• August 2015 Garry's Mod Gamemode Competition, Hosted by Mod Mountain
    380 replies, posted
[QUOTE=Nak;48461411]Damn .. even tho I ran out of coffee: - Fixed sounds - You can now shoot (Kinda aimbottish) - Base-shields protect you - Missiles will put an end to your base - You got health and 8 seconds spawntime - The game will start when the playercount reaches 3+ - Frags/Deaths fixed Todo: - Keep players inside the map - Upload[/QUOTE] It's worth mentioning that you can't add any more code once the gamemode phase is over. This doesn't mean you can't write some sample DLC (provided you don't ship it with the core gamemode and it doesn't get uploaded to MM) or documentation on how to modify things.
[QUOTE=SirSavary;48461601]It's worth mentioning that you can't add any more code once the gamemode phase is over. This doesn't mean you can't write some sample DLC (provided you don't ship it with the core gamemode and it doesn't get uploaded to MM) or documentation on how to modify things.[/QUOTE] Kinda figured that out. I couldn't test the gamemode 100% .. so it might fail. However I'll give it a shoot: [url]http://github.com/Nak2/aboveskies/[/url]
Savary will you be hosting the submitted gamemodes on a server rotation for play testing?
[QUOTE=mcormack1994;48461821]Savary will you be hosting the submitted gamemodes on a server rotation for play testing?[/QUOTE] I'm pretty sure he said he'll be hosting them all. That being said I'll probably host anything decent aswell.
Just tested it. No major game-breaking bugs so far .. however I could only test it with bots and only in singleplayer. Kinda feeling like I bought a lotto-ticket as I'm sure something will go wrong. Added (½ hour ago): + You'll regenerate health at your base. Fixed (½ hour ago) - Nasty bug that caused the game to spam ships. Bugs (So far): - Silos won't revert back to its neutral state when being captured. (Still capture-able tho) - Silos are a bit unbalanced. The game might end within 10-15 mins. I will continue updating the gamemode on another branch and post on WAYWO tommor- .. ehh later today.
-snipped due to being down on myself for no reason-
[QUOTE=mcormack1994;48461821]Savary will you be hosting the submitted gamemodes on a server rotation for play testing?[/QUOTE] I will be hosting a server for every gamemode (: [QUOTE=Nak;48461937]Just tested it. No major game-breaking bugs so far .. however I could only test it with bots and only in singleplayer. Kinda feeling like I bought a lotto-ticket as I'm sure something will go wrong. Added (½ hour ago): + You'll regenerate health at your base. Fixed (½ hour ago) - Nasty bug that caused the game to spam ships. Bugs (So far): - Silos won't revert back to its neutral state when being captured. (Still capture-able tho) - Silos are a bit unbalanced. The game might end within 10-15 mins. I will continue updating the gamemode on another branch and post on WAYWO tommor- .. ehh later today.[/QUOTE] Sounds and looks pretty slick, can't wait to try it out! [QUOTE=CGHippo;48462032]Yeah I shouldn't bother trying. Totally going to lose this haha.[/QUOTE] Everyone who submits a gamemode gets a prize, so it doesn't hurt to give it a shot!
[QUOTE=SirSavary;48462160]I will be hosting a server for every gamemode (: Sounds and looks pretty slick, can't wait to try it out! Everyone who submits a gamemode gets a prize, so it doesn't hurt to give it a shot![/QUOTE] Is it okay if I used mediafire? I'm having issues with github.
[QUOTE=SirSavary;48462160]Everyone who submits a gamemode gets a prize, so it doesn't hurt to give it a shot![/QUOTE] Dang, I shouldn't have given up on [URL="https://github.com/aStonedPenguin/Big-Server-Man-Propkill---In-Space"]big server man propkill in space[/URL].
-snip drugs-
[QUOTE=CGHippo;48462182]Is it okay if I used mediafire? I'm having issues with github.[/QUOTE] Yes you can use MediaFire. Just keep in mind that if someone accuses you of cheating, you're going to have a hard time proving that all of the code was created during the contest. [QUOTE=StonedPenguin;48462242]Dang, I shouldn't have given up on [URL="https://github.com/aStonedPenguin/Big-Server-Man-Propkill---In-Space"]big server man propkill in space[/URL].[/QUOTE] :( [B]~~~~~~~~~~~~~[/B] The gamemode phase has officially ended! Everyone who has created a gamemode and would like to submit it, please do so within the next 24 hours. Post a link to your repository here and I will then toss it onto the official contest site.
[QUOTE=SirSavary;48462346]The gamemode phase has officially ended! Everyone who has created a gamemode and would like to submit it, please do so within the next 24 hours. Post a link to your repository here and I will then toss it onto the official contest site.[/QUOTE] [video=youtube;_3LBkAkc3X4]http://www.youtube.com/watch?v=_3LBkAkc3X4[/video] [video=youtube;EEG44HVHquI]http://www.youtube.com/watch?v=EEG44HVHquI[/video] Here's the workshop link; [url]http://steamcommunity.com/sharedfiles/filedetails/?id=500037814[/url] And a link to the GitHub repo; [url]https://github.com/johnjoemcbob/dungeoncrawler[/url]
[URL="http://www.mediafire.com/download/zgw725vc6gn5qhs/jijo%282%29.rar"]Gamemode[/URL] Here is my gamemode Its about the Jijos fighting humans. 80% of this is my work, I say that because I used models / sweps that weren't mine. I hope thats allowed. I gave them credit in my work. I feel that this is a project that helped me out beyond belief. It taught me so much GLua. Therefore I thank SirSavery for hosting this. I know its not much, but for a beginner such as me its worth every line of code. Everyone thats struggling learning something or everyone thats going through rough times in their life will get out of it. Trust me. I used to think I'd never get even this good, but I did. Sure I've been busy making music but I'm still trying in my GLua skills aswell. Thank you SirSavery, and thank you to the FP community. PS. Delete the .git file. That was when I tried to upload it to GitHub. I also used the experimental hud -.-. Make sure you disable that and use the one above it with the healthbar etc. Sorry about that.
[url]https://github.com/Dylsic/Quad[/url] in a rush will post later!
[url]http://github.com/tyguy550/SkyView[/url] is my gamemode. I wish I was able to put more time into it but I had a lot of things to take care of.
Unfortunately I slept in far too late today even though I went to bed early and failed to announce the beginning of the DLC phase D: I'll be extending it by 48 hours to make up for anyone who wasn't sure whether or not it started. In addition, there have been 5 gamemode entries. However, everyone but mcormack1994 failed to specify the map that their gamemode requires. Please get me this information ASAP so I can have the test servers up. Here are the 5 entries: - Skyview, by tyguy ([url]http://github.com/tyguy550/SkyView[/url]) - Quad, by E.N.I.G.M.A. ([url]https://github.com/Dylsic/Quad[/url]) - Jijo, by cghippo ([url]http://www.mediafire.com/download/zgw725vc6gn5qhs/jijo%282%29.rar[/url]) - Dungeon Crawler, by team mcormack1994 ([url]https://github.com/johnjoemcbob/dungeoncrawler[/url]) - Above Skies, by Nak ([url]http://github.com/Nak2/aboveskies/[/url])
[QUOTE=SirSavary;48476226]However, everyone but mcormack1994 failed to specify the map that their gamemode requires. Please get me this information ASAP so I can have the test servers up. - Dungeon Crawler, by team mcormack1994 ([url]https://github.com/johnjoemcbob/dungeoncrawler[/url]) - Above Skies, by Nak ([url]http://github.com/Nak2/aboveskies/[/url])[/QUOTE] Look in the README.md of those two :P
[QUOTE=Nak;48477288]Look in the README.md of those two :P[/QUOTE] Whoops, I'm a moron. I didn't see that bit in your README.
[QUOTE=SirSavary;48477616]Whoops, I'm a moron. I didn't see that bit in your README.[/QUOTE] Just a heads up .. it won't start until there are 4+ players.
cghippo sent me a message telling me that his gamemode requires slender_forest. I will be putting the 3 gamemodes I have maps for online tomorrow. I will put the other 2 up once I know what maps they require.
Also could you confirm the length of the dlc phase? I can't seem to find out if it lasts 2 weeks or 4
[QUOTE=mcormack1994;48485220]Also could you confirm the length of the dlc phase? I can't seem to find out if it lasts 2 weeks or 4[/QUOTE] September 2nd, 12PM EST.
Seeing as OP still hasn't put servers up for public use :rolleyes:, I thought I'd go ahead and put one up for team MCormack1994. It has 32 slots, for maximum massacre of heroes, so please do join and have a good time. :trumpet: IP: 185.38.148.65:27235 [B]Update:[/B] We've spammed our old communities with a plea to join for a playtest at 7pm GMT, and you all are of course welcome to join us, however you should probably expect at least a certain amount of bugs and shitposting. We've taught them well. :joy: [U] 7pm GMT is 2pm EST for you weirdos across the pond.[/U]
[QUOTE=NicDasomeone;48493570]Seeing as OP still hasn't put servers up for public use :rolleyes:, I thought I'd go ahead and put one up for team MCormack1994. It has 32 slots, for maximum massacre of heroes, so please do join and have a good time. :trumpet: IP: 185.38.148.65:27235 [B]Update:[/B] We've spammed our old communities with a plea to join for a playtest at 7pm GMT, and you all are of course welcome to join us, however you should probably expect at least a certain amount of bugs and shitposting. We've taught them well. :joy: [U] 7pm GMT is 2pm EST for you weirdos across the pond.[/U][/QUOTE] 11 AM for those on the west west coast
[QUOTE=Keosan;48495119]11 AM for those on the west west coast[/QUOTE] gosh why don't you just use superior British time?
[QUOTE=NicDasomeone;48495456]gosh why don't you just use superior British time?[/QUOTE] American time will always be the best.
Alright kiddies, all 3 gamemodes that I have maps for are up. Simply pop open the legacy browser and search for games at "mmgcc.modmountain.com" to find them. If someone wants to make those fancy application URLs that open Garry's Mod, I'll add them to the OP. Apologies for the lateness on this, I grossly underestimated the amount of time it would take me to sort out GMod on Linux. Next compo will have this process automated.
[URL="steam://connect/mmgcc.modmountain.com:27015"]Play Dungeon Crawler[/URL] [URL="steam://connect/mmgcc.modmountain.com:27016"]Play Above Skies[/URL] [URL="steam://connect/mmgcc.modmountain.com:27017"]Play Ragdoll Kombat[/URL] [URL="steam://connect/mmgcc.modmountain.com:27018"]Play Jijo[/URL]
The map for Dungeon Crawler isn't configured to download
[QUOTE=MuteTM;48496328]The map for Dungeon Crawler isn't configured to download[/QUOTE] Neither is the map for Jijo and Ragdoll Kombat is running an older version of Gmod.
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