• Itemforge - An items system for Garry's Mod
    335 replies, posted
You have won the internet dear Sir.
This is awesome!
I remember when we were testing it last year, when you had that live chat thing at the same time. Man those were good times...
I can see this plaster all ever RP servers.
I love the idea of this, keep it up, seems awesome, and very RP-able/ Spacebuild-able/ Stranded-able.
I fancy making a decent RP gamemode with this. (I call it.. AnotherRP :D). Anyway, it's very hard not to get distracted from PCMod 2 with all these cool new things to play with, especially this XD
This looks awesome :D I tried making something like this a while back, but I'm not that great at lua, So in the end, the client and the server never ended up in sync. Basically it was a steaming pile of shit. :)
In one of those images it shows you to be playing at 1101 fps...
I can't get over how awesome the transfer is from client to server. I mean, dragging a clientside object on the screen and then it spawns on the server! It may not work like that behind the scenes but it adds a nice aesthetic touch.
This is pretty kewl dude
Holeh shit it's garry! [img]http://sa.tweek.us/emots/images/emot-psyboom.gif[/img]
[QUOTE=MakeR;13338002]In one of those images it shows you to be playing at 1101 fps...[/QUOTE] The "LockWeld" effect that is shown in that screenshot lasts for exactly half a second, so I set host_timescale to 0.1 to slow down the game so I could get a decent picture.
So... any idea of a release date? There are soo many possibilities for this!
Stopped by your server once, this is awesome.
This opens up a lot of possibilities. Me like.
I've been neglecting college for this project, so I need to catch up on my college work before I get back to work on this. I can't give an exact release date, but I hope to release a beta in a few months. I intend to write up some documentation and tutorials before the final release. My current goal is to change how states (where an item is; world, held, inventory, void, etc) are handled by the system to a more developer-friendly version.
Holy shit! Only thing is it look's kind of complicated?
Thread bump. This needs to live.
[QUOTE=noobcake;13455398]Thread bump. This needs to live.[/QUOTE] Agreed.
What if when a box with stuff in it broke, said stuff would be in the pile of box pieces!
It does that already. Making frag bombs with boxes loaded with like 150 buttons is hilarious. [img]http://sa.tweek.us/emots/images/emot-v.gif[/img]
Yahan wants! Yahan wants! Yahan wants! Can wait for release if you plan to release it that is.
WHY DID THIS LOSE STEAM?! Do Work.
i am here for motivational support. looks awesome
Work work work work! THIS IS AWESOME!
What's the server?
Nice. XD Was thinking of creating a future Stranded Gamemode(Or something that utilizes survival, maybe take some elements from Dwarf Fortress. XD). I may not use this, per say, but it at least presents interesting examples that I may use for when I'm making the gamemode. :3 Thanks and good work.
This is looking quite sexy, nice :)
Awesome! :D
[QUOTE=Unrealomega;13819497]Nice. XD Was thinking of creating a future Stranded Gamemode(Or something that utilizes survival, maybe take some elements from Dwarf Fortress. XD). I may not use this, per say, but it at least presents interesting examples that I may use for when I'm making the gamemode. :3 Thanks and good work.[/QUOTE] I'd recommend it. After all, the survival gamemode was the system's intended purpose.
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