• Next Update v3 - Latest update is live
    973 replies, posted
[QUOTE=Robotboy655;49287474]Sure, if you want it to come out next year. In the mean time, have fun with your servers crashing and being exploited. So, when would you guys prefer the next update come out? [/QUOTE] When the update will be released before 2016, when will ISteamUGC come out? Will the update before 2016 take any effect to the date?
[QUOTE=Goz3rr;49295292]This could be a long shot but the error message shows the path with backslashes, wouldn't that be invalid on Linux[/QUOTE] The problem isn't that client.so is missing, the problem is that client.so can't find a library it depends on. I wish it told us WHAT.
[QUOTE=LegoGuy;49296949]The problem isn't that client.so is missing, the problem is that client.so can't find a library it depends on. I wish it told us WHAT.[/QUOTE] If only Linux had a tool like dependency walker... [sp]ldd[/sp] [code] linux-gate.so.1 => (0xf7769000) libtier0.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libtier0.so (0xf6907000) libvstdlib.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libvstdlib.so (0xf6818000) libsteam_api.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libsteam_api.so (0xf67ee000) libawesomium-1-7.so.5 => not found librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf67c2000) libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf677c000) libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf6777000) libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf668e000) libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf6672000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf64c4000) /lib/ld-linux.so.2 (0xf776a000) libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf64a7000) undefined symbol: _ZN9Awesomium16WebKeyboardEventC1Ev (./client.so) undefined symbol: _ZN9Awesomium9WebString14CreateFromUTF8EPKcj (./client.so) undefined symbol: _ZN9Awesomium6WebURLC1ERKNS_9WebStringE (./client.so) undefined symbol: _ZN9Awesomium9WebStringD1Ev (./client.so) undefined symbol: _ZN9Awesomium6WebURLD1Ev (./client.so) undefined symbol: _ZN9Awesomium9WebStringC1Ev (./client.so) undefined symbol: _ZN9Awesomium13BitmapSurface12set_is_dirtyEb (./client.so) undefined symbol: _ZN9Awesomium7JSArrayC1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1ERKNS_9WebStringE (./client.so) undefined symbol: _ZN9Awesomium7JSArray4PushERKNS_7JSValueE (./client.so) undefined symbol: _ZN9Awesomium7JSValueD1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Ed (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Eb (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsObjectEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsStringEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8ToStringEv (./client.so) undefined symbol: _ZNK9Awesomium9WebString7IsEmptyEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9IsBooleanEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9IsIntegerEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsDoubleEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9ToBooleanEv (./client.so) undefined symbol: _ZNK9Awesomium9WebString6ToUTF8EPcj (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9ToIntegerEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8ToDoubleEv (./client.so) undefined symbol: _ZNK9Awesomium7JSArray2AtEj (./client.so) undefined symbol: _ZNK9Awesomium7JSArray4sizeEv (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueaSERKS0_ (./client.so) undefined symbol: _ZN9Awesomium7JSValue8ToObjectEv (./client.so) undefined symbol: _ZNK9Awesomium8JSObject9remote_idEv (./client.so) undefined symbol: _ZN9Awesomium8JSObject15SetCustomMethodERKNS_9WebStringEb (./client.so) [/code] It probably has something to do with the fact that it's looking for libawesomium-1-7.so.5, but the file on disk is libawesomium-1-7.so.5.0
[QUOTE=Jcw87;49297941]If only Linux had a tool like dependency walker... [sp]ldd[/sp] [code] linux-gate.so.1 => (0xf7769000) libtier0.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libtier0.so (0xf6907000) libvstdlib.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libvstdlib.so (0xf6818000) libsteam_api.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libsteam_api.so (0xf67ee000) libawesomium-1-7.so.5 => not found librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf67c2000) libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf677c000) libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf6777000) libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf668e000) libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf6672000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf64c4000) /lib/ld-linux.so.2 (0xf776a000) libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf64a7000) undefined symbol: _ZN9Awesomium16WebKeyboardEventC1Ev (./client.so) undefined symbol: _ZN9Awesomium9WebString14CreateFromUTF8EPKcj (./client.so) undefined symbol: _ZN9Awesomium6WebURLC1ERKNS_9WebStringE (./client.so) undefined symbol: _ZN9Awesomium9WebStringD1Ev (./client.so) undefined symbol: _ZN9Awesomium6WebURLD1Ev (./client.so) undefined symbol: _ZN9Awesomium9WebStringC1Ev (./client.so) undefined symbol: _ZN9Awesomium13BitmapSurface12set_is_dirtyEb (./client.so) undefined symbol: _ZN9Awesomium7JSArrayC1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1ERKNS_9WebStringE (./client.so) undefined symbol: _ZN9Awesomium7JSArray4PushERKNS_7JSValueE (./client.so) undefined symbol: _ZN9Awesomium7JSValueD1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Ed (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Eb (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsObjectEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsStringEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8ToStringEv (./client.so) undefined symbol: _ZNK9Awesomium9WebString7IsEmptyEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9IsBooleanEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9IsIntegerEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsDoubleEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9ToBooleanEv (./client.so) undefined symbol: _ZNK9Awesomium9WebString6ToUTF8EPcj (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9ToIntegerEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8ToDoubleEv (./client.so) undefined symbol: _ZNK9Awesomium7JSArray2AtEj (./client.so) undefined symbol: _ZNK9Awesomium7JSArray4sizeEv (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueaSERKS0_ (./client.so) undefined symbol: _ZN9Awesomium7JSValue8ToObjectEv (./client.so) undefined symbol: _ZNK9Awesomium8JSObject9remote_idEv (./client.so) undefined symbol: _ZN9Awesomium8JSObject15SetCustomMethodERKNS_9WebStringEb (./client.so) [/code] It probably has something to do with the fact that it's looking for libawesomium-1-7.so.5, but the file on disk is libawesomium-1-7.so.5.0[/QUOTE] Only been managing Linux web servers until now, still learnin' :smile:
[QUOTE=Jcw87;49297941]If only Linux had a tool like dependency walker... [sp]ldd[/sp] [code] linux-gate.so.1 => (0xf7769000) libtier0.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libtier0.so (0xf6907000) libvstdlib.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libvstdlib.so (0xf6818000) libsteam_api.so => /home/jcw87/.steam/SteamApps/common/GarrysMod/bin/libsteam_api.so (0xf67ee000) libawesomium-1-7.so.5 => not found librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xf67c2000) libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xf677c000) libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xf6777000) libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xf668e000) libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xf6672000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xf64c4000) /lib/ld-linux.so.2 (0xf776a000) libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xf64a7000) undefined symbol: _ZN9Awesomium16WebKeyboardEventC1Ev (./client.so) undefined symbol: _ZN9Awesomium9WebString14CreateFromUTF8EPKcj (./client.so) undefined symbol: _ZN9Awesomium6WebURLC1ERKNS_9WebStringE (./client.so) undefined symbol: _ZN9Awesomium9WebStringD1Ev (./client.so) undefined symbol: _ZN9Awesomium6WebURLD1Ev (./client.so) undefined symbol: _ZN9Awesomium9WebStringC1Ev (./client.so) undefined symbol: _ZN9Awesomium13BitmapSurface12set_is_dirtyEb (./client.so) undefined symbol: _ZN9Awesomium7JSArrayC1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1ERKNS_9WebStringE (./client.so) undefined symbol: _ZN9Awesomium7JSArray4PushERKNS_7JSValueE (./client.so) undefined symbol: _ZN9Awesomium7JSValueD1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Ed (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Eb (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsObjectEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsStringEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8ToStringEv (./client.so) undefined symbol: _ZNK9Awesomium9WebString7IsEmptyEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9IsBooleanEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9IsIntegerEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8IsDoubleEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9ToBooleanEv (./client.so) undefined symbol: _ZNK9Awesomium9WebString6ToUTF8EPcj (./client.so) undefined symbol: _ZNK9Awesomium7JSValue9ToIntegerEv (./client.so) undefined symbol: _ZNK9Awesomium7JSValue8ToDoubleEv (./client.so) undefined symbol: _ZNK9Awesomium7JSArray2AtEj (./client.so) undefined symbol: _ZNK9Awesomium7JSArray4sizeEv (./client.so) undefined symbol: _ZN9Awesomium7JSValueC1Ev (./client.so) undefined symbol: _ZN9Awesomium7JSValueaSERKS0_ (./client.so) undefined symbol: _ZN9Awesomium7JSValue8ToObjectEv (./client.so) undefined symbol: _ZNK9Awesomium8JSObject9remote_idEv (./client.so) undefined symbol: _ZN9Awesomium8JSObject15SetCustomMethodERKNS_9WebStringEb (./client.so) [/code] It probably has something to do with the fact that it's looking for libawesomium-1-7.so.5, but the file on disk is libawesomium-1-7.so.5.0[/QUOTE] But, but, but...???? [img]http://i.imgur.com/yU3fHLQ.png[/img] [editline]12th December 2015[/editline] Alright, try in 30-60minutes from now.
-snip snip, potato chip-
[QUOTE=kpjVideo;49298404]garbage[/QUOTE] [code] ] gmod_mcore_test "gmod_mcore_test" = "0" - if you find this, don't go around enabling it and then complaining about issues [/code]
[QUOTE=MeepDarknessM;49298421][code] ] gmod_mcore_test "gmod_mcore_test" = "0" - if you find this, don't go around enabling it and then complaining about issues [/code][/QUOTE] Welp, didn't notice that. Although it REALLY improves FPS would be great to see it actually cared about in the future.
GMod dev branch now runs, and the listen server selector works, wooo! Let's take this ingame! I'm curious, is all text being anti-aliased even when specified that it shouldn't a GMod thing or Source thing?
Just a couple of stuff. 1. & (ampersand) does not work in DLabel via SetText 2. input.LookupKeyBinding() I wish it could return all keys under the same bind in array.
[url]http://wiki.garrysmod.com/changelist/[/url] So, just updated this to have all the latest changes. Please do test the Dev branch for any problems because if nothing huge is found, I plan pushing the update next week.
May i ask why did you remove Panel.OnMousePressed?
[QUOTE=tzahush;49308538]May i ask why did you remove Panel.OnMousePressed?[/QUOTE] Because it serves no purpose? I removed the Panel method, not the PANEL hook.
Could anything be done about bonemerged entities problem? They cannot be modified - you cannot change material, color, alpha, etc. You can only change its model with SetModel(), but thats pretty much everything you can do to bonemerged ents. If this is fixable, it would be perfect :)
[QUOTE=Robotboy655;49308398][url]http://wiki.garrysmod.com/changelist/[/url] So, just updated this to have all the latest changes. Please do test the Dev branch for any problems because if nothing huge is found, I plan pushing the update next week.[/QUOTE] Robotboy could you remove the block for voice_loopback since it's currently the only way to get the client's Voice Volume using [url]http://wiki.garrysmod.com/page/Player/VoiceVolume[/url] unless they have explictly enabled it themselves. If VoiceVolume could be fixed to return the clients volume without voice_loopback too though that would be a better solution.
Splitpacket exploit should be fixed now too, it would be good if someone would run a server on the Dev branch for a day or two to make sure we didn't fuckup anything in the process. [editline]14th December 2015[/editline] And guys, please post any requests/bugreports on github, your reports here will be buried. [editline]14th December 2015[/editline] Alright, if nothing changes, I'd say update comes either this Tuesday or Wednesday.
[QUOTE=Robotboy655;49311025]Splitpacket exploit should be fixed now too, it would be good if someone would run a server on the Dev branch for a day or two to make sure we didn't fuckup anything in the process. [editline]14th December 2015[/editline] And guys, please post any requests/bugreports on github, your reports here will be buried. [editline]14th December 2015[/editline] Alright, if nothing changes, I'd say update comes either this Tuesday or Wednesday.[/QUOTE] Will the new NWVars replace the old ones or will they keep the NW2 prefix until we know for sure they're stable?
[QUOTE=Joeyl10;49311527]Will the new NWVars replace the old ones or will they keep the NW2 prefix until we know for sure they're stable?[/QUOTE] The latter.
Is there any way to set a CNewParticleEffect's data values like magnitude, radius like we do with EffectData? Probably better off tying those values into a settings system anyway, but just curious.
[QUOTE=Looter;49312267]Is there any way to set a CNewParticleEffect's data values like magnitude, radius like we do with EffectData? Probably better off tying those values into a settings system anyway, but just curious.[/QUOTE] No, as far as I am aware there's no control over individual particles, CNewParticleEffect represents the entire particle system.
I got rid of the PlaybackRate function in the base gamemode's animation.lua and messed with the PlaybackRate in my SWEP to see if I could modify how fast the reload gesture plays. I could successfully change the playback rate of the player's animations [I]outside[/I] of restarted gestures, but not the gestures themselves. Could we get a function to modify the speed of gestures directly, because as it stands there's no way to do them even when modifying the speed of the player in its entirety.
Dear Robotboy, may I ask, could something be done about BoneMerged entities not being "editable". You cannot change its texture, color, etc. This problem is realy frustrating. And it includes the GMod Hands, ofcourse. Plz answer soon :)
[QUOTE=Gmod4phun;49313467]Dear Robotboy, may I ask, could something be done about BoneMerged entities not being "editable". You cannot change its texture, color, etc. This problem is realy frustrating. And it includes the GMod Hands, ofcourse. Plz answer soon :)[/QUOTE] Dear GMod4phun, if you are not going to read my posts, then why should I even bother replying to you? [QUOTE=Robotboy655;49311025]14th December 2015 And guys, please post any requests/bugreports on github, your reports here will be buried.[/QUOTE]
Havent seen that, sorry
Is there any way we could get Gmod to not hang on quit under Windows 10 before this update? Otherwise does anyone any useful commands that cause Gmod to instantly force quit? I'd like to alias over quit so I don't have to go into the task manager constantly just so I can relaunch Gmod or another source game.
[QUOTE=slayer3032;49318061]Is there any way we could get Gmod to not hang on quit under Windows 10 before this update? Otherwise does anyone any useful commands that cause Gmod to instantly force quit? I'd like to alias over quit so I don't have to go into the task manager constantly just so I can relaunch Gmod or another source game.[/QUOTE] It does this on more then just Windows 10 and it does it on other Source games too.
[QUOTE=StonedPenguin;49318092]It does this on more then just Windows 10 and it does it on other Source games too.[/QUOTE] I haven't played any other source games than CSGO in years, CSGO works perfectly. I was under the impression it was worse or something under Windows 10.
[QUOTE=slayer3032;49318252]I haven't played any other source games than CSGO in years, CSGO works perfectly. I was under the impression it was worse or something under Windows 10.[/QUOTE] Yeah, for me it also seems gmod only which is pain in the ass to wakt if it closes or you have to manually search background processes. Css, csgo, hl works right, but not gmod.
Hi not sure if this is the right place to post but in the next updates changelog you put near the bottom " Clamped physgun color to above 0" Don't know why this was done but it prevents interesting/unusual physgun colours with no beams being created and ones with beams that are different colour to the physgun decal itself. cl_weaponcolor -99999999999999999999999999999999999 999999999999999999999999999 -99999999999999999999999999999999999 cl_weaponcolor -999999999999 -999999999999 9999999999 cl_weaponcolor -9999 99999999 999999 Thanks.
[QUOTE=serverwatch;49320308]Hi not sure if this is the right place to post but in the next updates changelog you put near the bottom " Clamped physgun color to above 0" Don't know why this was done but it prevents interesting/unusual physgun colours with no beams being created and ones with beams that are different colour to the physgun decal itself. cl_weaponcolor -99999999999999999999999999999999999 999999999999999999999999999 -99999999999999999999999999999999999 cl_weaponcolor -999999999999 -999999999999 9999999999 cl_weaponcolor -9999 99999999 999999 Thanks.[/QUOTE] Well that sucks why they have to ruin its beautiful colours :'(
Sorry, you need to Log In to post a reply to this thread.