• iphax (player_connect ip hider)
    46 replies, posted
[QUOTE=Banana Lord.;34046357]I am aware, doesn't change my statement[/QUOTE] PixelRender could easily be removed with a quick update but isn't he only able to remove the player connect event because he is going to distribute his own client.dll rather than the standard valve one?
his own engine.dll
[QUOTE=Aide;34008117]Only thing more outrageous then PlayerConnect hook showing clients ip is the servers that run sourcemod and display clients ip and country. That sure is a smart idea in this day and age. [code] «¦HG¦» Clark -No monitor <STEAM_0:0:39962440> connected from country United States (US), IP 255.255.255.255 [/code][/QUOTE] Just if you are going to do that "159.255.161.1" (its a /24) Is a IP from Iraq. It might confuse some.
Tested on windows and it works as shown
[QUOTE=KatNotDinner;33995683]Win 8? Didn't know that this existed.[/QUOTE] Not sure why you'd want to try to use a developer version of an OS as your main OS, but I suppose you could.
I guess you then find it as bizarre that I moved from windows server 2008 R2 Enterprise to Windows 8 dev :v: I've laid my files so that I can just erase Window whenever I want so it's not really a big deal for me to use windows 8 or anything really, except when you need to install some heavy non portable program *cough* visual studio *cough*...
[QUOTE=Python1320;34097913] except when you need to install some heavy non portable program *cough* visual studio *cough*...[/QUOTE] Should have let me do your windows compiling :(
[QUOTE=Python1320;34097913]I've laid my files so that I can just erase Window whenever I want so it's not really a big deal for me to use windows 8 or anything really, except when you need to install some heavy non portable program *cough* visual studio *cough*...[/QUOTE] Oh wow i'm not alone - file layout bro's [IMG]http://www.facepunch.com/avatar/97162.png?garryis=awesome[/IMG] [IMG]http://sae.tweek.us/static/images/emoticons/emot-respek.gif[/IMG] [IMG]http://www.facepunch.com/image.php?u=84667&dateline=1316922866[/IMG] :v:
[QUOTE=JustSoFaded;33982160]Compiled for windows, untested though. [url=http://dl.dropbox.com/u/10105043/facepunch/iphax_windows.dll]Click here for [b]iphax_windows.dll[/b][/url][/QUOTE] How many times are you going to get banned c-unit? [img]http://i.imgur.com/bDQKu.png[/img]
[QUOTE=ethile_2;34171782]How many times are you going to get banned c-unit? [img]http://i.imgur.com/bDQKu.png[/img][/QUOTE] If you went through all that effort to find out that was made by c-unit, fuck... you have no life.
[QUOTE=ethile_2;34171782]How many times are you going to get banned c-unit? [img]http://i.imgur.com/bDQKu.png[/img][/QUOTE] You are a wizzard
[QUOTE=Dame Flawless;34175349]You are a wizzard[/QUOTE] It's just opening the .dll in a hex editor and looking at the debug information that was embedded in it?
[QUOTE=benjojo;34178838]It's just opening the .dll in a hex editor and looking at the debug information that was embedded in it?[/QUOTE] Do you not know Flawless? He's like the King of Sarcasm around here
[QUOTE=Knallex;34181441]Do you not know Flawless? He's like the King of Sarcasm around here[/QUOTE] Oh king flawless, Makes sense now.
[QUOTE=Ruzza;34172984]If you went through all that effort to find out that was made by c-unit, fuck... you have no life.[/QUOTE] Takes about 30 seconds. [editline]12th January 2012[/editline] [QUOTE=benjojo;34178838]It's just opening the .dll in a hex editor and looking at the debug information that was embedded in it?[/QUOTE] You could even just open it in notepad++.
This is silly. The IP still passes through the player_connect event in Garry's Mod 13. Sethhack can still log IPs and so can anyone with half a brain and sourcenet3.
[QUOTE=Europa!;36700993]This is silly. The IP still passes through the player_connect event in Garry's Mod 13. Sethhack can still log IPs and so can anyone with half a brain and sourcenet3.[/QUOTE] I thought garry fixed that :(
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