[QUOTE=mbainrot;14072838]We are talking about 12 yr olds with an attention span of approximately 30 seconds
Also most people don't know what SVN is and its a pain having to explain how to do it when they screw up despite giving them letter for letter perfect tutorial on how to use it :|[/QUOTE]
Or the attention span to wait at a downloading screen for a few hours.
It wont be that slow if one uses a HTTPd mirror
If you get decent hosting you can hit 1.2MB/s (that's Megabytes not Megabits)
[QUOTE=mbainrot;14069899]Problem is, only to a point
Try recursing through the entire SBEP with resource.AddFile
You'll find that when a client connects, the server starts to bleed from the mouth then dies...[/QUOTE]
You could use a program that does that ahead of time and spews out a resources file, as an alternate to what Deco posted.
[QUOTE=mbainrot;14072838]We are talking about 12 yr olds with an attention span of approximately 30 seconds
Also most people don't know what SVN is and its a pain having to explain how to do it when they screw up despite giving them letter for letter perfect tutorial on how to use it :|[/QUOTE]
Thats why ive been trying to suggest an addon installer/manager that allows people to just open the menu and click download on whatever addons they want: [url]http://www.facepunch.com/showthread.php?p=17265002[/url]
But unfortunately addons dont have write access to the addons folder so someone pointed me to this module, which i see as incredibly insecure right now and could use some fixes.
Any codemasters here wanna help me make a module that can svn and torrent and uncompress downloads and install them for you?
Will not work because Lua can't handle multibyte data.
[editline]10:14PM[/editline]
*I know this is a stupid bump but this is useful for anyone who wants to manage multibyte(UNICODE) data in Gmod, it's not going to happen*
edit* wow wrong posts
But this could also maybe be good for changing binds between gamemodes.
could someone reupload this please the links have goner bust and i really need it
--snip--
Read the source code and figured out why it crashes. There's no sanity checks done.
[QUOTE=iRzilla;22009037]Can someone recompile this for linux?[/QUOTE]
Fuck old thread but thanks for brining this to my knowledge I've always wanted something like this.
I'd be sorry to be a bitch to bump this, but this is happening.
[code]
[gamemodes\gmodracer\gamemode\player_methods.lua:145] attempt to index global 'rawio' (a nil value)(Hook: Think)
[/code]
It's as if it aint detecting the module, I placed it in lua\includes\modules.
Also it's GMRacer.
Nope, a listen server, on Windows 7.
[editline]11:59AM[/editline]
[img]http://img687.imageshack.us/img687/8232/gmodwhatluamodulefuckup.png[/img]
Turns out [code]require("rawio")[/code] was needed at top of script.
But now Gmod crashes when it was erroring.