What Are You Working On? V10 -- April 2012 Edition
313 replies, posted
The status column had either 'playing' 'spec' or 'dead' I think. Pretty useless... might remove it.
You could use icons.
[img]http://i50.tinypic.com/rsewli.png[/img]
boo
[media]http://www.youtube.com/watch?v=mN1juPzP-BQ[/media]
I wanted to make a gravity well thing because of all of the gravity talk on the last page, here it is. EXTREMELY simple, but it can be fun to play with.
[img]http://dl.dropbox.com/u/1179448/Misc%20Images/supporting_the_cause.jpg[/img]
This was in desperate need of support.
[url=http://i47.tinypic.com/akde2f.png]Exclusive development snapshot.[/url]
Rollercoaster Tycoon D:
Working on a NationStates-esque 'side-game' for GMOD servers. You create a nation and you will be given issues to deal with. Basically you act as the government of a Nation. You'll have issues like passing bills, imports, exports, and disasters like plagues and floods that you will have to deal with. Basically a little game you play with other people on the server that isn't a gamemode. I'll post more once I get some kind of database thing going. Trying to figure out the best way to do this.
Since it's all Derma controls the player will use I spent time making my own library like thing for Derma stuff. I store functions in a table and call those functions in another file. I add the params and bam I got me something Derma.
[img]http://puu.sh/sBoJ[/img]
[img]http://puu.sh/seZ9[/img]
[QUOTE=Kidd;35782996]Working on a NationStates-esque 'side-game' for GMOD servers. You create a nation and you will be given issues to deal with. Basically you act as the government of a Nation. You'll have issues like passing bills, imports, exports, and disasters like plagues and floods that you will have to deal with. Basically a little game you play with other people on the server that isn't a gamemode. I'll post more once I get some kind of database thing going. Trying to figure out the best way to do this.
Since it's all Derma controls the player will use I spent time making my own library like thing for Derma stuff. I store functions in a table and call those functions in another file. I add the params and bam I got me something Derma.
[img]http://puu.sh/snL2[/img]
[img]http://puu.sh/seZ9[/img][/QUOTE]
Looks nice so far but I just wanted to point out you spelled Great Britain as Great Britian :P
[QUOTE=brandonj4;35784868]Looks nice so far but I just wanted to point out you spelled Great Britain as Great Britian :P[/QUOTE]
It's how the flag icon is spelled in the gui/countries folder. lol
[QUOTE=Kidd;35785044]It's how the flag icon is spelled in the gui/countries folder. lol[/QUOTE]
You can't always trust file names :O
I got bored and decided to try and make a Javelin.. It didn't go well.
[video=youtube;k-a6RZWua1o]http://www.youtube.com/watch?v=k-a6RZWua1o&feature=youtu.be[/video]
Anyone know how I can fix the end result of it being half way in the ground?
[QUOTE=brandonj4;35787916]some crappy swep I probably stole half of from garrysmod.org[/QUOTE]
What entity base are you using?
IE: base_gmodentity, base_ai, ect.
[QUOTE=PencilOnDesk;35788518]What entity base are you using?
IE: base_gmodentity, base_ai, ect.[/QUOTE]
[B]I created[/B] the shooting function and based the rest off of [URL="http://www.facepunch.com/threads/1032378-SWEP-Construction-Kit-developer-tool-for-modifying-viewmodels-ironsights"]http://www.facepunch.com/threads/1032378-SWEP-Construction-Kit-developer-tool-for-modifying-viewmodels-ironsights[/URL]
[B]There is no base all I have is :[/B]
ENT.Type = "anim"
[B]I'm using the entity create function from the TTT knife.[/B] I didn't steal anything so I don't know why you keep trolling me.
If you wern't enough of a smartass to begin with you would understand that when I said coded TTT I meant to develop for the gamemode.
[B]I mentioned it because you were too busy saying I steal from garrysmod.org.[/B] That's the [B][U]first thing[/U][/B] that came to your mind when you saw me post my video. [U][B]Troll more kid.[/B][/U]
[QUOTE=brandonj4;35788639][B]I stole[/B] the shooting function and based the rest off of [URL="http://www.facepunch.com/threads/1032378-SWEP-Construction-Kit-developer-tool-for-modifying-viewmodels-ironsights"]http://www.facepunch.com/threads/1032378-SWEP-Construction-Kit-developer-tool-for-modifying-viewmodels-ironsights[/URL][/Quote]
[QUOTE=brandonj4;35788639]
You obviously havn't coded TTT before.[/QUOTE]
I'm sorry, is TTT not written in Lua? My apologies, you're right and I hope you can find someone who is proficient in this new language, "TTT".
[IMG]http://gyazo.com/0a66c61532baf7ef038b87bf356f66e8.png[/IMG]
If it doesn't have that line, why don't you try adding it, just a thought, but then again this is TTT, not Lua.
It was missing Entity:SetCollisionBounds(). You can stop being a smart ass now.
More shit post from brandonj4. You're very deserving of your title.
Just learned that my teacher's fiance plays Garry's Mod and is a facepuncher.
ONE OF YOOOOUUUUUU.
[QUOTE=Hentie;35800885]Just learned that my teacher's fiance plays Garry's Mod and is a facepuncher.
ONE OF YOOOOUUUUUU.[/QUOTE]
So, you're working on finding out who this man is?
[QUOTE=Hentie;35800885]Just learned that my teacher's fiance plays Garry's Mod and is a facepuncher.
ONE OF YOOOOUUUUUU.[/QUOTE]
ONE OF UUUUUUUS.
[QUOTE=Thermadyle;35674558]I was bored so I made this script that loads the lrc file for a song, nothing special.
[media]http://www.youtube.com/watch?v=2TIW7N3gVss[/media]
......[/QUOTE]
I hope it won't lead us to something like this, please no.
[video=youtube;E3jLBiB6dzI]http://www.youtube.com/watch?v=E3jLBiB6dzI[/video]
That FOV is making me feel sick.
[QUOTE=Megalan;35806600]I hope it won't lead us to something like this, please no.
[video=youtube;E3jLBiB6dzI]http://www.youtube.com/watch?v=E3jLBiB6dzI[/video][/QUOTE]
Oh god, that was awful.
[video=youtube;NcWHNlEvUg0]http://www.youtube.com/watch?v=NcWHNlEvUg0[/video]
Basically where coaster is at right now (Banking and upside downing!!)
1. Love the pop sound at the end:v:
2. Who shot you with an AWP just before the video ended?
[QUOTE=FoohyAB;35817302][video=youtube;NcWHNlEvUg0]http://www.youtube.com/watch?v=NcWHNlEvUg0[/video]
Basically where coaster is at right now (Banking and upside downing!!)[/QUOTE]
Critique:
Your moving sound pitches up and down way too fast- decrease the pitch multiplier maybe?
Add a visual heartline , toolgun and physgun only , like the model effect sprite thing - basically the average position of the player's head above the track. Makes it easier to visualise how smooth the ride will be
Something is weird about those banks , they seem incredibly sharp , with no reference to the previous bit of track.
I'd suggest downloading the NoLimits demo for a really stupidly simple idea of what it does.
Here's a ghetto snippet:
[lua]
local meta = _R["Weapon"];
meta.__o_index = meta.__o_index or meta.__index;
meta.__index = function( self, k )
local NWVar = meta.__o_index( self, "NetworkedVars" );
if ( NWVar and NWVar[ k ] ) then
return meta.__o_index( self, "GetNW"..NWVar[ k ] )( self, k );
end
return meta.__o_index( self, k );
end
meta.__o_newindex = meta.__o_newindex or meta.__newindex;
meta.__newindex = function( self, k, v )
local NWVar = meta.__o_index( self, "NetworkedVars" );
if ( NWVar and NWVar[ k ] ) then
return meta.__o_index( self, "SetNW"..NWVar[ k ] )( self, k, v );
end
return meta.__o_newindex( self, k, v );
end
meta.CNetworkVar = function( self, type, variable )
self.NetworkedVars = self.NetworkedVars or {};
self.NetworkedVars[variable] = type;
end
[/lua]
Pretend "wep" is a weapon.
Call this on both the client and server:
[lua]
wep:CNetworkVar( "Bool", "m_bNetworkedVariable" );
[/lua]
Now instead of going wep:SetNWBool( "m_bNetworkedVariable", true ) and
wep:GetNWBool( "m_bNetworkedVariable" ), you can call:
[lua]
wep.m_bNetworkedVariable = true;
MsgN( wep.m_bNetworkedVariable );
[/lua]
and it will act just the same.
I made this for a SWEP base I'm working on just as a convenience function.
@Hentie You can also use [URL="http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index0a43.html?title=Networking_Variables&oldid=51916#Data_Tables_.28From_Garry.27s_Blog.29"]data tables[/URL] that Garry added a while back.
[QUOTE=brandonj4;35787916]I got bored and decided to try and make a Javelin.. It didn't go well.
[video=youtube;k-a6RZWua1o]http://www.youtube.com/watch?v=k-a6RZWua1o&feature=youtu.be[/video]
Anyone know how I can fix the end result of it being half way in the ground?[/QUOTE]
1. Collision hook on the Javalin.
Then you can either
2a. Start a timer on collide -> uncollide the object with the world (or brush) -> then freeze the Javalin when the timer runs.
2b. Move the harpoon forward by its own velocity (NewPos = Pos + Velocity * Factor) and then Freeze the Javalin.
Started doing lua. First hud :P
[IMG]http://puu.sh/sWMo[/IMG]
[QUOTE=Matt-;35825502]@Hentie You can also use [URL="http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index0a43.html?title=Networking_Variables&oldid=51916#Data_Tables_.28From_Garry.27s_Blog.29"]data tables[/URL] that Garry added a while back.[/QUOTE]
Huh, seems like that went over my head.
I'll still be keeping my method since I feel like it fits Source's syntax more.
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