August 2015 Garry's Mod Gamemode Competition, Hosted by Mod Mountain
380 replies, posted
OP has been updated with more people who have entered the contest, along with the winning themes.
There is approximately 7 days left in the gamemode phase and I'm excited to see some screenshots and progress updates. I'll be giving out a few keys during the next 7 days, so make sure to post progress in this thread to try and win some (:
Um not to be that guy, but summer homework has finally caught up with me, and the lack of progress so far is causing me to resign. I'm just way too busy, sorry!
Yeah, I got to dropout too. Really sorry man.
[QUOTE=Valkyrie121;48397971]Yeah, I got to dropout too. Really sorry man.[/QUOTE]
[QUOTE=crazyscouter;48397893]Um not to be that guy, but summer homework has finally caught up with me, and the lack of progress so far is causing me to resign. I'm just way too busy, sorry![/QUOTE]
Not a problem, I expected up to half of the participants to drop out. Hopefully you guys can take part in the winter competition!
Hey guys, here's my team's progress now that we're nearing the mid point;
[video=youtube;tqFH85TfNp8]http://www.youtube.com/watch?v=tqFH85TfNp8[/video]
The overall idea is (as the title says) a kind of dungeon crawler gamemode with one team of heroes and another of monsters (similar to zombie survival but in a medieval/fantasy setting). The heroes have to make their way through the level capturing points on the map which will drop new loot for them. The monsters have to stop the players from taking the final point, and while they don't get any loot they have several classes to choose from with different abilities. Heroes can't respawn if they die, so the game will be over if all heroes are dead or the final point has been captured
So far we've been working on the base systems, so there isn't much actual gameplay/polish yet.
What we have:
- Checkpoint system
- Buff/debuff system (shown on the left with those silk icons)
- Two basic hero spells (fireball damage spell and torch totem/buff spell)
- Atmospheric effects (fog, rain, etc; the heroes shouldn't be able to see much of the monster infested land until they clear control points)
Our idea is pretty ambitious so we'll see how playable it is by the end
Would love to see any screenshots or videos from the other teams
I'm gonna have to drop out. Something just came up and I'm not gonna be able to finish in time.
I've been slowly working on a fast paced Medieval Hostage Rescue style gamemode called Damsels in Distress.
The idea is that you have two teams:
- The knights of the Red Order.
- The knights of the Blue Order.
They have both stolen each others princess's and have to simultaneously attack and defend.
You win by saving your princess or killing the enemy team.
I plan to have the following features:
- A round system, xp/money system and support for multiple maps.
- A market to buy/upgrade your gear.
- A stats system to upgrade your character.
- Lots of stupid/badass looking swords and armor.
I've currently been working on carrying the princess when you get to her (Somewhat like in CSGO).
It looks pretty derpy but works for it's purpose. (Ignore the hud, I've been messing around with ideas.)
[IMG]http://i.imgur.com/izEp785.jpg[/IMG]
[IMG]http://i.imgur.com/6szO4VK.jpg[/IMG]
[IMG]http://i.imgur.com/VTm73zF.jpg[/IMG]
I hate to say it but I'm also going to be dropping out.
I've been lacking the motivation to do anything productive lately so I definitely don't see myself finishing anything in time.
Good luck to everyone else still competing and I'm looking forward to the results.
Please keep sending photos of your guys current gamemode progress. I get so excited seeing all this content :D
[QUOTE=mindfulhacker;48363801]Lets do this...
[IMG]http://puu.sh/jnWr8/11e78112fd.jpg[/IMG][/QUOTE]
I love the idea of that. Keep up the great work!
I'm making a gamemode called SkyView, with the theme Above the Clouds.
The gamemode is about shooting props at people with left click, and right click with shield. Everything is configurable - for example, props will reflect when hit by a surface, the amount from which it reflects is configurable.
Right click will do the opposite. It will put a shield infront of you to deflect all attacks. Double jump is also enabled. By default you will have a view above you, where the prop will shoot out from where you are facing, and you can change it to first person, where you'll shoot props where you are looking. It's supposted to, and hopefully will be, a fast-paced gamemode.
The code is at [url]http://github.com/tyguy550/SkyView[/url]
I'll post some screenshots in a bit
[QUOTE=tyguy;48402309]I'm making a gamemode called SkyView, with the theme Above the Clouds.
The gamemode is about shooting props at people with left click, and right click with shield. Everything is configurable - for example, props will reflect when hit by a surface, the amount from which it reflects is configurable.
Right click will do the opposite. It will put a shield infront of you to deflect all attacks. Double jump is also enabled. By default you will have a view above you, where the prop will shoot out from where you are facing, and you can change it to first person, where you'll shoot props where you are looking. It's supposted to, and hopefully will be, a fast-paced gamemode.
The code is at [url]http://github.com/tyguy550/SkyView[/url]
I'll post some screenshots in a bit[/QUOTE]
[url]https://github.com/tyguy550/SkyView/blob/master/skyview/gamemode/init.lua#L169[/url]
Use KeyPress for most of that?
Leave as little as possible in think.
[QUOTE=PigeonPatrol;48404691][URL]https://github.com/tyguy550/SkyView/blob/master/skyview/gamemode/init.lua#L169[/URL]
Use KeyPress for most of that?
Leave as little as possible in think.[/QUOTE]
If you're doing anything with player movement you need to use move/command hooks instead so it's predicted. [URL="https://github.com/wiox/archive/blob/master/gmod-multi-jump-master/lua/autorun/multi_jump.lua"]Just look how Willox does it[/URL].
[QUOTE=PigeonPatrol;48404691][url]https://github.com/tyguy550/SkyView/blob/master/skyview/gamemode/init.lua#L169[/url]
Use KeyPress for most of that?
Leave as little as possible in think.[/QUOTE]
Can I still call KeyDown in KeyPress?
[QUOTE=MadParakeet;48405068]If you're doing anything with player movement you need to use move/command hooks instead so it's predicted. [URL="https://github.com/wiox/archive/blob/master/gmod-multi-jump-master/lua/autorun/multi_jump.lua"]Just look how Willox does it[/URL].[/QUOTE]
will do
Hey so I am going to have to drop out my hard drive took a shit and I lost all my progress and I don't have enough motivation to remake everything. Maybe I can make it into the next competition.
[QUOTE=kila58;48405448]Hey so I am going to have to drop out my hard drive took a shit and I lost all my progress and I don't have enough motivation to remake everything. Maybe I can make it into the next competition.[/QUOTE]
Try running software such as [URL="https://www.piriform.com/recuva"]Recuva[/URL] on the drive, it may help you out.
[QUOTE=tyguy;48402309]-snip-[/QUOTE]
[QUOTE=Manifest;48400154]-snip-[/QUOTE]
[QUOTE=mcormack1994;48399177]-snip-[/QUOTE]
All of 3 of you look and sound like you're making good progress. Really looking forward to testing out your gamemodes :(
[QUOTE=cpone;48399827]I'm gonna have to drop out. Something just came up and I'm not gonna be able to finish in time.[/QUOTE]
[QUOTE=Jeezy;48401237]I hate to say it but I'm also going to be dropping out.
I've been lacking the motivation to do anything productive lately so I definitely don't see myself finishing anything in time.
Good luck to everyone else still competing and I'm looking forward to the results.[/QUOTE]
I'm really sorry to hear that you guys are dropping out but hopefully you can take part in the next competition! I'll be announcing it like a month in advance and will be supplying a better environment for people to work in, so hopefully things will be better next time.
[QUOTE=kila58;48405448]Hey so I am going to have to drop out my hard drive took a shit and I lost all my progress and I don't have enough motivation to remake everything. Maybe I can make it into the next competition.[/QUOTE]
Git repository + place to host it :(((
[B]Edit:[/B] Just want to remind everyone that I've found a bunch of high quality assets and I'm keeping track of them at [url]https://github.com/ModMountain/august-2015-contest/blob/master/README.md[/url]
Trip to Africa conflicted with contest, so I'm out
don't be too discouraged by the low turnout
this so far appears to be the best ran gamemode contest in years
keep running these at a regular interval and interest will grow
For the people who say they will be too busy or something why don't you just stay in the competition and if you have time to do some work then do it, It wont matter that much if you don't complete it because someone else could always go on and continue your work or maybe you could at a later date
[QUOTE=Lost Alien;48407005]Trip to Africa conflicted with contest, so I'm out[/QUOTE]
Totally valid excuse, Africa has cool shit.
[QUOTE=bitches;48407008]don't be too discouraged by the low turnout
this so far appears to be the best ran gamemode contest in years
keep running these at a regular interval and interest will grow[/QUOTE]
I anticipated up to 50% of the entrants dropping out / not finishing a gamemode, so I'm not discouraged at all. If good stuff comes out of this one it will be easier to get bigger prizes for the next one, which should bring in more people (:
[QUOTE=BigBadWilly;48408862]For the people who say they will be too busy or something why don't you just stay in the competition and if you have time to do some work then do it, It wont matter that much if you don't complete it because someone else could always go on and continue your work or maybe you could at a later date[/QUOTE]
That's basically what I'm doing :v: If I get around to it, I get around to it. If I don't, it doesn't really hurt anyone now, does it?
I'm out.
[QUOTE=bobbleheadbob;48409891]I'm out.[/QUOTE]
Sorry to see you drop out :( Hopefully you can stick around for the Winter compo
[B]~~~[/B]
If anyone has their gamemode in a state where they'd like it to be tested / publicly available, please post in this thread. I'm currently pacing myself with the Mod Mountain recode so I can make sure things are done right but I can rush through it if need be. Just let me know!
It is with great shame that I announce that I might actually have an idea.
After abandoning TEAM JOHN LUA, dropping out, and doing fuck all for a week.
It has nothing to do with any of the themes but I can probably find a way to shoehorn one in.
[QUOTE=SirSavary;48409294]Africa has cool shit.[/QUOTE]
I find that African shits are quite warm actually.
Soz guyz.
We'll have to withdraw as well. @mcormack1994's pc is so slow it won't compile the first draft of the map before the competition is over.
/shitpost
If you want to send me the vmf & w/e and lots of instructions I could give it a go?
[QUOTE=zerf;48424885]If you want to send me the vmf & w/e and lots of instructions I could give it a go?[/QUOTE]
Thanks man, i'm going to assume he was joking though; my pc is ace. (Her name is Lydia)
Also we will have more content to show later tonight :magic101:
Hint: His pc really is shit, but it's ok, cause @robowurmz and i are amaze :joy:
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