• Halo ODST drop pod sent
    472 replies, posted
THat should change anything normally, garry changed the way weapons are being given. (From what I have heard/read!)
Ok, after a day of beta testing the pod, a few comments and suggestions: 1) This must be downloaded clientside in order for it not to show up as an error serverside (a quick ulx force download can fix that) 2) I think there should be more in-game instruction on how to operate the pod in override mode 3) It is a bit frustrating not being able to delete or phys the pod
Make a remove option for all odst pods. And after it's launched, make it have like a 4 minute or 5 minute remove timer. I mean a cleanup option for it. [editline]01:05PM[/editline] [QUOTE=thlaughincheese;20592725]you loose weapons because you spawned inside a piece of geometry, i can't really find a fix for this.[/QUOTE] Oh, a fix would be to change the location of the spawn, like make it right above the pod, or even right in front of it.
[QUOTE=ooplamarclar;20605856]Ok, after a day of beta testing the pod, a few comments and suggestions: 1) This must be downloaded clientside in order for it not to show up as an error serverside (a quick ulx force download can fix that) 2) I think there should be more in-game instruction on how to operate the pod in override mode 3) It is a bit frustrating not being able to delete or phys the pod[/QUOTE] delete? after you land and exit the pod, the pod deletes it self after 30 seconds. [editline]08:12AM[/editline] [QUOTE=sam123486;20608670]Make a remove option for all odst pods. And after it's launched, make it have like a 4 minute or 5 minute remove timer. I mean a cleanup option for it. [editline]01:05PM[/editline] Oh, a fix would be to change the location of the spawn, like make it right above the pod, or even right in front of it.[/QUOTE] yea i tried that, the 2142 pod actually spawns it, the only problem with that is when you land on your side or beside a wall and you get stuck in the wall or ground.
Congrats! On 4 Pages =P
Alright I have a little quick video of what this is like on the dedicated server. Here it is: [url]http://www.youtube.com/watch?v=D8xfOPWpAmM[/url]
[QUOTE=ooplamarclar;20638013]Alright I have a little quick video of what this is like on the dedicated server. Here it is: [url]http://www.youtube.com/watch?v=D8xfOPWpAmM[/url][/QUOTE] thanks for the video. don't seem to see any bugs except for the one that has baffled me for months. [URL=http://img693.imageshack.us/i/86608974.jpg/][IMG]http://img693.imageshack.us/img693/6369/86608974.jpg[/IMG][/URL] as you can see there is a splash in the water before the pod even lands. this splash is caused by the invisible physics model of the pod door. i still haven't even found a way to stop this. you can even run into the physics model. the invisible collision model is a result of parenting. Edit: not a problem anymore.
Sweet u used the Pillar of Autumn Prop. In video, here is one small idea... Don't drop over water XD I am almost finished with Rust from MW2 =D anyhow nice video. (No Cheese this <------- doesnt mean i wanna beta test i am over that lol)
[QUOTE=xxXAcePilotXxx;20642865]Sweet u used the Pillar of Autumn Prop. In video, here is one small idea... Don't drop over water XD I am almost finished with Rust from MW2 =D anyhow nice video. (No Cheese this <------- doesnt mean i wanna beta test i am over that lol)[/QUOTE] i think i got the message days ago. you don't have to keep implying it.
[QUOTE=thlaughincheese;20638672]thanks for the video. don't seem to see any bugs except for the one that has baffled me for months. --Image-- as you can see there is a splash in the water before the pod even lands. this splash is caused by the invisible physics model of the pod door. i still haven't even found a way to stop this. you can even run into the physics model. the invisible collision model is a result of parenting.[/QUOTE] Not 100% certain on this but i think if you weld (as well as parent) the object it puts the collision back into the correct place. (read that on the wiki, worked for me)
[QUOTE=R4zzer;20652851]Not 100% certain on this but i think if you weld (as well as parent) the object it puts the collision back into the correct place. (read that on the wiki, worked for me)[/QUOTE] lol glad you found my advice worked. that was me who added it into the wiki. i know parenting and welding the pod works but i think i made a mistake in the code somewhere, it's not a big issue so i'll fix it later.
[QUOTE=thlaughincheese;20648797]i think i got the message days ago. you don't have to keep implying it.[/QUOTE] ok
quick update. i overhauled the way the pod works. now instead of the hatch being a separate entity from the pod, the hatch will be a separate entity only when in the bay and when landed. otherwise, the pod will me one single mesh. this should solve the problems with props being stuck inside the pod(it's actually pretty funny when you stuff the pod with pop cans and drop but now it won't work =P)
Awesome stuff.
[QUOTE=the_man329;20658609]Awesome stuff.[/QUOTE] true
[QUOTE=thlaughincheese;20652885]lol glad you found my advice worked. that was me who added it into the wiki. i know parenting and welding the pod works but i think i made a mistake in the code somewhere, it's not a big issue so i'll fix it later.[/QUOTE] Lol, didn't realise, thanks for that :P
hehe, yea i made a mistake in the code so the welding wasn't working. silly me =p
does the pod have to delete it self after 30 secs?
[QUOTE=ryan7illaz;20707643]does the pod have to delete it self after 30 secs?[/QUOTE] yes
is there any reason why?
[QUOTE=ryan7illaz;20708474]is there any reason why?[/QUOTE] so that you won't have 4 million used pods on the ground. also you can't remove it with the toolgun.
ahhhh cool but can you make it so it can stay abit longer,30 secs doesnt really sound enough
Or give us the option to set that. In our servers.
[QUOTE=DeandreT;20709280]Or give us the option to set that. In our servers.[/QUOTE] ok, i'll add that to the to do list.
Yeah, it would b nice to have a bar to slide back and forth in the Q menu, but it could just be a simple console command like pod_deletetime 30
cool
Is there still some place in to get in the beta i love Halo ODST (Drop pod Rules) just sad that ODST is Xbox Only which i dont have!
I would like to be a beta tester, i will be able to find hidden bugs
I've been looking at this and I'd think it be great if you'd let me be a beta tester.
[QUOTE=thlaughincheese;19810184][b]YOU MUST INCLUDE A LEGIT REASON FOR BEING A TESTER[/b][/QUOTE] it's in the first post and in bold too. just because you say you can find bugs isn't good enough until you provide support for that. i have high requirements for beta testers.
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