[QUOTE=garry;23433054]isolate[/QUOTE]
I've been trying to make a well-structured SWEP base and have identified a problem scenario to perform quality checks under:
On a dedicated (not listen) server, check for animation problems when the delay between two SendWeaponAnim() calls is less than the player's ping
(Try using net_fakelag 1000 to simulate high ping)
One may encounter animation problems in this situation when designing a shotgun with tube magazine animations.
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