GMod - What are you working on? November 2015 (#51)
264 replies, posted
[QUOTE=Z0mb1n3;49042808]maw haw haw, particle effects!
added the vacuum effect from Portal, open/close effects, a light halo, and a border to the portals.
also added a 'deny' sound that plays when either there is no empty space to put a portal, or the portal would expand beyond the size of the wall
[video=youtube_share;e0-z6d1S49s]http://youtu.be/e0-z6d1S49s[/video]
also fixed velocity inconsistencies, and made it impossible to get stuck in the floor.
portals are also single-use now[/QUOTE]
I like the animations!
I added a light flash when the portal opens/closes, and finally fixed the portal randomly flashing to full size. Also added a nicer light border around the portal.
Last video about this, sorry, I just really like it.
[video=youtube_share;qT3emnxNZLU]http://youtu.be/qT3emnxNZLU[/video]
I made a Diablo 3 style health bar. Downsampled from 4K so you know it must be good. :v:
[video=youtube;dr2DmIoUIwA]https://www.youtube.com/watch?v=dr2DmIoUIwA[/video]
Thanks to Jackool for fixing my retardedly unoptimized code. When you get a 200 frame fps drop something is fucked.
I finally decided to add sky edits to the map.
[t]https://dl.dropboxusercontent.com/u/17839069/C_389.jpg[/t]
Those are shotgun gibs. Lol
Quick question: has anyone ever made a sampling based profiler using debug.sethook? I mean I've seen a few profilers in the past (DbugR), but none used sampling.
It's reasonably easy to make as well. It would profile the whole of gmod. All addons, default scripts etc. If you're looking for which code is causing a low fps, a sampling based profiler should tell you.
So the original keypad addon needed some things... Like a 0 key... Enjoy
[video=youtube;4IJXDHK3cxc]http://www.youtube.com/watch?v=4IJXDHK3cxc[/video]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=549329588[/url]
[QUOTE=blakeguy25;49065512]Video[/QUOTE]
Doesn't github exist?
Eg. Instead of trying to advertise your edited addon that is made off of someone elses work which you don't even mention, you could just make a pull request.
-well whatever-
Spheres:
A container containing a sphere that spawns with a random skin and level. (or if you're lucky, enchantment! well get to that later.)
[IMG]http://images.akamai.steamusercontent.com/ugc/583574795896671373/71466E20D1A41920EA95870F56FE702DCFD845CC/[/IMG]
2 Spawnable entities:
-Sphere capsule
-Sphere key
The sphere capsule contains a blank sphere waiting to be unboxed!
You open up the sphere capsule with the sphere key. (obviously)
Unboxed sphere W/ Empty capsule:
[IMG]http://images.akamai.steamusercontent.com/ugc/583574795896671728/2A8E72D8CDF1A138DB6A3685CE7E837249BDFEF4/[/IMG]
Serverside Randomization! (Duplicator tool and multiplayer compatible):
[IMG]http://images.akamai.steamusercontent.com/ugc/583574795896672043/62CC1B5F5CAB6D3EA7F9440E91F2708C18BB9329/[/IMG]
Some spheres can spawn with an enchantment: (please note, enchantments are cosmetic only)
Enchantments:
Holo-Grid - Holographic grid overlayed on the sphere
Star - Sphere has a "glow"
Atmosphere - Sphere gains an atmosphere
Orbit - Sphere gains a miniature version of itself orbiting itself
Planet - Atmosphere and Orbit combined, and the sphere also spins
Shakesphere (get it?) - Sphere shakes violently (Not shown in pic, for obvious reasons)
[IMG]http://images.akamai.steamusercontent.com/ugc/583574795896672289/80B794B1330B9AF870B67D38A8A8014E2451B118/[/IMG]
Some pictures of more spheres:
[IMG]http://images.akamai.steamusercontent.com/ugc/583574795896672743/FC614C330597F5F70AC6B870FB581F41872065C8/[/IMG]
[IMG]http://images.akamai.steamusercontent.com/ugc/583574795896672520/A93A59983B0B313ADC317E627239651490053654/[/IMG]
This will be released soon (Tomorrow) with a little bit more enchantments, skins, and fixes.
(Please note not all skins coded into the entity might have appeared in the screenshots)
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=550140911[/url]
[QUOTE=Kevlon;49065967]Doesn't github exist?
Eg. Instead of trying to advertise your edited addon that is made off of someone elses work which you don't even mention, you could just make a pull request.[/QUOTE]
I didn't know it was on GitHub. I tried to get in contact with the original author, but he hasn't been online on Steam in a long time. I gave credit in the description of the addon and the video.
Edit:
I knew I'd have somebody rebuke me for this. Anyway, I think I'll be able to contact the author of the addon on the workshop whom I've referring to as the "original author" but he's actually the GM13 porter. The Steam profile link in the description of the tool is a different account than the one listed author on the workshop. I'll see what he wants to do, and if he wants me to remove mine, I'll do so.
Just discovered a really cool convar: sv_gamename_override
[code]
timer.Create("testupdate", 1, 0, function()
RunConsoleCommand("sv_gamename_override", "Sandbox | Uptime: "..source.util.numberToTime(CurTime()))
end)[/code]
[img]http://img.tylerbundy.me/KfPO7RWS.png[/img]
[QUOTE=TylerB;49067433]fixed
[code]
timer.Create("testupdate", 1, 0, function()
RunConsoleCommand("sv_gamename_override", GAMEMODE.GetGameDescription().." | Uptime: "..source.util.numberToTime(CurTime()))
end)[/code]
[img]http://img.tylerbundy.me/netbn30L.png[/img][/QUOTE]
It is a hook not something you should call
[QUOTE=MeepDarknessM;49067451]It is a hook not something you should call[/QUOTE]
yeah that totally flew over my head
[QUOTE=blakeguy25;49066692]I didn't know it was on GitHub. I tried to get in contact with the original author, but he hasn't been online on Steam in a long time. I gave credit in the description of the addon and the video.
Edit:
I knew I'd have somebody rebuke me for this. Anyway, I think I'll be able to contact the author of the addon on the workshop whom I've referring to as the "original author" but he's actually the GM13 porter. The Steam profile link in the description of the tool is a different account than the one listed author on the workshop. I'll see what he wants to do, and if he wants me to remove mine, I'll do so.[/QUOTE]Im pretty sure that the port was totally remade. So the porter is the "author" now.
[QUOTE=TylerB;49067262]Just discovered a really cool convar: sv_gamename_override
[code]
timer.Create("testupdate", 1, 0, function()
RunConsoleCommand("sv_gamename_override", "Sandbox | Uptime: "..source.util.numberToTime(CurTime()))
end)[/code]
[img]http://img.tylerbundy.me/KfPO7RWS.png[/img][/QUOTE]
Wouldn't this cause your server not to be listed with other gamemodes putting you at the bottom of the list?
-snip-
[QUOTE=Goz3rr;49068211]Wouldn't this cause your server not to be listed with other gamemodes putting you at the bottom of the list?[/QUOTE]
Game under the legacy browser is different then gamemode, however by default in the base gamemodes GM:GetGameDescription() returns GM.Name.
I'm a bit late to the FFT party but I'll still leave this here
[video=youtube;n9QSOZKVcuE]https://www.youtube.com/watch?v=n9QSOZKVcuE&feature=youtu.be[/video]
[QUOTE=Goz3rr;49068211]Wouldn't this cause your server not to be listed with other gamemodes putting you at the bottom of the list?[/QUOTE]
No, the server list uses the server tags to get gamemode
[IMG]https://dl.dropboxusercontent.com/u/7703917/File%20Share/Billboards%20Idea.png[/IMG]
I wanted to mess around with the idea of letting players rent the billboards around the town.
[QUOTE=meharryp;49068910]I'm a bit late to the FFT party but I'll still leave this here
[video=youtube;n9QSOZKVcuE]https://www.youtube.com/watch?v=n9QSOZKVcuE&feature=youtu.be[/video][/QUOTE]
What were you actually trying to make?
Also, what song is that? Its funky as hell.
[QUOTE=Deathbypwnage;49072597]What were you actually trying to make?
Also, what song is that? Its funky as hell.[/QUOTE]
I'm pretty sure it's supposed to be an FFT visualizer. The song is Megalovania from the game Undertale.
[IMG]http://i.imgur.com/WEVbuhN.png[/IMG]
I made a dupe thing
[QUOTE=Kevlon;49073995][IMG]http://i.imgur.com/WEVbuhN.png[/IMG]
I made a dupe thing[/QUOTE]
Make the save button smaller and the padding a uniform 10px
so someone told me my portals need more depth. the vortex material might be changed, but is this a good effect?
[video=youtube_share;2FxRfqSd8Cc]http://youtu.be/2FxRfqSd8Cc[/video]
[QUOTE=Z0mb1n3;49079964]so someone told me my portals need more depth. the vortex material might be changed, but is this a good effect?
[video=youtube_share;2FxRfqSd8Cc]http://youtu.be/2FxRfqSd8Cc[/video][/QUOTE]
Now do some crazy math and move up the vortex based on how far apart the portals are :v:
I don't know, maybe the portals might benefit from a bit of depth but that seems like a bit much. Also the clear seams between the textures kill the effect. I think it looks much better flat.
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