• GMod - What are you working on? November 2015 (#51)
    264 replies, posted
[QUOTE=BFG9000;49144925]niceme.me Who there even has 1337 hax? Meep? that's all I can name[/QUOTE] !cake is the biggest skid there imo, has a cac bypass.
Sandboxy HUD i've been working on, the elements are fairly self-explanatory. Been working on it for the last week or so [t]http://i.imgur.com/AqMCUVI.jpg[/t] [t]http://i.imgur.com/CTwvMSE.jpg[/t]
[QUOTE=MeepDarknessM;49147575]!cake is the biggest skid there imo, has a cac bypass.[/QUOTE] cac is easy to bypass, you just need to calculate the upvalue of the c# entry point inside gm_gmod.dll and offset it by the meridian angle between the lua state and your injection point. once you've done that the hard part is over and you just need to calcuate the hypotenuse of 42 and inject your hack into that point address proof: [THUMB]http://images.akamai.steamusercontent.com/ugc/537397842091712400/C6C4D11C75BB9936B0EA07946B030A32F0726DDC/[/THUMB]
[QUOTE=legendofrobbo;49149092]cac is easy to bypass, you just need to calculate the upvalue of the c# entry point inside gm_gmod.dll and offset it by the meridian angle between the lua state and your injection point. once you've done that the hard part is over and you just need to calcuate the hypotenuse of 42 and inject your hack into that point address[/QUOTE] [code]CAC = delete CAC; setmetatable( nil, { __think = function() delete CAC; end } );[/code] Easy bypass for cac (Credits to willox)
[QUOTE=legendofrobbo;49149092]cac is easy to bypass, you just need to calculate the upvalue of the c# entry point inside gm_gmod.dll and offset it by the meridian angle between the lua state and your injection point. once you've done that the hard part is over and you just need to calcuate the hypotenuse of 42 and inject your hack into that point address[/QUOTE] :surrender: i can't tell if any of that exists or are real terms
[QUOTE=Johnny Guitar;49147559]I'm willing to be a lot of scripters here have written a cheat at some point.[/QUOTE] Yes they do but that doesn't mean they always talk about it
[QUOTE=Z0mb1n3;49149221]:surrender: i can't tell if any of that exists or are real terms[/QUOTE] Pretty sure hypotenuse is made up. The rest is legit.
[QUOTE=zeaga;49149603]Pretty sure hypotenuse is made up. The rest is legit.[/QUOTE] Have you ever taken Geometry lol
[QUOTE=Jcw87;49132052] I'm fully aware of that. gmDoom has a doomguy mode that disables jumping and looking up and down, as well as a Doom HUD. However, due to how Source calculates stepping up to higher floors, you can't enter some passageways without jumping, so I don't use it.[/QUOTE] Just solve this by changing the step height.
[QUOTE=Ott;49146982]Swad does IIRC[/QUOTE] [IMG]http://i.imgur.com/qfOfd1x.png[/IMG] :saddowns: (waywo relevant??)
[QUOTE=BFG9000;49149879]Have you ever taken Geometry lol[/QUOTE] That's the joke. I don't know whether people actually didn't find it funny or really thought I've never had to use geometry or trig in my life.
[QUOTE=swadicalrag;49150200][IMG]http://i.imgur.com/qfOfd1x.png[/IMG] :saddowns: (waywo relevant??)[/QUOTE] "sometimes bans are inaccurate" Capital sin.
[QUOTE=FPtje;49150551]"sometimes bans are inaccurate" Capital sin.[/QUOTE] [url]https://github.com/FPtje/DarkRP/blob/master/gamemode/modules/money/sv_money.lua#L5[/url] Capital sin. [url]http://wiki.darkrp.com/index.php/DarkRP.Player.AddMoney[/url] Why? Edit: The banner wan't there before ok
[QUOTE=Kevlon;49150618][url]https://github.com/FPtje/DarkRP/blob/master/gamemode/modules/money/sv_money.lua#L5[/url] Capital sin. [url]http://wiki.darkrp.com/index.php/DarkRP.Player.AddMoney[/url] Why? Edit: The banner wan't there before ok[/QUOTE] By capital sin I'm referring to what I've said before: punishing the innocent by script is capital sin. I don't know how a DarkRP function that works perfectly fine has anything to do with it.
[QUOTE=FPtje;49150551]"sometimes bans are inaccurate" Capital sin.[/QUOTE] I make mistakes. I don't have the resources to test my detections with every single possible scenario between updates. Sometimes, little mistakes slip through in my code, and I only notice it later on. I don't have the ego nor the pride to claim that the anti-cheat would always be 100% accurate, but under normal operation, given that I did not make any careless mistakes in the code, all detections are guaranteed to indicate an anomaly in a client which could only be caused by the loading of external scripts and programs into Garry's Mod. By this, I mean that my principle in designing the anti-cheat is: only take action if it is absolutely certain that a player did in fact modify his client in a malicious manner. That notice is there just in case I did make a mistake in the code, because I don't want to attack innocent players for my potential mistakes. An incident ID exists so that problems and bugs in the anti-cheat code can be elevated to my attention, and to show people that anti-cheats, too, can sometimes be inaccurate and careless as they were programmed by a human and not by a computer. Am I wrong for putting a notice in the kick message that shows that I, too, can make mistakes?
[QUOTE=swadicalrag;49150767]I make mistakes. I don't have the resources to test my detections with every single possible scenario between updates. Sometimes, little mistakes slip through in my code, and I only notice it later on. I don't have the ego nor the pride to claim that the anti-cheat would always be 100% accurate, but under normal operation, given that I did not make any careless mistakes in the code, all detections are guaranteed to indicate an anomaly in a client which could only be caused by the loading of external scripts and programs into Garry's Mod. By this, I mean that my principle in designing the anti-cheat is: only take action if it is absolutely certain that a player did in fact modify his client in a malicious manner. That notice is there just in case I did make a mistake in the code, because I don't want to attack innocent players for my potential mistakes. An incident ID exists so that problems and bugs in the anti-cheat code can be elevated to my attention, and to show people that anti-cheats, too, can sometimes be inaccurate and careless as they were programmed by a human and not by a computer. Am I wrong for putting a notice in the kick message that shows that I, too, can make mistakes?[/QUOTE] That changes the case. With that message I thought your anticheat was of the kind that is built upon a detection method that can make mistakes by design (e.g. a script that works based on chance). I wouldn't directly count programmer mistakes under the specific "capital sin" rule, because those can easily be fixed. It's good that you've put some thought into it. There have been many cases where people made ban scripts based on chance, which could (and would) ban innocent players, or even worse, open up a way for malicious players to have the script ban innocent players.
[QUOTE=FPtje;49150858] It's good that you've put some thought into it. There have been many cases where people made ban scripts based on chance, [/QUOTE] What kind of terrible idea is that [editline]20th November 2015[/editline] examples?
[QUOTE=DropDeadTed;49150920]What kind of terrible idea is that [editline]20th November 2015[/editline] examples?[/QUOTE] - HAC - Any kind of prop kill detection script
[QUOTE=FPtje;49151070]- HAC - Any kind of prop kill detection script[/QUOTE] Hex does that?
[QUOTE=DropDeadTed;49151090]Hex does that?[/QUOTE] HAC is the equivalent of a detective accusing a civillian for murder when he found a red-paint stain on the wall of the poor, potentially innocent person's home. [I]please don't add me to skidcheck[/I]
When I've joined HAC protected server, I got banned after few seconds of sitting in the menu. Appearently using a custom sourcescheme.res for different colors of console is also cheating.
--SNIP--
[QUOTE=DropDeadTed;49149413]Yes they do but that doesn't mean they always talk about it[/QUOTE] My cheat was awesome in that it wasn't a cheat and still super fun to learn. I had this thing called waut3r.control.panel that I would run through pp_pixelrender/lua_openscript_cl just to let me easily control things I would normally do through console among other things, like automatically responding to people through chat. (I think this was an older version of the thing.) [vid]https://dl.dropboxusercontent.com/u/965202/Facepunch/waut3r_control_panel.mp4[/vid] This was back in 2009 when I was first learning Lua and I was administrating servers.
There is something weird about some gmod communities, when it comes to harvesting donations out of players: [t]http://images.akamai.steamusercontent.com/ugc/401180373440966646/81BF3F47AD78B8F98C71514C82999014AD254B6C/[/t]
[QUOTE=grobov13;49152814]There is something weird about some gmod communities, when it comes to harvesting donations out of players: [t]http://images.akamai.steamusercontent.com/ugc/401180373440966646/81BF3F47AD78B8F98C71514C82999014AD254B6C/[/t][/QUOTE] Man I wish I could play SoG
[video=youtube;1D7TKsjlFC8]https://www.youtube.com/watch?v=1D7TKsjlFC8[/video] Open for suggestions.
[QUOTE=GbrosMC;49154809][video=youtube;1D7TKsjlFC8]https://www.youtube.com/watch?v=1D7TKsjlFC8[/video] Open for suggestions.[/QUOTE] I think that needs more particles comming out of the explosion sphere
After its successful induction and surprisingly warmhearted acceptance in the Garry's Mod Lua chatroom, I've decided to publicise the library that brought the members of the chat room together and gave them something to talk about for years, and days to come: [URL="https://gist.github.com/SwadicalRag/092509a82d563248bef6"]the cock v2 library[/URL]: hopefully it will find a new home in your garry's mod clients and servers, with your (hopefully) good sense of humor and appreciation of satire.
[QUOTE=swadicalrag;49155486]After its successful induction and surprisingly warmhearted acceptance in the Garry's Mod Lua chatroom, I've decided to publicise the library that brought the members of the chat room together and gave them something to talk about for years, and days to come: [URL="https://gist.github.com/SwadicalRag/092509a82d563248bef6"]the cock v2 library[/URL]: hopefully it will find a new home in your garry's mod clients and servers, with your (hopefully) good sense of humor and appreciation of satire.[/QUOTE] What the fuck?
[QUOTE=swadicalrag;49155486]After its successful induction and surprisingly warmhearted acceptance in the Garry's Mod Lua chatroom, I've decided to publicise the library that brought the members of the chat room together and gave them something to talk about for years, and days to come: [URL="https://gist.github.com/SwadicalRag/092509a82d563248bef6"]the cock v2 library[/URL]: hopefully it will find a new home in your garry's mod clients and servers, with your (hopefully) good sense of humor and appreciation of satire.[/QUOTE] HELL YEAH PERSISTENT COCKS
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