• GMod - What are you working on? October 2015 (#50)
    345 replies, posted
[QUOTE=gonzalolog;49002979][vid]https://dl.dropboxusercontent.com/s/6qartuz7k2a8hba/2015-10-28_18-27-00.mp4[/vid] Right answer it's NOT send to client (AKA Trivia crack) Answers are shuffled so players don't memorize the questions, also, should i show the right answer?[/QUOTE] The button swish sound sounds really horrible in my opinion.
[vid]https://dl.dropboxusercontent.com/s/8s3t5my0h54id1e/2015-10-28_19-42-14.mp4[/vid] I'm not sure if this works better
[QUOTE=gonzalolog;49003622][vid]https://dl.dropboxusercontent.com/s/8s3t5my0h54id1e/2015-10-28_19-42-14.mp4[/vid] I'm not sure if this works better[/QUOTE] i like the animations
It should be faster.
[t]https://dl.dropboxusercontent.com/u/17839069/C_388.jpg[/t] IDK how to add shadows to a ClientsideModel ... :hairpull: [code] /*-- INIT --*/ self:DrawShadow( true ) self:MarkShadowAsDirty( true ); /*-- Render Sequence --*/ render.SetShadowDistance( 70 ) render.SetShadowColor( 0, 0, 0 ) render.SetShadowDirection( Vector( 0, 0, -1 ) ) self:DrawModel( ) self:CreateShadow( ) [/code] [B]EDIT:[/B] Yet.
I've made a lot of progress on my HoloBuilder, and fixed a lot of bugs. I've added exporting to expression 2 (currently only to HoloCore, a library that me and my friends created for our mech models), importing from pastebin, and a proper save format with future changes in mind. So what would be the best way to test out the functionality? Making a dragon, of course. [video=youtube;FTNuuCBMeqI]https://www.youtube.com/watch?v=FTNuuCBMeqI&feature=youtu.be[/video]
[QUOTE=Metamist;49007515]I've made a lot of progress on my HoloBuilder, and fixed a lot of bugs. I've added exporting to expression 2 (currently only to HoloCore, a library that me and my friends created for our mech models), importing from pastebin, and a proper save format with future changes in mind. So what would be the best way to test out the functionality? Making a dragon, of course. [video=youtube;FTNuuCBMeqI]https://www.youtube.com/watch?v=FTNuuCBMeqI&feature=youtu.be[/video][/QUOTE] It's ik rigged?!?!?!
[QUOTE=gonzalolog;49008431]It's ik rigged?!?!?![/QUOTE] That's the E2 doing that, nothing to do with my holobuilder. But yes, it uses IK for the legs. :P
So I finally figured out why my slot machines weren't selling. [I]they don't look like goddamn slot machines![/I] So, for the past couple of weeks, I decided to fix that: [IMG]http://images.akamai.steamusercontent.com/ugc/397800674098245366/8CDFC895B8FA05A204C893ACEDD9DBF25B752894/[/IMG] For some reason, all of the bottom buttons vanished during compilation, I'll have to figure that out. Thanks to my buddy LOT for making the basic shape, I just detailed it and textured it.
I highly recommend phong + rimlight
[QUOTE=LegoGuy;49009086]So I finally figured out why my slot machines weren't selling. [I]they don't look like goddamn slot machines![/I][/QUOTE] wtf, you stole my idea [img]http://i.imgur.com/aZdpyYq.png[/img] dick
[media]https://youtu.be/yyA6U0s3hl8[/media] just in time for halloween! should have done this earlier though networking is left, shouldn't be difficult [editline]:^)[/editline] [t]http://rp.braxnet.org/scr/1446153213139.png[/t] [t]http://rp.braxnet.org/scr/1446153233986.png[/t] yus yus, more powerful tools, and networking
[QUOTE=Giraffen93;49009918]amazing[/QUOTE] Goddamn it so much for my terrible MS Paint replica for gmod
[QUOTE=Giraffen93;49009918]-Amazeballs stuff as usual-[/QUOTE] I just had a bit of a stalk, and noticed Braxnet only has 70 members in it - quite unfortunate as the content you're posting is far beyond what the large majority of gmod's community is capable of doing.
[QUOTE=Giraffen93;49009918]swag stuff[/QUOTE] Just wondering, how are you drawing the circles? Are you doing them with surface.DrawTexturedRect? And if so, what kind of hook are you using so they don't all get split up if you move your mouse fast while drawing something?
[QUOTE=Minteh Fresh;49013470]I just had a bit of a stalk, and noticed Braxnet only has 70 members in it - quite unfortunate as the content you're posting is far beyond what the large majority of gmod's community is capable of doing.[/QUOTE] well the servers have 0-3 players on it regularly :v: [QUOTE=MPan1;49013509]Just wondering, how are you drawing the circles? Are you doing them with surface.DrawTexturedRect? And if so, what kind of hook are you using so they don't all get split up if you move your mouse fast while drawing something?[/QUOTE] textures yeah, in the panels paint hook
^ If you're using textures in the paint hook, then how do you fill the gaps when the paint hook isn't called and the mouse is moved faster than they can be created? I mean, say you held down the mouse and drew across the canvas really fast, this would probably result in the circles being separated due to the paint hook being called at a rate slower than the mouse's movement.
[QUOTE=MPan1;49017814]^ If you're using textures in the paint hook, then how do you fill the gaps when the paint hook isn't called and the mouse is moved faster than they can be created? I mean, say you held down the mouse and drew across the canvas really fast, this would probably result in the circles being separated due to the paint hook being called at a rate slower than the mouse's movement.[/QUOTE] yeah they're not making it interpolate is waaaay past my knowledge of logic
Wait for it (Volume alert) [video=youtube;WybiDQp4Jpc]https://www.youtube.com/watch?v=WybiDQp4Jpc[/video] GryMod halloween update + RIP the workshopper is not working anymore I've been also working on this : [video=youtube;9_lEQmv9-wg]http://www.youtube.com/watch?v=9_lEQmv9-wg[/video] It's the 4 harry potter houses (not in the same order on the ENT and on the HUD/GUI) (4 clientside props being scalled + 4 for the sand stack top) "stress" test using : math.Round(math.sin(CurTime())*150 + 150) [video=youtube;RR5VIDM-_vQ]https://www.youtube.com/watch?v=RR5VIDM-_vQ[/video]
[img]http://rp.braxnet.org/scr/1446252750053.png[/img] well, even when failing grade 1 math i managed to do it :trumpet:
[QUOTE=Giraffen93;49018139][img]http://rp.braxnet.org/scr/1446252750053.png[/img] well, even when failing grade 1 math i managed to do it :trumpet:[/QUOTE] is there anything that you [I]can't[/I] do (by way of lua)?
[QUOTE=Z0mb1n3;49018587]is there anything that you [I]can't[/I] do (by way of lua)?[/QUOTE] Lua is limitless!
[QUOTE=Giraffen93;49017865]making it interpolate is waaaay past my knowledge of logic[/QUOTE] My MS Paint replica [B]STILL HAS HOPE[/B]
[QUOTE=vrej;49018783]Lua is limitless![/QUOTE] Too bad we're on a x86 engine.
[QUOTE=ExtReMLapin;49020155]Too bad we're on a x86 engine.[/QUOTE] every game engine for PC has been on x86 since... 1988 when Windows NT came out
[QUOTE=MeepDarknessM;49020829]every game engine for PC has been on x86 since... 1988 when Windows NT came out[/QUOTE] we shouldn't be limited by the past we must look to the future, the x64 [editline]31st October 2015[/editline] which is now because x86 is very outdated
[QUOTE=LittleBabyman;49020833]we shouldn't be limited by the past we must look to the future, the x64[/QUOTE] 64bit is x86 (x86_64)
[QUOTE=MeepDarknessM;49020838]64bit is x86 (x86_64)[/QUOTE] [url]https://en.wikipedia.org/wiki/X86-64[/url] [B]x86-64 (also known as x64, x86_64 and AMD64) is the 64-bit version of the x86 instruction set[/B] [QUOTE=MeepDarknessM;49020829][B]every[/B] game engine for PC has been on x86[B] since... 1988 [/B]when Windows NT came out[/QUOTE] CryEngine 2? Crysis 1 ? 2007 ? Frostbite ? BF4 ? 2013 ? If they give a x86 and a x64 exec it's because there is a x64 build of the engine.
[QUOTE=ExtReMLapin;49020895][url]https://en.wikipedia.org/wiki/X86-64[/url] [B]x86-64 (also known as x64, x86_64 and AMD64) is the 64-bit version of the x86 instruction set[/B] CryEngine 2? Crysis 1 ? 2007 ? Frostbite ? BF4 ? 2013 ? If they give a x86 and a x64 exec it's because there is a x64 build of the engine.[/QUOTE] What you are calling x64 is an extension of x86, it just has more opcodes and different pointer sizes. [editline]a[/editline] If this wasn't the case then all your 32 bit applications would need to be emulated at some level, which is 100% not the case
Saw someone make a cool effect where stone debris flew everywhere, the screen shakes and theres blue lazers and shit. My attempt of re-creating it went awfully bad, [video=youtube;nQJ6uOy-7cU]http://www.youtube.com/watch?v=nQJ6uOy-7cU[/video]
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