• Blatantly Bad Weapon Prediction?
    30 replies, posted
[QUOTE=garry;23433054]isolate[/QUOTE] I've been trying to make a well-structured SWEP base and have identified a problem scenario to perform quality checks under: On a dedicated (not listen) server, check for animation problems when the delay between two SendWeaponAnim() calls is less than the player's ping (Try using net_fakelag 1000 to simulate high ping) One may encounter animation problems in this situation when designing a shotgun with tube magazine animations.
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