Opening the menu to Lua - Your contribution needed
363 replies, posted
Add a music player, an iTunes plugin would be pretty sick. Once this is out, I could try to add one.
[QUOTE=Namaste;20373839]Add a music player, an iTunes plugin would be pretty sick. Once this is out, I could try to add one.[/QUOTE]
The framework is in the OP, go ahead and try to make it.
Release This Shit Now.
it says 1.0 So do ett Please.
or atleast put it in SVN
I BEG OF YOU! :(
Web browser on gm_chrome would be nice.
Yea bro, Please put this in SVN! It looks so fucking awesome and I wont have to use Notepad++ if im ingame anymore! BTW I made an admin mod for it.
[QUOTE=NickL;20379784]Yea bro, Please put this in SVN! It looks so fucking awesome and I wont have to use Notepad++ if im ingame anymore! BTW I made an admin mod for it.[/QUOTE]
Admin mods won't work from the Menu environment.
[QUOTE=|FlapJack|;20379948]Admin mods won't work from the Menu environment.[/QUOTE]
I'll create a client env version too, just takes some more time.
[editline]08:09PM[/editline]
[QUOTE=Namaste;20373839]Add a music player, an iTunes plugin would be pretty sick. Once this is out, I could try to add one.[/QUOTE]
[img]http://stoned.bplaced.net/img/itunes_v1.png[/img]
Content :D
[img]http://stoned.bplaced.net/img/itunes_v2.png[/img]
Moar :3
I want the Future Trance :3 where you got? and :iia:
Sweet deal man.
Did anyone suggest a browser. Because that would make this kick even more ass.
[QUOTE=The-Stone;20380245]:words:[/QUOTE]
Very nice Stone. This is a great innovation.
Rename iTunes to MyTunes, ew, copyright issues
[editline]10:42PM[/editline]
Also, I've been experimenting with this, i failed trying to make a reload command, please make one :3
[editline]10:43PM[/editline]
NVM, It controls iTunes from gmod
[editline]10:44PM[/editline]
And I'll have a hit at the webbrowser
[editline]10:46PM[/editline]
ZOMG another edit, i just noticed you added a reload command
Radio :D
Please call it something else then app [I]store, [/I]like app manager or app downloader instead.
Some content:
[img_thumb]http://ultra.g4p.org/imagegallery/programming/preview5.png[/img_thumb]
The menu is still a wip, also need a new name for it.
[img]http://ultra.g4p.org/imagegallery/programming/preview4.png[/img]
And I know the thumbnails are stretched, it's because they're wide screen images while the thumbnails are only 256x256
Looks really nice :)
[img]http://stoned.bplaced.net/img/server%20browser_v1.png[/img]
[img]http://stoned.bplaced.net/img/twitter_v1.png[/img]
What should I put on the right side of the twitter plugin? Status page / user profile?
Sexeh.
This is the first time I have ever felt so impatient for a LUA release.
I cannot wait, all your improvements looks amazing
I've got to say, this is definitely a project worth developing for. 'Heers to you Stoned :cheers:
[editline]07:16PM[/editline]
Now... What could be my entry?
[QUOTE=Gbps;20423786]I've got to say, this is definitely a project worth developing for. 'Heers to you Stoned :cheers:
[editline]07:16PM[/editline]
Now... What could be my entry?[/QUOTE]
You're making a rcon dedicated console that can receive and display the logs.
Okay. <3
[editline]07:48PM[/editline]
Also, nice idea. I will be on it asap.
[editline]07:49PM[/editline]
Well, that all depends if someone will code an rcon module for meh.
[QUOTE=Gbps;20424345]Okay. <3
[editline]07:48PM[/editline]
Also, nice idea. I will be on it asap.
[editline]07:49PM[/editline]
Well, that all depends if someone will code an rcon module for meh.[/QUOTE]
Just use the socket module and search on github for examples :)
Wow Stone, looks great! Cant say ingame Twitter seems necessary but its still an amazing accomplishment, good job!
Also, how do you get Lua to initialize without starting a game?
Lua runs just fine in the menu environment, but it only has access to the things inside of the menu (not players, entities, etc)
[QUOTE=Gbps;20431728]Lua runs just fine in the menu environment, but it only has access to the things inside of the menu (not players, entities, etc)[/QUOTE]
I could give access to the client env but that would bypass SE2...
wow thats awesome
[QUOTE=The-Stone;20431757]I could give access to the client env but that would bypass SE2...[/QUOTE]
Or you could just make the module so that, if SE is on, all client based scripts would be suspended.
[QUOTE=Gbps;20431819]Or you could just make the module so that, if SE is on, all client based scripts would be suspended.[/QUOTE]
It doesn't matter, seriously. It's easy enough as it is. Someone would just recompile the source without the check.
Don't give them the source?:raise:
[QUOTE=Gbps;20432888]Don't give them the source?:raise:[/QUOTE]
Aren't you not allowed to put modules up for download without the full source?
Dude, way to rape my ears while I'm trying to soak this awesome idea in.
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