• Player kill counter? (Non-NPC)
    31 replies, posted
Either you don't have that sound or it's a problem with the path. [CODE]music/quake/monsterkill.wav[/CODE] would probably work instead of [CODE]/music/quake/monsterkill.wav[/CODE]
I've been trying to follow along with this thread, but got lost towards the end. ErraticFox, what is the code that you have now for the killstreak? I have the follow: [CODE]local Kills = 0 hook.Add( "PlayerDeath", "player_death", function( ply, weapon, attacker ) GiveKills(ply, attacker) end) hook.Add( "OnNPCKilled", "on_npc_killed", function( npc, killer, weapon ) GiveKills(npc, killer) end) function GiveKills(ply, attacker) if ( ply != attacker and attacker:IsPlayer()) then attacker.Kills = attacker.Kills + 1 if ( attacker.Kills == 2 ) then attacker:SendLua('surface.PlaySound(table.Random(ROUNDEND_WINBG))') end end if( ply:IsPlayer() ) then ply.Kills = 0 -- Resets the players killstreak if they die end end function PlayerSpawn(pl) pl.Kills = 0 [/CODE] I'm not getting any errors, but nothing is happening either. EDIT: I forgot to add I'm fight bots. I changed all the ply to npc and attacker to killer, and still nothing of note. I'm a nub =/
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