Are you gonna port the weapons from the game mode when you release it so you don't have to download the game mode, but you can still have the weapons?
read the post, answer is yes
[QUOTE=roboman43;20069840]read the post, answer is yes[/QUOTE]
Are you talking to me? And who rated my post dumb? >:(
[QUOTE=Scrake;20053486]Are you gonna port the weapons from the game mode when you release it so you don't have to download the game mode, but you can still have the weapons?[/QUOTE]
:geno:
yes i was talking to you..
Bump BTW
[QUOTE=roboman43;20307384]yes i was talking to you..
Bump BTW[/QUOTE]
yay someone bumped it, that means i wont have to do it
your welcome :)
Okay seriously, I remember a black hole gun just like that back in the days of gmod 8/9. I really wanted to see it come to gmod 10. I'd love just that weapon, as i'm dying to terrorize people with it again.
it should be, but in case ghor doesn't finish his fretta game mode soon, then this won't be released for a while
lalalala BUMP
[QUOTE=dill6869;20652765]lalalala BUMP[/QUOTE]
I must resist....must not bump.....shit already did.
[QUOTE=XxAlchemyxX;15669805]Well, after testing this out myself (and I do thank you for that) I have come to the conclusion that this mod is absolutely fantastic. 1 !This addon is more finished than most released mods!, with a complete gamemode with objectives and a HUD and over 40 firemodes for the scavenger cannon. Suck up the portal gun? You get a teleporting firemode. Scav a rollermine? Instant laser beam. The alchemy system is also surprisingly robust and engaging. The one thing that peeved me was the fact that I was getting smashed by logs every minute in sawmill in scavDM, but that's part of the fun, isn't it? :clint:
Great job, mate, looking forward to more of your work.[/QUOTE]
Im quite amazed that this isnt released, acording to this guy it was already insanely awesome half a year ago.
Too bad that i cant try this out, since there arent really admins on the server....ever :v:.
I appreciate the genuine interest guys, but I don't want to see my thread closed or people banned for half a page of empty bumps. Anyway, time for a little update:
Again, I've decided I'm not satisfied with the current design of the scavgun. This is probably the fifth redesign now...
[img_thumb]http://i23.photobucket.com/albums/b379/RoguePirate/Scavenger%20Deathmatch/newscavdesign.jpg[/img_thumb]
I've finished the mesh and rigging now, but I still need to do the texturing, which is always the worst part. It takes me forever to texture and most of the time doesn't look exceptionally good..
[img_thumb]http://i23.photobucket.com/albums/b379/RoguePirate/Scavenger%20Deathmatch/sd5ss2.jpg[/img_thumb][img_thumb]http://i23.photobucket.com/albums/b379/RoguePirate/Scavenger%20Deathmatch/sd5ss1.jpg[/img_thumb]
Additionally, the guy that was going to work on the new arms for the viewmodel apparently lost all his work after hard-drive failure. This means that I also have to model the arms myself, which will take a while longer.
In the meantime, here's a new firemode (and no, it's not for the hoverball, I'm just using it as a placeholder until I get the real model).
[img_thumb]http://i23.photobucket.com/albums/b379/RoguePirate/Scavenger%20Deathmatch/gm_phen60011.jpg[/img_thumb]
lookin good ghor, thanks for the update :) not really into the new model though :/ its okay but i liked the old design better, its more futuristic
[QUOTE=Ghor;20725329]I appreciate the genuine interest guys, but I don't want to see my thread closed or people banned for half a page of empty bumps. Anyway, time for a little update:
Again, I've decided I'm not satisfied with the current design of the scavgun. This is probably the fifth redesign now...
[img_thumb]http://i23.photobucket.com/albums/b379/RoguePirate/Scavenger%20Deathmatch/newscavdesign.jpg[/img_thumb]
I've finished the mesh and rigging now, but I still need to do the texturing, which is always the worst part. It takes me forever to texture and most of the time doesn't look exceptionally good..
[img_thumb]http://i23.photobucket.com/albums/b379/RoguePirate/Scavenger%20Deathmatch/sd5ss2.jpg[/img_thumb][img_thumb]http://i23.photobucket.com/albums/b379/RoguePirate/Scavenger%20Deathmatch/sd5ss1.jpg[/img_thumb]
Additionally, the guy that was going to work on the new arms for the viewmodel apparently lost all his work after hard-drive failure. This means that I also have to model the arms myself, which will take a while longer.
In the meantime, here's a new firemode (and no, it's not for the hoverball, I'm just using it as a placeholder until I get the real model).
[img_thumb]http://i23.photobucket.com/albums/b379/RoguePirate/Scavenger%20Deathmatch/gm_phen60011.jpg[/img_thumb][/QUOTE]
:flashfap:
Great, now that the fretta contest is over i guess you will have more time, which means more work on this :D
Wait, why do you want the scav gun's model changed again? The other one was cool enough.
Hurray! :D
Btw i think this model of the gun looks better than the on the first post.
I am so glad this is really going again.
aye, me too
Lol. Gohr is my AP chem teacher's name. Mr. Gohr
Any progress?
Anything cool you want to show us?
ANYTHING?!
hes working hard, don't bug him or he wont release anything
I just can't wait for the release of this.
[QUOTE=roboman43;21313074]hes working hard, don't bug him or he wont release anything[/QUOTE]
It was mostly because it had fallen to the second page, and because this is pure winmagic
Sorry, you need to Log In to post a reply to this thread.