1uKb8.jpg[/t]
I'm not 100% what's the state of this since i disabled this ago 4 months and i've uploaded it 8 months ago (There was some gmod updates)
But i've disabled this because people wanted this for TTT and everyone hadn't idea about how to implement it on their gamemodes
Anyway, there's enough info and i hope someone get fun with this
[URL="https://www.dropbox.com/s/um14hwin6gyh233/Payday%20Deployment.7z?dl=0"]Payday 2 HUD Deployment[/URL]
Oh! And enjoy the circular progress API![/QUOTE]
edit://
also Requesting is allowed by Exho.
[QUOTE=Exho;45865945]So I guess people can request stuff here and then others can recreate them, it doesnt really matter if someone else already did it. [/QUOTE]
Rewrote my c&p repo.
Leaving it there for anyone who wants to build off of it.
[url]https://github.com/NekuMitsurugi/Spectator-Deathmatch/blob/master/lua/sh_specdm.lua[/url]
[QUOTE=code_gs;46062353]This isn't a request thread.[/QUOTE]
OP says you can if you want.
Requesting is cool as long as this doesnt become a 90% request and 10% content.
Going to attempt to recreate [url=https://scriptfodder.com/scripts/view/1]E2 Tracker[/url].
I won't add the E2 folder download part though. Just the finding of E2's and the loading it into editor.
[QUOTE=Leystryku;46045079]No it's not.
If that was the point of code then nearly every company which involves coding would be rich from all the lawsuits.
You won't ever be able to create something unique, because when you c&p something as a "base" it doesn't teach you how to make a "base".
Even just c&ping the "base" of another project is skidding.
The only place where I'd see it as "ok" would be when someone has a open-source project, and someone else makes a similar one and starts it off by pasting, but even then->why paste?[/QUOTE]
no? If there is functional code that works, and that I understand it, then I use it. It's simple as that. you're assuming by "c&p" I mean "just shove that shit into the code and hope it works."
i meant understanding how it works and using the coding.
Ill start duplicating this one [url]http://coderhire.com/scripts/view/1304[/url]
its seems pretty popular for a simple script.
Edit:
Nevermind, someone already did it.
[QUOTE=Shockem;46069271]Ill start duplicating this one [url]http://coderhire.com/scripts/view/1304[/url]
its seems pretty popular for a simple script.
Edit:
Nevermind, someone already did it.[/QUOTE]
I've been stuck on this one for quite a while. Apparently, Exsto an Evolve don't have simple functions to retrieve user ban information.
[QUOTE=code_gs;46070885]I've been stuck on this one for quite a while. Apparently, Exsto an Evolve don't have simple functions to retrieve user ban information.[/QUOTE]Well this is how it should work using evolve functions, assuming you want to do it on the CheckPassword hook
[lua]
local uniqueid = evolve:UniqueIDByProperty("SteamID", util.SteamIDFrom64(steamid64))
if uniqueid then
local ban_end = evolve:GetProperty(uniqueid, "BanEnd")
if ban_end then
local reason = evolve:GetProperty(uniqueid, "BanReason")
local admin_uniqueid = evolve:GetProperty(uniqueid, "BanAdmin")
local admin_nick = evolve:GetProperty(admin_uniqueid, "Nick")
-- return your formatted ban reason
end
end
[/lua]
No way to get the Time of ban though, so maybe you should override evolve:Ban and simply do that
[lua]
evolve:SetProperty("BanTime", os.time())
evolve:CommitProperties()
[/lua]
I really don't like the way evolve handles properties, it constantly saves everything on a .txt file containing a huge encoded table (and it used glon before so it was damn slow). It really needs to be converted to SQLite or MySQL.
After seeing this quality script I just had to act.
[url]https://scriptfodder.com/scripts/view/232[/url]
Introducing Super delux pro darkrp HUD:
a super pro cool darkrp hud inspired by a not so super nor pro delux darkrp hud
Screenshot:
[url]http://i.gyazo.com/70f46590334ae1c213d244f08f54944f.png[/url]
Download:
[url]http://git.superiorservers.co/astonedpenguin/super-delux-pro-darkrp-hud/repository/archive.zip[/url]
[QUOTE=StonedPenguin;46079807]After seeing this quality script I just had to act.
[url]https://scriptfodder.com/scripts/view/232[/url]
Introducing Super delux pro darkrp HUD:
a super pro cool darkrp hud inspired by a not so super nor pro delux darkrp hud
Thank you so much, that guy is an idiot.
Screenshot:
[url]http://i.gyazo.com/70f46590334ae1c213d244f08f54944f.png[/url]
Download:
[url]http://git.superiorservers.co/astonedpenguin/super-delux-pro-darkrp-hud/repository/archive.zip[/url][/QUOTE]
[QUOTE=StonedPenguin;46079807]After seeing this quality script I just had to act.
[url]https://scriptfodder.com/scripts/view/232[/url]
Introducing Super delux pro darkrp HUD:
a super pro cool darkrp hud inspired by a not so super nor pro delux darkrp hud
Screenshot:
[url]http://i.gyazo.com/70f46590334ae1c213d244f08f54944f.png[/url]
Download:
[url]http://git.superiorservers.co/astonedpenguin/super-delux-pro-darkrp-hud/repository/archive.zip[/url][/QUOTE]
beat me to it -_- fark u.
[QUOTE=StonedPenguin;46079807]After seeing this quality script I just had to act.
[url]https://scriptfodder.com/scripts/view/232[/url]
Introducing Super delux pro darkrp HUD:
a super pro cool darkrp hud inspired by a not so super nor pro delux darkrp hud
Screenshot:
[url]http://i.gyazo.com/70f46590334ae1c213d244f08f54944f.png[/url]
Download:
[url]http://git.superiorservers.co/astonedpenguin/super-delux-pro-darkrp-hud/repository/archive.zip[/url][/QUOTE]
That design is so unappealing, but you did a nice job
Why would he even bother to make this DMCA protected? It's not like anyone is going to attempt to steal or buy this very un-appealing HUD. (Unless they are plain stupid)
[QUOTE=helplesskitty;46080092]beat me to it -_- fark u.[/QUOTE]
Its okay. You can swear on the internet
[img]http://i.imgur.com/yN6rQxC.png[/img]
You heard it here first, folks :v:
Doing this now, should be finished soon.
[url]https://scriptfodder.com/scripts/view/138[/url] - Screencap
[QUOTE=Author.;46082080]Doing this now, should be finished soon.
[url]https://scriptfodder.com/scripts/view/138[/url] - Screencap[/QUOTE]
So many of those exist; here's part of my earliest one which still works... When I register my networking receivers, it sets itself up to receive data... _lp is localplayer, _p is player, etc... The HTML is how to display the image, super simple. Since you're releasing for free, if you need some help, feel free to scavenge.
CLIENT:
[code]//
// - Josh 'Acecool' Moser
//
function render.CaptureScreenshot( _x, _y, _w, _h, _quality )
local _screendata = {
format = "jpeg";
h = _h || ScrH( );
quality = _quality || 75;
w = _w || ScrW( );
x = _x || 0;
y = _y || 0;
};
local _rawdata = render.Capture( _screendata );
local _encoded = util.Base64Encode( _rawdata );
return _encoded;
end
//
// - Josh 'Acecool' Moser
//
networking:AddReceiver( "AntiCheat:DisplayScreenShot", function( _lp, _p, _size, _screenshot, _key, _filename )
local _frame = vgui.Create( "DFrame" );
local _img = util.Base64Decode( _screenshot )
local tall = _size.h//ScrH( )/2*1.5
local wide = _size.w//ScrW( )/2*1.5
local _size, _sizeUnit = math.ConvertSize( string.len( _img ), SIZE_KB );
_frame:SetTitle( language.GetPhrase( "screenshot", _lp:GetLanguage( ) ) .. " # " .. _key .. " - " .. language.GetPhrase( "file_size", _lp:GetLanguage( ) ) .. ": " .. math.Round( _size, 2 ) .. _sizeUnit .. " - " .. toprint( _p ) .. " - " .. language.GetPhrase( "file_name", _lp:GetLanguage( ) ) .. ": " .. _filename .. ".jpg" );
_frame:SetSize( ScrW( ) - 100, ScrH( ) - 25 );
_frame:Center( );
_frame:SetSizable( true );
_frame:MakePopup( );
local _html = vgui.Create( "HTML", _frame )
_html:SetPos( 0, 25 )
local _h = tall - 100
local _html_code = "<!DOCTYPE html><html><body><center><img src=\"data:image/jpg;base64," .. _screenshot .. "\" height=\"" .. ScrH( ) - 100 .. "\"\"><br><font color=\"#DDDDDD\">" .. language.GetPhrase( "screenshot", _lp:GetLanguage( ) ) .. " # " .. _key .. " - " .. language.GetPhrase( "file_size", _lp:GetLanguage( ) ) .. ": " .. math.Round( _size, 2 ) .. _sizeUnit .. " - " .. toprint( _p ) .. " - " .. language.GetPhrase( "file_name", _lp:GetLanguage( ) ) .. ": " .. _filename .. ".jpg" .. "</font></center></body></html>"
_html:SetHTML( _html_code )
_html:SizeToContents( );
_html:SetSize( _frame:GetSize( ) )
// Save files on the local machine, in case they need to be referenced like this...
local _safeSteam = string.safe( _p:SteamID( ) );
local _safeNick = string.safe( _p:Nick( ) );
local _screenshotsFolder = "anti_cheat/screenshots/";
local _folder = _screenshotsFolder .. _safeSteam .. "/";
// Save Screenshot
fileio:Write( _folder, _filename, _img );
// Update Data
fileio:Write( _screenshotsFolder, _safeSteam .. "_" .. _safeNick, "" );
end );[/code]
SERVER:
[code]//
// - Josh 'Acecool' Moser
//
networking:AddReceiver( "AntiCheat:ReceiveScreenShot", function( _p, _requestedBy, _size, _screenshot )
local _log = language.GetPhrase( "x_requested_screenshot_from_x_on_x", _p:GetLanguage( ), toprint( _requestedBy ), toprint( _p ), time:Now( ) );
-- Log( _requestedBy, language.GetPhrase( "captured_screenshot_from", _p:GetLanguage( ) ) .. ": " .. tostring( _p ) .. " - " .. language.GetPhrase( "file_saved", _p:GetLanguage( ) ) .. "." );
Log( _requestedBy, _log );
_requestedBy:Notify( language.GetPhrase( "screenshot_received_by_server", _p:GetLanguage( ) ) .. "!" );
local _safeSteam = string.safe( _p:SteamID( ) );
local _safeNick = string.safe( _p:Nick( ) );
local _screenshotsFolder = "anti_cheat/screenshots/";
local _folder = _screenshotsFolder .. _safeSteam .. "/";
local _data = fileio:Read( _screenshotsFolder, _safeSteam ); // || { };
// Init data.
if ( _data != "" ) then
_data = table.fromstring( _data );
-- _data.screenshot_key = _data.screenshot_key || 1;
else
_data = {
nicknames = { _p:Nick( ) };
uid = _p:UniqueID( );
steam = _p:SteamID( );
steam64 = _p:SteamID64( );
screenshot_key = 1;
screenshot_log = { };
};
end
// Save Screenshot
local _name = "screenshot_" .. _data.screenshot_key .. "_" .. _safeNick .. "_" .. _safeSteam .. "__" .. string.safe( time:Now( ) );
fileio:Write( _folder, _name, util.Base64Decode( _screenshot ) );
// Update Data
_data.screenshot_log[ _data.screenshot_key ] = _log; //"Admin: " .. toprint( _requestedBy ) .. " requested screenshot on " .. time:Now( );
_data.screenshot_key = _data.screenshot_key + 1;
if ( !table.HasValue( _data.nicknames, _p:Nick( ) ) ) then table.insert( _data.nicknames, _p:Nick( ) ); end
// Just to log aliases
fileio:Write( _screenshotsFolder, _safeSteam, table.tostring( _data ) );
fileio:Write( _screenshotsFolder, _safeSteam .. "_" .. _safeNick, "" );
// Show it to the requesting admin
networking:SendToClient( "AntiCheat:DisplayScreenShot", _requestedBy, _p, _size, _screenshot, _data.screenshot_key - 1, _name );
end );[/code]
[QUOTE=StonedPenguin;46079807]After seeing this quality script I just had to act.
[url]https://scriptfodder.com/scripts/view/232[/url]
Introducing Super delux pro darkrp HUD:
a super pro cool darkrp hud inspired by a not so super nor pro delux darkrp hud
Screenshot:
[url]http://i.gyazo.com/70f46590334ae1c213d244f08f54944f.png[/url]
Download:
[url]http://git.superiorservers.co/astonedpenguin/super-delux-pro-darkrp-hud/repository/archive.zip[/url][/QUOTE]
The best part is, your version is actually [i]better[/i] and the salary is readable.
[editline]Edited:[/editline]
I'm not saying it's good. I'm just saying it's funny that the free version > the paid one.
[QUOTE=RonanZer0;46082318]The best part is, your version is actually [i]better[/i] and the salary is readable.
[editline]Edited:[/editline]
I'm not saying it's good. I'm just saying it's funny that the free version > the paid one.[/QUOTE]
Apparently boxes sizing to the text inside them is a feature.
[QUOTE]This addon is a compact, unique, and stylish DarkRP Hud for 2.5. It has a very nice look to it and pretty cool features like the boxes fitting to the text inside of them![/QUOTE]
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