[QUOTE=Gbps;23597483]C# > VB
Your argument is invalid.[/QUOTE]
This makes no sense to me .. lol
So, What can I do ???
Do you know when the next release will be, i am impationt for it.
I really like this, it saves a lot of time. However it needs to be able to use more derma elements :D.
Yes, i aggree, Sorry if it has already been posted, but could we have a tuto on how to make DermaDisigner derma elements? And also the lua part of it ( making it print tot he box thing, not how to use it in lua )
IDEA : Maybe you could make a lua state to make plugins with :D like that we could make plugins for it easly
It would be cool if DPropertySheet got added.
If it helps you any, The source engine(Gmod apparently has one built on Lua for Derma) has it's own little vgui builder built in, but you have to be in-game to use it =S.
In order to access it you have to have a panel in focus and press the key combination shift+ctrl+alt+b
My point being is you may be able to rip some code off the designer to help with some of your tools.
<3 thanks
[editline]10:19PM[/editline]
doesn't work
This is awesome, I really hope DPropertySheet gets done soon.
[QUOTE=TommieBoy;23786920]This is awesome, I really hope DPropertySheet gets done soon.[/QUOTE]
I guess Yakahughes is dead or something. Has anyone talked to him lately?
I'm not developing this any more because I don't have enough time. Gbps has access to the svn and can upload stuff, if you want something added, talk to him.
Is this still being worked on? I still use it.
Yeah I agree I use this and it's never updated anymore.
Ditto.
Outside of tabs, what I do for any element that hasn't been made is I just use a DImage in place of it and rename and remove unnecessary stuff. Its only useful for parenting and positioning.
Just had an idea while working with DermaDesigner.
What if there was a command to generate [B]from[/B] lua code?
I think it may be quite a bit complex, so some rules may have to be enforced (I.E. all initial variables first, then properties later), but I think it would be possible.
For example, I made my menu, pasted my code into Notepad++, and began working away. At that point, I realised that I needed to add more controls, and was dissappointed that I closed without saving.
[QUOTE=tgp1994;25093222]Just had an idea while working with DermaDesigner.
What if there was a command to generate [B]from[/B] lua code?
I think it may be quite a bit complex, so some rules may have to be enforced (I.E. all initial variables first, then properties later), but I think it would be possible.
For example, I made my menu, pasted my code into Notepad++, and began working away. At that point, I realised that I needed to add more controls, and was dissappointed that I closed without saving.[/QUOTE]
Well it can generate TO Lua, no reason why you can't backtrack it to generate FROM Lua.
[QUOTE=LuckyLuke;25104260]Well it can generate TO Lua, no reason why you can't backtrack it to generate FROM Lua.[/QUOTE]
Exactly :)
[QUOTE=LuckyLuke;25104260]Well it can generate TO Lua, no reason why you can't backtrack it to generate FROM Lua.[/QUOTE]
The only feasible way I see is to host a recreation of a Lua environment itself to parse the code. It's not as easy as one would think.
[QUOTE=Gbps;25119418]The only feasible way I see is to host a recreation of a Lua environment itself to parse the code. It's not as easy as one would think.[/QUOTE]
I don't think so.
I don't understand how DD works completely, but you *could* just setup a parser that interprets the Derma-Lua and creates the necessary data structure for displaying the various elements.
But you're going to need some sort of interpreter either way.
Well, tgp1994, you better get cracking ;P
Vey nice :D just downloaded rlly simple wish i knew abt this earlier
[QUOTE=tgp1994;25121860]I don't think so.
I don't understand how DD works completely, but you *could* just setup a parser that interprets the Derma-Lua and creates the necessary data structure for displaying the various elements.[/QUOTE]
Its not that simple. By far.
[QUOTE=LuckyLuke;25125655]Well, tgp1994, you better get cracking ;P[/QUOTE]
Lol, I suppose I could get working on a proof of concept :P
you should update this Mr. OP D=
It's MUUUCHH harder to parse lua then to simply paste in arguments. If I get the free time I might put lua in it and the vgui library just to get some basic data, but i don't know.
[QUOTE=Map in a box;25298240]It's MUUUCHH harder to parse lua then to simply paste in arguments. If I get the free time I might put lua in it and the vgui library just to get some basic data, but i don't know.[/QUOTE]
I would prefer more advances on the actual content of the program rather than trying to parse lua.
[QUOTE=Jamie932;25298370]I would prefer more advances on the actual content of the program rather than trying to parse lua.[/QUOTE]
True, stick to priorities. But that asks a commonly asked question; "Is DD still being developed?"
[editline]05:45PM[/editline]
I see Gbps replied only a week ago, so I think that may be a yes.
[QUOTE=tgp1994;25307507]True, stick to priorities. But that asks a commonly asked question; "Is DD still being developed?"
[editline]05:45PM[/editline]
I see Gbps replied only a week ago, so I think that may be a yes.[/QUOTE]
No.
If anybody adds anything, I'll try to add it or whatever. If anybody I know wants to take this over, feel free.
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