• Pyroteknix Prerelease
    522 replies, posted
[QUOTE=Penetrator] sbox_max_pyro_skyrockets (I think)[/QUOTE] Actually, think it was sbox_maxpyro_skyrockets if i remember correctly :)
[QUOTE=Penetrator]I have wiremod and host multiplayer, But I can see them fine. sbox_max_pyro_skyrockets (I think)[/QUOTE] Weird.. because i fixed my game by removing wire.. (SVN version)
[QUOTE=mu ha ha]Weird.. because i fixed my game by removing wire.. (SVN version)[/QUOTE] Weird :( My Wire SVN Proof. [URL=http://img385.imageshack.us/my.php?image=pictt5.jpg][IMG]http://img385.imageshack.us/img385/1411/pictt5.th.jpg[/IMG][/URL] firework isn't invisible! [URL=http://img174.imageshack.us/my.php?image=gmflatgrass0004fx8.jpg][IMG]http://img174.imageshack.us/img174/1433/gmflatgrass0004fx8.th.jpg[/IMG][/URL] What a happy firework :D [URL=http://img384.imageshack.us/my.php?image=gmflatgrass0005bk8.jpg][IMG]http://img384.imageshack.us/img384/3827/gmflatgrass0005bk8.th.jpg[/IMG][/URL]
You mean the actual particle explosions are invisible? I wish someone had been more specific, I've been trying to figure out why the ROCKETs were invisible.
[QUOTE=Hydrar]Actually, think it was sbox_maxpyro_skyrockets if i remember correctly :)[/QUOTE] Thanks !:)
[QUOTE=foszor]You mean the actual particle explosions are invisible? I wish someone had been more specific, I've been trying to figure out why the ROCKETs were invisible.[/QUOTE] I mean the rockets.. why do MY wire fuck up the rockets? :/
i have wire svn (latest) and proteknix (latest) and i have no problems. Are you sure that your Garry's Mod is up to date? If not update it through Steam. Foszor, would it also be possible to have some multishot fireworks? (Shown in this picture: [url]http://en.wikipedia.org/wiki/Image:Fireworks_labelled.JPG[/url])
What about moving fireworks? At the show 2 days ago, you saw a Big round one blast off, a delay, and then that same firework's explosion, changes to another color, and flys off in different directions. They did a lot of those, and it's only 1 firework.
That would be hell if it had to calculate it for each particle fo the burst. But perhaps in generally the same area as the particles would be might work. Yes, delayed burst transitions would be cool.
Alright, For my first time with LUA I incorporated WireMod with Pyroteknix. That's right, wire launched rockets. It's just a quick implementation until a better one is made. (Note to author: I would be willing to help you with a more in-depth remote detonation and "show designing" just PM me) Here we go. INPUTS: Launch - If greater than one, launches the rocket. Simple. OUTPUTS: Launched - Outputs "1" when rocket is launched. Great for chaining rockets. Like I said, it was quickly done so your wire will travel up with the rocket until the entity is gone (aka the rocket explodes) so use of a thin wire is preferred. If you find any bugs, let me know. And you can try this out on my server "BetaThree.net Construction #1" Thanks Guys! [url]http://betathree.net/gmod/pyroteknix-wire.rar[/url]
Thanks Plutonium, great job. I'm going to use what you've done and make official wire support.
That sounds great! There are a few issues with the way I've done it so far though, you're going to want to add some things. Mainly UniqueID checking, any player could launch a rocket through wire, it doesn't check ID's to make sure it's the owner sending the command, I was kind of in a rush and couldn't research a way to make ID checking so I just bypassed it for wire, instead of using the same function ENT:Use does it just goes straight to self.Entity.Rocket.Ignite. If you don't mind I would like to work with you on this project, I have a lot of ideas I'm really eager to implement. =]
[QUOTE=Evil-Dragon]i have wire svn (latest) and proteknix (latest) and i have no problems. Are you sure that your Garry's Mod is up to date? If not update it through Steam. Foszor, would it also be possible to have some multishot fireworks? (Shown in this picture: [url]http://en.wikipedia.org/wiki/Image:Fireworks_labelled.JPG[/url])[/QUOTE] Yea i have newest version [b]Edit:[/b] It seems I had a erroring lua script. i cleaned up gmod and deleted all the addons i didn't use and voila! [b]Edit:[/b] Also: Thread wake up!
Is there an easier way to download this?
[QUOTE=InsanePyro]Is there an easier way to download this?[/QUOTE] You can download the package that I put together a few posts up, it's the latest SVN + Wire support.
Alright I downloaded it but whenever I spawn a rocket I get this [IMG]http://i21.photobucket.com/albums/b253/RangerBoat/GMOD-CSS/rocketerror.jpg[/IMG] what the hell is wrong with it?
[QUOTE=InsanePyro]Alright I downloaded it but whenever I spawn a rocket I get this <<Image removed to preserve page space.>> what the hell is wrong with it?[/QUOTE] Looks like you don't have WireMod installed. You need it to use my version of the skyrockets. Otherwise, you'll have to get the current SVN version which doesn't require WireMod.
This is my contribution it has 1 fuse that activates when anyone uses it and some patterns and some thrusters :) hope you like them Thank You. :D [url=http://www.garrysmod.org/downloads/?a=view&id=15742][img]http://www.garrysmod.org/img/?t=dll&id=15742[/img][/url]
How do you install this?
How do i make the remote control ignition work.
[QUOTE=Herr General]How do you install this?[/QUOTE] Put it in the addons folder. It will be under Pyroteknix -> Skyrocket in the "Q" menu. [QUOTE=ownerofdpk]How do i make the remote control ignition work.[/QUOTE] The built in "Fuse Channel" and remote ignition isn't completed yet, however you can use wire, just attach it to something that outputs a value greater than 1 and the rocket will launch. Easy way to do this is a button with a value of 1 attached to a "Gate - Arithmetic" set to add. Then connect all the rockets to the gate.
Awesome idea, looking forward to use this...
anybody got a video?
My explosions are pathetic, they are tiny and grey. I set it to big and smily but it doesn't work.
[QUOTE=scotland1]My explosions are pathetic, they are tiny and grey. I set it to big and smily but it doesn't work.[/QUOTE] Did you press new star?
[b]mmmmm.....[/b]
YES! THIS EXISTS! THANK YOU!
next to make is salutes, the ones you put down a tube and light the fuse (it's loke a little ball), and it goes straight up
What are you working on so far?
I'll be committing the wire supported rockets soon. [b]UPDATE[/b][list] [*]Wiremod support, use 'wired' fuse. [*]Included totster15's contributions [/list]
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