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Lol- from the contradicting thread: [QUOTE=garry;39919712]Where possible always use a networked variable, as in [url]http://wiki.garrysmod.com/page/Networking_Entities[/url] Even if it means making a special entity to hold the new variables. You should only be using the net library to send messages - not to keep variables in sync.[/QUOTE]
[QUOTE=YourStalker;48837896][url=https://facepunch.com/showthread.php?t=1253834]That entire thread[/url] contradicts everything people have said about net messaging so far lol.[/QUOTE] NWVars used to be terrible. Having too many of them would crash the game. That and they were horribly unoptimised. That all changed, though. They have improved a lot over the years. The points about net.WriteTable still hold, though.
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