• Opening the menu to Lua - Your contribution needed
    363 replies, posted
[url]http://code.google.com/p/chrisaster/source/browse/trunk/gmsv_luamd5/gmsv_luamd5/gmsv_luamd5.cpp[/url] I can include C_BaseEntity headers there without any problems.
Thanks a lot for that it helped me alot getting it to work
[QUOTE=Chrisaster;23425366][url]http://code.google.com/p/chrisaster/source/browse/trunk/gmsv_luamd5/gmsv_luamd5/gmsv_luamd5.cpp[/url] I can include C_BaseEntity headers there without any problems.[/QUOTE] I'm saying you shouldn't expect the same functionality.
Okay everyone. My encrypted and compiled Lua project is approaching completion. Hopefully after this, people will be able to host their applications either open source or closed source without having to really worry about the source getting released. :biggrin:
:siren:[I][B]BUG DETECTED[/B][/I] :siren: When you exit from luamenu , and trying to launch it again , it says that it is launched
Weird, it worked before [editline]10:33PM[/editline] [url]http://codepad.org/WWuxL3H1[/url] Must have missed to add a line while merging
fixed?
[QUOTE=Gbps;23426424]Okay everyone. My encrypted and compiled Lua project is approaching completion. Hopefully after this, people will be able to host their applications either open source or closed source without having to really worry about the source getting released. :biggrin:[/QUOTE] I would never install an encrypted lua project. *waves at the nasty lua code passing by*
They would have to pass it to someone who checks it, encrypts it, and upload it to the appstore server...
Most people's releases here are second rate anyway, so there isn't too much to be hyped up over when someone releases something closed source. Probably the cooler stuff like portal-based clipping code would be something people would want to look at, but not much else.
[QUOTE=superstepa;23430241]fixed?[/QUOTE] The link i posted is a fixed lua_menu.lua lua/menu_plugins/lua_menu.lua NOT IN ADDONS I cant commit to SVN, stoned is currently offline
[QUOTE=Pantho;23430266]I would never install an encrypted lua project. *waves at the nasty lua code passing by*[/QUOTE] Is that a joke? If you don't like it, delete it, done.
[QUOTE=Pantho;23430266]I would never install an encrypted lua project. *waves at the nasty lua code passing by*[/QUOTE] Hey guys, Lua raped my sister and killed my mother, then hit my house with lightning.
[QUOTE=|FlapJack|;23431708]Hey guys, Lua raped my sister and killed my mother, then hit my house with lightning.[/QUOTE] [lua] sister:Rape() mother:Kill() house:Smite() [/lua] Oh my, we must be in one of those neighborhoods.
[QUOTE=grea$emonkey;23432486][lua] sister:Rape() mother:Kill() house:Smite() [/lua] Oh my, we must be in one of those neighborhoods.[/QUOTE] Btt please, will commit the fix and other cool stuff in approx 8 hours. /sleep
[QUOTE=grea$emonkey;23432486][lua] sister:Rape() mother:Kill() house:Smite() [/lua] Oh my, we must be in one of those neighborhoods.[/QUOTE] [lua]local yoholmesto = require( "belair" )[/lua]
Anyone have the source to messing with IGameConsole? I thought it was a part of Lua menu but wasn't sure. All I can do is get the interface but touching it crashes...
BTW , every time I load the game , it asks my name , and in console I get this ` Lua: lua\menu_plugins\luaconsole\tab_4_chat.lua:8: attempt to call global 'GetChat' (a nil value)
[QUOTE=Pantho;23430266]I would never install an encrypted lua project. *waves at the nasty lua code passing by*[/QUOTE] Have you ever downloaded a 3rd party application from a site you trust? If you have, thats exactly what Gbps is doing. You have a 3rd party who reviews a Lua script, then protects it and signs it. Both the User and the Developer are protected. As long as both can trust the 3rd party.
[img]http://img.luastoned.com/luaeditor.png[/img] [img]http://img.luastoned.com/autosearch.png[/img]
We seriously need some nice 64x64 icons for this, the application icon we currently use dosent look very good pixelated
I want that now :) Edit: just saw it in SVN!
First reactions:[code] 20:50 - Tobba: it's fucking incredible 20:52 - Chrisaster: sweet 20:53 - Flapadar: Nice 20:53 - Overv: Sexy 20:53 - Python132O: <3 21:16 - Helix Nebula &#9829;: That is fucking awesome 21:17 - (FPtje) Falco: nice[/code] €dit: For those missing the old console (for whatever reason) [img]http://img.luastoned.com/source_console.png[/img] €dit: Cookie for tomorrow [img]http://img.luastoned.com/userlist.png[/img]
Adding so you can have custom control panel pages now
[LuaMenu] Module successfully loaded. Lua: lua\menu_plugins\lua_menu.lua:222: attempt to call global 'SaveSettings' (a nil value) ??? :( [editline]09:19PM[/editline] also it was latest version(just did svn update)
[QUOTE=Knallex;23452950][LuaMenu] Module successfully loaded. Lua: lua\menu_plugins\lua_menu.lua:222: attempt to call global 'SaveSettings' (a nil value) ??? :( [editline]09:19PM[/editline] also it was latest version(just did svn update)[/QUOTE] Works fine for me (Newest version)
I'll try again. Will reply with errors if any. [editline]09:38PM[/editline] Nope. ] lua_menu Lua: lua\vgui\lua_menu.lua:167: attempt to call method 'Toggle' (a nil value) ] lua_menu_reload Lua: lua\menu_plugins\lua_menu.lua:222: attempt to call global 'SaveSettings' (a nil value)
Lua: lua\menu_plugins\lua_menu.lua:222: attempt to call global 'SaveSettings' (a nil value)
Fixed it. SaveSettings() was being called before the function even existed.
I'll let Stoned fix it tommarow as i will be away
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