• Stargate Event Horizon
    210 replies, posted
It probably is possible to do but if you have read the staregate thread then you'll know that it's not going to be done.
Ok... Ya
who was the other guy completeing the clipping horizon was it jdm? could someone direct me to the thread?
[QUOTE=locutus_1;15453188]who was the other guy completeing the clipping horizon was it jdm? could someone direct me to the thread?[/QUOTE] ZeikJT partially finished it. He never made it working with transporting because of a collisiongroups bug, jdm or someone else did that. Here's his threat the others didn't make one. snip
[QUOTE=gamer_lv;15455345]ZeikJT partially finished it. He never made it working with transporting because of a collisiongroups bug, jdm or someone else did that. Here's his threat the others didn't make one. [url]http://www.facepunch.com/showthread.php?t=675335[/url][/QUOTE] u gave me this thread the one were in now wrong link
Sorry,it was late when i posted that. I didn't realize it was the same threat. D:
-snip-
no news?
first post says the guy isn't working on it, and anyone can pick up the project if they want
jdm IS and HAS been working on it for some time but thers been no news for ages now so im thinking he wants to work on the replicator project more, he hasnt posted in more than a month.
-snip-
[QUOTE=jdm12989;15046425]Just because you used pl0x I won't post any videos.[/QUOTE] A man after my own heart..
so im guessing thers no progress?
im sure that if there had been progress then he would have posted to tell you so. I'd imaging he wouldn't leave all the progress to build up and not tell anyone, just so he can wait until somone asks and then he can say "actually lots!"
fair enough
ive got a Few Question first one ive seen all the Stargates that have been Made and im asking how do you make the Textures for it , because it seems theres no Open sorce ones that i can find and if there is Private message me.
Awesome
I have played GMOD only with this Addon and the Stargate Pack. And it says alltrough entities/zclip/cl_init.lua:15: attempt to call global 'Plane' (a nil value)
[QUOTE=WhAtEvErYoUmEaN;20083893]I have played GMOD only with this Addon and the Stargate Pack. And it says alltrough entities/zclip/cl_init.lua:15: attempt to call global 'Plane' (a nil value)[/QUOTE] Have you got the latest GMod?(If so you should have Jinto's Clipping Module and should be fine)
Its the fact that the function doesn't exist anymore. If I remember right the only thing it did was a small table. Ask him for details. [editline]12:29AM[/editline] Found it! [url]http://www.facepunch.com/showthread.php?t=849515[/url]
Thank you, had worked
How in the hell do you do model clipping!!!! Tell me or at least show me!!!! Please
can someone please tell me how or show me how to do model clipping please
I don't know, but by asking I'm assuming that you know how to code LUA. I'm also assuming the model clipping takes extensive lua knowledge.
Its all in the OP. Its not too hard to get it to work. Mostly just drag and drop. Probably best to wait for stargate rev.45.
[QUOTE=Ori Child;20236535]Probably best to wait for stargate rev.45.[/QUOTE] Easier said than done ;)
[QUOTE=ZeikJT;13214309]So, I've started my project based around using Jinto's render clipping module to create a more true-to-the-show effect. I've got the clipping and touch hooks for when it is completely inside or completely removed working flawlessly! Problem: I am making the objects that make contact with the event horizon into the collisiongroup WORLD so they gain the ability to actually go through anything else (which is good in most cases). Thing is, if I applyed it to the stargate mod made by aVoN then an object could touch the EH then slip out of the gate boundaries. Any idea on how I could contain them? Is there any way to add a hook to an entity that isn't the one you are coding in? I am avoiding using any think hooks in the event horizon itself, but I may have to add one for this. I tried creating a dummy scripted entity that would take the exact position and model of the original and it would detect and prevent gatemodel collisions. Needless to say the model never took the exact positon of the original and it would flip out. Credits: The event horizon model is from the Stargate Addon, whenever I tried to make my own it would have the wrong dimensions. Jinto made the clipping module that makes this possible. What I have so far: [media]http://www.youtube.com/watch?v=aeNtRUhiy5Q[/media] Comments? Critique? Suggestions? Update 1: Alright, I've got it able to recalculate the clipping planes if it's position changes AND only for things it is touching, so no think event added! Yay! Problem that arose because of this is apparently it doesn't detect when it hits a static prop, the prop itself has to move. I might have to change the way the horizon handles hit detection. Can I completely override physics actions by adding a StartTouch hook instead of it just being a regular function? ______________________________________________________________________________________ ------------------------------------------------------------------------------------------------------------------------ UNFINISHED RELEASE: I give up, no one was really of any help and I don't play gmod very often anymore. Here's the SVN link: [url]http://wip-eventhorizon.googlecode.com/svn/trunk/[/url] I don't know about the username/password, probably anon or anonsvn... whatever google code uses as its default. Things you will need, Jinto's Render Library (yes there are working links in the thread): [url]http://www.facepunch.com/showthread.php?t=620137[/url] Things you might want, the guardian module for touch hook awesomeness (buggy, also there are working links in the thread): [url]http://www.facepunch.com/showthread.php?t=599022[/url] There are some config option at the top of the entity's init.lua file. Feel free to mess with them.. if you want to. The .bak and .txt files are there because I did make some crappy backups and I wrote down some idea tests... I don't really care if you all see them anyways. So yeah, modify it all you want, I don't care to further this project anymore. If you want to ever release it or use it in a video I'd appreciate some credit for it. It's only really useful for videos and pictures as it is now because if just deletes/kills entities.[/QUOTE] i know the progress for this has stopped but theres a slight proglem that i have: when ever i put an object into the evnt horizon, it doesnt clip, and teres a pua error in the corner- something to do with calling a function too early. i think have everything installed correctly any help would be great :)
I don't know what pua is, I can't help you.
I have the same problem :S And i don't know why.
[QUOTE=Kude;21314779]I don't know what pua is, I can't help you.[/QUOTE] He meant Lua. and I have the same problem. the problem is that this entity doesnt work with this version of gmod because from what I heard is that the library is integrated to gmod recently
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