• Next Update v3 - Latest update is live
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I will not accept any money from anyone. UTIL_ClipTraceToPlayers is already a part of util.TraceLine. I will not consider replacing awesomium before we update Steamworks API and switch to ISteamUGC [editline]22nd October 2015[/editline] I don't enjoy the idea of buying a Mac just to test this one thing, I don't have any use for it otherwise. VirtualBox is not an option, I have Ubuntu on it and it is too slow to work with it. If ISteamHTMLSurface and CoherentUI APIs are "very similar" to Awesomium, then it should be possible to use them and get the community to test them.
[QUOTE=Robotboy655;48957797] I don't enjoy the idea of buying a Mac just to test this one thing, I don't have any use for it otherwise. [/QUOTE] So how can you test if updates are working on OS X ? (I mean, on github there are like a lot of issues only related to OS X (and awesomium <===> OS X))
[QUOTE=ExtReMLapin;48957855]So how can you test if updates are working on OS X ?[/QUOTE] that's his secret, he doesn't test them ( &#865;° &#860;&#662; &#865;°)
[QUOTE=Handsome Matt;48958237]use VirtualBox properly or just dual boot.[/QUOTE] oh my.. the funny thing is that last time i told him to do it, his excuse was having no source code access. he's well aware of the dualboot option too (scroll up to see his first response). [url]https://twitter.com/rubat655/status/467730170095624193[/url]
K, I'm starting to think that Robotboy655 has too much on his plate since he's literally the only active GMod dev. Is garry willing to trust anyone else with the source code? (If you probably didn't notice, I am giving the benefit of the doubt regarding the stubbornness)
[QUOTE=Gran PC;48958255]oh my.. the funny thing is that last time i told him to do it, his excuse was having no source code access. he's well aware of the dualboot option too (scroll up to see his first response). [url]https://twitter.com/rubat655/status/467730170095624193[/url][/QUOTE] Yes, I am aware of dual booting, I had it on my old PC, whose HDD went to shit. Dual boot is hardly a good solution, having restart the PC every time I need to test one change. Yes, at that time I did not have access to the GMod Source Code at the point of that tweet, I got access to it when FP switched to Plastic SCM: [img]http://i.imgur.com/ofz0doC.png[/img] [QUOTE=LegoGuy;48958290]K, I'm starting to think that Robotboy655 has too much on his plate since he's literally the only active GMod dev. Is garry willing to trust anyone else with the source code? (If you probably didn't notice, I am giving the benefit of the doubt regarding the stubbornness)[/QUOTE] I also work at FP support, work on the forums and have to study all at the same time, so excuse my lack of progress, I am not a full time employee.
[QUOTE=Robotboy655;48958349]Dual boot is hardly a good solution, having restart the PC every time I need to test one change.[/QUOTE] matt gave u a pretty good tip then, i think you might have missed it!! [QUOTE=Handsome Matt;48958237]use VirtualBox properly[/QUOTE]
[QUOTE=Gran PC;48958443]matt gave u a pretty good tip then, i think you might have missed it!![/QUOTE] Neither of you are helping in any way.
[QUOTE=Handsome Matt;48958484]if you want VirtualBox to work, install guest additions & enable 3d acceleration now you can test gmod on linux :)[/QUOTE] I did, it doesn't make it faster in any way.
[QUOTE=Robotboy655;48958349] I also work at FP support, work on the forums and have to study all at the same time, so excuse my lack of progress, I am not a full time employee.[/QUOTE] You just proved his point. You might have too much on your plate to be the only developer for Gmod since Kilburn seems to have vanished. He was saying that someone else in the community should also join your team to help development for all OSes
[QUOTE=Sam Za Nemesis;48958536]It virtualizes properly for testing though You could outsource a QA team if you don't want to bother doing basic OS setup to do testing yourself [editline]22nd October 2015[/editline] I think you should have better resources for development if you're targeting so much, I still can't believe changes were always pushed directly into the production FP server and you have no way to directly test the things you make for gmod[/QUOTE] The problem with testing GMod changes is that even with all the computers my room can fit, I still won't be able to constantly test every single feature GMod has, it's simply not possible, it's why we have Dev branch which noone appears to give two shits about and then complain when something breaks. [editline]22nd October 2015[/editline] [QUOTE=Exho;48958579]You just proved his point. You might have too much on your plate to be the only developer for Gmod since Kilburn seems to have vanished. He was saying that someone else in the community should also join your team to help development for all OSes[/QUOTE] You'd think I can speak English and understand what he said and what I did.
Why do people even still buy macs? Because of apple users, we windows users get features left out. Seriously who buys a Mac, a company that has stolen idea from everywhere. With overpriced computers. Also you want to play a game you like? Stop buying macs, tired of games getting features left out because few people have a Mac.
[QUOTE=Robotboy655;48958586]The problem with testing GMod changes is that even with all the computers my room can fit, I still won't be able to constantly test every single feature GMod has, it's simply not possible, it's why we have Dev branch which noone appears to give two shits about and then complain when something breaks.[/QUOTE] As is the situation with every game - it's impossible to test everything and we aren't necessarily asking you to. Right now though we're more focused on getting the current awful HTML rendering engine replaced with something that actually works and does its damn job in an efficient way on a game that desperately needs that performance gain. Gamemode and addon development is being stunted by this in addition to basic gameplay hindered because of the massive performance loss. You have a massive group of developers rallying behind you to get the job done. [I]Let us help you[/I]. We want to help you and each other. Let us.
[QUOTE=vrej;48958608]Why do people even still buy macs? Because of apple users, we windows users get features left out. Seriously who buys a Mac, a company that has stolen idea from everywhere. With overpriced computers. Also you want to play a game you like? Stop buying macs, tired of games getting features left out because few people have a Mac.[/QUOTE] [QUOTE=Sam Za Nemesis;48958619]Give me one real argument[/QUOTE] Let's not turn this thread into "why Macs are better or worse" thread. [editline]22nd October 2015[/editline] [QUOTE=Banana Lord.;48958629]As is the situation with every game - it's impossible to test everything and we aren't necessarily asking you to. But I believe in this case we're more talking about getting the awful HTML rendering engine replaced with something that actually works and does its damn job in an efficient way on a game that desperately needs that performance gain. You have a massive group of developers rallying behind you to get the job done. [I]Let us help you[/I].[/QUOTE] The only way you can help me is by getting hired and helping me. Nobody is stopping you.
[QUOTE=Robotboy655;48958633]Let's not turn this thread into "why Macs are better or worse" thread.[/QUOTE] Just saying, if they want the change so badly, then they should test it when you release it on the dev version.
[QUOTE=Robotboy655;48958633]The only way you can help me is by getting hired and helping me. Nobody is stopping you.[/QUOTE] That's not true - we've offered to start a funding campaign to get you the hardware you need to a) have a kick ass machine or two for yourself and b) get you the hardware needed to do the job. Beyond that, you have a group of people eager to see this change happen and help you with every step of the debugging process. There's incredibly talented people here willing to help but can't necessarily move to England and get hired to do so - so let them do what they can to ease the stress on you.
[QUOTE=Noi;48958759]Can I email garry right now? :v:[/QUOTE] You don't need my, or anyone else's permission to do so. [QUOTE=Banana Lord.;48958673]That's not true - we've offered to start a funding campaign to get you the hardware you need to a) have a kick ass machine or two for yourself and b) get you the hardware needed to do the job. Beyond that, you have a group of people eager to see this change happen and help you with every step of the debugging process. There's incredibly talented people here willing to help but can't necessarily move to England and get hired to do so - so let them do what they can to ease the stress on you.[/QUOTE] You don't have to move to England, I didn't.
To be perfectly honest I feel the root of the problem is possibly that Robotboy doesn't have enough c++ or low level engine experience to fix the underlying Mac issues, and to implement Coherent UI in a good and timely manner. And he's right; Simply buying him the physical hardware he requires, or trying to help him fix a problem through posts on the forum, won't fix or help that issue. Only experience and time will help that. A better solution would be to look into existing prospective developers who already have the right skills and hardware for the job, hire them, and let them enthusiastically work on those issues. While leaving Robotboy to work, on what he already does a good job on.
[QUOTE=Noi;48958759]Can I email garry right now? :v:[/QUOTE] [url]http://www.facepunchstudios.com/jobs/[/url]
[QUOTE=usa;48958785]To be perfectly honest I feel the root of the problem is possibly that Robotboy doesn't have enough c++ or low level engine experience to fix the underlying Mac issues, and implement Coherent UI in a good and timely manner. And he's right; Simply buying him the physical hardware he requires, or trying to help him fix a problem through posts on the forum, won't fix or help that issue. Only experience and time will help that. A better solution would be to look into existing prospective developers who already have the right skills and hardware for the job, hire them, and let them enthusiastically work on those issues. While leaving Robotboy to work, on what he already does a good job on.[/QUOTE] I don't think the issue is knowledge with the language at all, but rather, the time required and the scarcity of Mac testing and hardware as compared to Windows and Linux distros, which can be installed on any machine. [editline]fuck[/editline] Automerge broke
You don't have to move to England to get hired. I'm fairly sure Robotboy doesn't live there either. If anyone is able to work on the C side of Garry's mod then they should apply for it. It's not a hard concept. And if you say you don't have the time then great, you now know where Robotboy is comming from. If your willing to sit here and bitch about how easy it would be to do anything then you obviously know what your talking about so you should apply for then job, other wise your talking out your ass and should bugger off. Seriously Robotboy is the only one doing anything and your all treating him like a bag of shit.
[QUOTE=code_gs;48958791]I don't think the issue is knowledge with the language at all, but rather, the time required and the scarcity of Mac testing and hardware as compared to Windows and Linux distros, which can be installed on any machine.[/QUOTE] Respectfully disagree, if you're under pressure in a commercial environment to implement things and you're not comfortable with the language or codebase, or don't have any sort of peer review, how well you understand the language you're working with is critical to being able to successfully fix the issues. Especially when you've got your hands full already with other things! Mac testing isn't so scarce in my opinion, it just takes more effort and having someone with the know-how, you can simply hire someone who can do the job, or someone who is willing to learn and shows potential. (Also mac hardware is definitely not scarce, if you're a company, you simply purchase it as required)
Willox seems to be good at the low-level shizniz, can't facepunch hire him?
[QUOTE=LegoGuy;48958850]Willox seems to be good at the low-level shizniz, can't facepunch hire him?[/QUOTE] He has to apply?
Also to just throw my 1 cent in, the performance in the dev branch didn't change at all, same results. I wonder if its possible to just replace the dll with the Coherent UI stuff however keep the same exports as multiple people mentioned its really close and easy to swap over, maybe I'll dig into this on this weekend. [QUOTE=Noi;48959970]sent[/QUOTE] Oh boy..
[QUOTE=Noi;48959970]sent[/QUOTE] :wideeye:
[QUOTE=Noi;48959970]sent[/QUOTE] good luck
[QUOTE=DarthTealc;48962451]If you use the ISteamHTML thing (whatever it's called), it should only need minimal cross-OS testing shouldn't it? Since Valve's already got it working in Source.[/QUOTE] doesnt have an alpha channel [editline]23rd October 2015[/editline] [QUOTE=Tenrys;48961264]good luck[/QUOTE] he'll need it.. oh my...
Robot - is garry even interested in hiring anyone else to maintain the game? If not, it doesn't matter who applies... It seems that even when garry has shifted his attention elsewhere the game is still being maintained by a one-man show, which is a shame, because even on the antiquated engine this game still has a bunch of potential
i agree with winterphoenix69, if u dont fix the cinema videos player then we will prob have to write a gui in visual basic to make them load rite
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