• Taking legit requests
    117 replies, posted
[QUOTE=internet cable;30075514]what i would like is a script for ragdolls to me affected more by explosions and get blown away plz[/QUOTE] Do you mean for like player ragdolls once they die? Or just a ragdoll that you've spawned?
[QUOTE=Feihc;30092246]Do you mean for like player ragdolls once they die? Or just a ragdoll that you've spawned?[/QUOTE] people once they die get flung high into the air depending on blast size :)
[QUOTE=internet cable;30094116]people once they die get flung high into the air depending on blast size :)[/QUOTE] Not really possible, iirc. Ragdolls from players are clientside models and can't be easily referenced to be thrown around, at least to my knowledge.
[QUOTE=Feihc;30094183]Not really possible, iirc. Ragdolls from players are clientside models and can't be easily referenced to be thrown around, at least to my knowledge.[/QUOTE] damn. thanks anyway.
Thank you so much man!
Well if you're still taking requests, I have one I'd really like a script for an incendiary grenade Nothing terribly complicated, just a SWEP grenade that sets fire to everything within a radius once it explodes. I'll PM the model I've made for it and you'll see what I want it for It will need to work with the toybox too, so something like a single block of text Thanks in advance :buddy:
OK - I'm gonna say this ONCE (and add it to the OP) If you send me a PM with a request, it WILL be ignored. Put your request here, that's the point of the thread. It's not a notice of me taking your requests, its for you to request them HERE. Not to my inbox.
The reason behind me sending you the request via PM is because I don't want the code public, or the unique idea to be released to other servers.
[QUOTE=nate1111;30190678]The reason behind me sending you the request via PM is because I don't want the code public, or the unique idea to be released to other servers.[/QUOTE] When you are not paying someone or you are not making it yourself its stupidly unreasonable to expect the coder not to release it if they want to
He never said he wanted to release it, didn't realize he wasn't taking private request.
[QUOTE=nate1111;30191032]He never said he wanted to release it, didn't realize he wasn't taking private request.[/QUOTE] I'll take a private request. You just have to tell me on the post not to post the code publicly. I'll PM you a link or whatever.
[QUOTE=Feihc;30192665]I'll take a private request. You just have to tell me on the post not to post the code publicly. I'll PM you a link or whatever.[/QUOTE] I sent the message in a Private Message.. I don't want the idea to get out.. Thank you so much Feihc, Nate
I need a script for my server where if somebody types !build it will god them and strip them of any weapons except for the phys gun and the toolgun (and keeps them from getting any weapons via the spawn menu or any other means). When they type !build again it restores their weapons and ungods them. Thank you for reading my request :) I'd be happy to give you credit on my message of the day if you helped :)
[QUOTE=Feihc;30190508]OK - I'm gonna say this ONCE (and add it to the OP) If you send me a PM with a request, it WILL be ignored. Put your request here, that's the point of the thread. It's not a notice of me taking your requests, its for you to request them HERE. Not to my inbox.[/QUOTE] Well I PM'ed you the models because I don't want them public yet Does that count as a request by PM?
[QUOTE=one free man;30209790]Well I PM'ed you the models because I don't want them public yet Does that count as a request by PM?[/QUOTE] No, you did it correctly. You posted here first and sent me the content, that's fine. I just don't like seeing "Re: Your request thread" PM's all the damn time. @nate1111 - if you're looking for a private script then look for help elsewhere. Not trying to be a douche but I help for public use and if I code something and I think it's worth it, I will release it. I'll give credit for the idea, but its still my work.
[QUOTE=Feihc;30210154]No, you did it correctly. You posted here first and sent me the content, that's fine. I just don't like seeing "Re: Your request thread" PM's all the damn time. @nate1111 - if you're looking for a private script then look for help elsewhere. Not trying to be a douche but I help for public use and if I code something and I think it's worth it, I will release it. I'll give credit for the idea, but its still my work.[/QUOTE] Release the idea and someone might make it for you if its good
[url]http://t2.gstatic.com/images?q=tbn:ANd9GcQ9vzT-DzyKrNwbFa75CxBOYYGuQKrUvMLoKoJRe37SZbvPUGgz[/url] Xm8 Swep. Do it and I'll love you. :D
Feihc, would you be up for trying some sort of portal gun or entities? This has been a great request of mine for a long time but every time someone gets halfway into it they stop for some reason, accuracy of angles, clipping, colliding, or for other reason. Ralle's portals looked great, I loved to concept but he has hit a road block with duplicating props I think, plus model clipping is broke on his pc. when I said I like the concept of what ralle was doing, I meant it wasn't actually a "Portal" gun or portals, just plain square portals. plus I'm sure with all the other attempts out there it would make a little tiny bit easier to do the simple things by learning from them.
[QUOTE=Capt. Cock;30213361]Feihc, would you be up for trying some sort of portal gun or entities? This has been a great request of mine for a long time but every time someone gets halfway into it they stop for some reason, accuracy of angles, clipping, colliding, or for other reason. Ralle's portals looked great, I loved to concept but he has hit a road block with duplicating props I think, plus model clipping is broke on his pc. when I said I like the concept of what ralle was doing, I meant it wasn't actually a "Portal" gun or portals, just plain square portals. plus I'm sure with all the other attempts out there it would make a little tiny bit easier to do the simple things by learning from them.[/QUOTE] Portal devices are a lot more work than most people think and they are insanely complicated. There are a couple in the works that I've seen, currently, but I won't be creating my own. [editline]3rd June 2011[/editline] [QUOTE=TaoAmano;30213258][url]http://t2.gstatic.com/images?q=tbn:ANd9GcQ9vzT-DzyKrNwbFa75CxBOYYGuQKrUvMLoKoJRe37SZbvPUGgz[/url] Xm8 Swep. Do it and I'll love you. :D[/QUOTE] A profile picture of a gun isn't the required content I need. Read the OP first. You will now be ignored.
[QUOTE=Feihc;30077937] -snip- Also, I forgot to mention that if you add a new map to your server mid-game it wont appear on the list until you either re-connect or the map is changed (ironically).[/QUOTE] Mind=Blown. That's awesome that you are coding without anything in return. A lot of LUA coders could learn a lesson or two from you (and that includes me :P)
[QUOTE=A Lost Sandwich;30231602]Mind=Blown. That's awesome that you are coding without anything in return. A lot of LUA coders could learn a lesson or two from you (and that includes me :P)[/QUOTE] Helping people is a great feeling and I code for a hobby in my spare time (which I have too much of), not for payment.
[QUOTE=Feihc;30231838]Helping people is a great feeling and I code for a hobby in my spare time (which I have too much of), not for payment.[/QUOTE] I agree, I intern at work all the time for free just so I can meet and help people. It's always nice to improve their day or work experience.
Could you make a simple code that gives the player godmode if they have out the weapon physgun or toolgun? I'm an extreme noob at lua.
[QUOTE=robertp;30328045]Could you make a simple code that gives the player godmode if they have out the weapon physgun or toolgun? I'm an extreme noob at lua.[/QUOTE] this is what i have so far AddCSLuaFile( "cl_SpawnSafe.lua" ) function ssAFK( ply, cmd, args ) if ply.lastAFK > CurTime() then return else ply.lastAFK = CurTime()+2 end if #args < 1 then ply.IsAFK = not ply.IsAFK print(": noargs") else print(": args = "..tostring(args[1])) local toggle=nil if string.lower( args[1] ) == "true" then toggle = true elseif string.lower( args[1] ) == "false" then toggle = false else return end if ply.IsAFK == toggle then return end if toggle != nil then ply.IsAFK = toggle print(": toggle: "..tostring(toggle)) end end if ply.IsAFK == true then ply:SetColor(0,0,0,255) ply:GodEnable() ply:PrintMessage( HUD_PRINTTALK, "You Now Have Build Armor God Mode." ) else ply:SetColor(255,255,255,255) ply:GodDisable() ply:PrintMessage( HUD_PRINTTALK, "You Now Have Lost Your Build Armor God Mode." ) end print(": Iteration") end concommand.Add("ssAFK",ssAFK) local function WeaponEquip( wep ) if wep:GetClass() == "weapon_physgun" || "gmod_toolgun" then ply:SetColor(0,0,0,255) ply:GodEnable ply:PrintMessage( HUD_PRINTTALK, "You Now Have Build Armor God Mode." ) else ply:SetColor(255,255,255,255) ply:GodDisable() ply:PrintMessage( HUD_PRINTTALK, "You Now Have Lost Your Build Armor God Mode." ) end end hook.Add( "WeaponEquip", "Grabbin_Peelz", WeaponEquip ) function ssInitSpawn( ply ) ply.lastAFK = CurTime() ssAFK( ply, "", {"true"} ) end hook.Add( "PlayerInitialSpawn", "ssInitSpawn", ssInitSpawn ) function ssSpawn( ply ) ssAFK( ply, "", {"true"} ) end hook.Add( "PlayerSpawn", "ssSpawn", ssSpawn ) /*function ssPlyMove( ply, data ) if ply.IsAFK == true then ssAFK( ply, "", {"false"} ) else return end end*/ function ssPlyKey( ply, key ) if ply.IsAFK == true then ssAFK( ply, "", {"false"} ) else return end end hook.Add( "KeyPress", "ssPlyKey", ssPlyKey )
[QUOTE=robertp;30337960]this is what i have so far //crapcode [/QUOTE] A) Use Lua tags B) That code looks like garbage and I see at least 3 errors. I'll do this in a bit. You're going about it in completely the wrong way.
[QUOTE=Feihc;30340916]A) Use Lua tags B) That code looks like garbage and I see at least 3 errors. I'll do this in a bit. You're going about it in completely the wrong way.[/QUOTE] alright thank you very much
Could I also put in a request for a developer/admin wall that only lets developers/admins pass through? Would be placeable via vectors inside the lua file and would only pertain to that certain map. Sorta like this (not really trying to steal ideas, just thought it would be useful) [IMG]http://img207.imageshack.us/img207/5923/metastruct2090004.jpg[/IMG]
[QUOTE=A Lost Sandwich;30363648]Could I also put in a request for a developer/admin wall that only lets developers/admins pass through? Would be placeable via vectors inside the lua file and would only pertain to that certain map. Sorta like this (not really trying to steal ideas, just thought it would be useful) [IMG]http://img207.imageshack.us/img207/5923/metastruct2090004.jpg[/IMG][/QUOTE] I'm fairly certain there is already a mod out there that does this. Try searching on garrysmod.org for it.
Please could you remake the Advanced Stacker or NPC Stacker? There is no trace at all on the entire internet of a Tool that stacks NPCs like the Stacker Tool works. I used to use it so much but after being gone a while it's just not here anymore.
feihc would this work? function physgungodmode( ) for k,v in pairs(player.GetAll()) do if v:GetActiveWeapon():IsValid() && v:GetActiveWeapon():GetClass() == "gmod_tool" then v:GodEnable() elseif v:GetActiveWeapon():IsValid() && v:GetActiveWeapon():GetClass() == "weapon_physgun" then -- not really sure wth it's called v:GodEnable() else v:GodDisable() end end end hook.Add("Think", "GodOnGunhold", physgungodmode) [editline]10th June 2011[/editline] never mind it works, but i was wondering if u could "feihc" it up so it only works once each time they spawn and it also disables godmode if they get in a vehicle? that would be great
Sorry, you need to Log In to post a reply to this thread.