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Velocity
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[QUOTE=Zeroi;25806938]im dum and cant spell. i also help people and give them wrong answers because i dont no ne thing[/QUOTE] fixed
Try SetLocalVelocity. As it sets the total velocity, and cuts out that stuff about negating.
If you want help, don't troll people trying to help you.
OK, Back to the topic! haha, i think you would do... ent:SetVelocity( Vector( x, y, z ) ) Just edit the XYZ coordinates to your liking.
Sorry, you need to
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