• GLE - Gmod Lua Editor
    42 replies, posted
[QUOTE=TGiFallen;25709039]Go on about Decoda, I am interested. And on topic, I really do hope this will be finished.[/QUOTE] It's a Lua debugger. [url]http://www.unknownworlds.com/decoda[/url] It isn't free, and it doesn't work in gmod, as it relies on the Lua interface being exported from the Lua library. If you want a debugger that DOES work in gmod, I made one that mostly works. [url]http://www.facepunch.com/threads/1005357-gm_debugger-Debug-your-Lua-scripts[/url]
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I still dont understand why we need custom GLua editors. It seems like Notepad++ and the GLua Syntax Highlighter work perfectly, are there any substantial features being added in your application?
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[QUOTE=Kopimi;25717680]I still dont understand why we need custom GLua editors. It seems like Notepad++ and the GLua Syntax Highlighter work perfectly, are there any substantial features being added in your application?[/QUOTE] A syntax highlighter that isn't slow as fuck.
I hope I'm not going off topic but... Does the NPP GLua Auto complete plugin still work?
[QUOTE=Overv;25721855]A syntax highlighter that isn't slow as fuck.[/QUOTE] Notepad++ works fine, and if it lags you need to buy a new computer.
[url]http://www.vim.org/[/url] Takes some getting used to, but it's the best in my opinion.
As far as Syntax highlighting goes, Decoda is fast, and it outlines your documents, plus it has Auto Complete. It is a good solid editor. As far as debugging in gmod goes I don't know.
Does Decoda have GLua Syntax Highlighting?
The only major syntax difference between Lua and Garry's Mod Lua is C-Style Comments, and it supports that.
Well, I noticed on other lua syntax highlighters it doesn't highlight concommand.Add, hook.Add, function, etc. and it highlights that?
I doubt it doesn't highlight function, for the others that's obvious, because they're specific functions for Garry's Mod.
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