• Warmelons: Outfit battleships with turrets, or form armies of melons.
    889 replies, posted
Damn, this is starting to turn into some sort of RTS game. This was a great idea John! Excellent work!
for some reason i can't pm you about this megajohnny but would you give me permission to use your warmelons in a gamemode i'm starting? the gamemode idea would be two types of games melonwars people pick their teams and can use up to 15 melons per team (doesn't matter which) and they would be on separate parts of the map (i have a friend in the process of making a map). and warmelon derby you weld six or seven warmelons to the vehicle of your choice (i prefer jeeps and airboats since for jalopy's not everyone has episode 2) one has to be a medic melon and the other five or six are melons of your choice (except medic melon) and then you would race around in this arena having the melons shoot at eachother from the cars. when someone loses all their melons or only has medic left then they are out and can either start welding melons ahead of time for next round, pick a different vehicle, or spectate and watch. for this you would have 3 minutes to build your cars and 6 - 15 minutes to battle depending on how many people are playing. i know there are only 4 teams for the warmelons so that's why people would be able to choose the teams and it would show whos already on that team. i have made some melons of my own and i have tried doing warmelon derby with some friends.
Errrr, jeremyy, can you fix your spelling, grammar, and smartness first please? You can't send him a pm because you have negative smartness, get it up to above 10 and you'll be able to start new threads and pm people. Plus, people would be able to pm you.
Warmelon gameplay jeremyy said would be really fair. the guy could simply spend the 15 unit points and fill the whole map with the laser turrets. Maybe give more points for each player and apply unit cost By the way, when I undo a laser turret when its firing the sound bug and stay there, make some fucking annoying noise. Fix that please? :3 Another thing that warmelon need to turn into a fair "gameplay" the units need a local to spawn, like a spawn local limit. Work like a "country border". Aka you can only spawn melons inside the border (only spawn melon of the same color as the border. Player's owning applies) and have construction time. I think you caid it before, not sure. Only welded units create borders. Depending on which type, the border size vary. The idea was taken from "Rise of Legends". Quite fun RTS game :3 One more thing. Don't make it "gamemode-supportable only". The main awesome thing of having warmelon a stool is that you can play warmelon and then go construct something or whatever. But a "gamemode" for it would be cool :P
[QUOTE=jeremyy]for some reason i can't pm you about this megajohnny but would you give me permission to use your warmelons in a gamemode i'm starting? the gamemode idea would be two types of games melonwars people pick their teams and can use up to 15 melons per team (doesn't matter which) and they would be on separate parts of the map (i have a friend in the process of making a map). and warmelon derby you weld six or seven warmelons to the vehicle of your choice (i prefer jeeps and airboats since for jalopy's not everyone has episode 2) one has to be a medic melon and the other five or six are melons of your choice (except medic melon) and then you would race around in this arena having the melons shoot at eachother from the cars. when someone loses all their melons or only has medic left then they are out and can either start welding melons ahead of time for next round, pick a different vehicle, or spectate and watch. for this you would have 3 minutes to build your cars and 6 - 15 minutes to battle depending on how many people are playing. i know there are only 4 teams for the warmelons so that's why people would be able to choose the teams and it would show whos already on that team. i have made some melons of my own and i have tried doing warmelon derby with some friends.[/QUOTE] Well since I'd probably never get around to making one, go ahead. I'd feel more comfortable with you doing this if they were the 'official' Warmelon gamemodes, though - I'd like it if we could work on this in a psuedo-collaborative way, as part of a team. Do we have a deal? [b]Edit:[/b] [QUOTE=Jox a lot]Warmelon gameplay jeremyy said would be really fair. the guy could simply spend the 15 unit points and fill the whole map with the laser turrets. Maybe give more points for each player and apply unit cost By the way, when I undo a laser turret when its firing the sound bug and stay there, make some fucking annoying noise. Fix that please? :3 Another thing that warmelon need to turn into a fair "gameplay" the units need a local to spawn, like a spawn local limit. Work like a "country border". Aka you can only spawn melons inside the border (only spawn melon of the same color as the border. Player's owning applies) and have construction time. I think you caid it before, not sure. Only welded units create borders. Depending on which type, the border size vary. The idea was taken from "Rise of Legends". Quite fun RTS game :3 One more thing. Don't make it "gamemode-supportable only". The main awesome thing of having warmelon a stool is that you can play warmelon and then go construct something or whatever. But a "gamemode" for it would be cool :P[/QUOTE] Lasers, due to their behaviour, are weak against fast-moving targets, as the laser focuses on one place throughout the burst. It's all about rock-paper-scissors. Or at least that's how I'm trying to make it, in a sense.
yeah I guess we can work together i'm working little by little on it. I plan to get a lot done this weekend. oh and if you can add me to steam friends or vice versa it would go faster. i'm just having a little trouble with taking off the tools from the spawn menu. for now I chose to only do the derby idea since it seems easier to do. one more thing your warmelons back in the first beta i worked with them and they help me understand lua a lot. p.s. my smartness is down because I don't use apostrophes whenever I chat on a computer in general I never use them.
I want to help with idea/testing too :P I always looked forward to this mod and I want to see what you guys can come out with it :P Add me: joxalot
Just so you know Jeremy, the map oddly is starting to crash, might be due to trying to run it directly after battlefield 2142. Since that crashed on me earlier.... also hoping it is not the ram inside the comp having the bad disk my other computer had. (Had bad sectors and was below 512 mb around 300 something for those wondering, so its probably bad sectors, and I hope it wasn't the computer read it wrong and is bad.) Either way I'm testing the beta of that map one more time before I try shrinking it possibly again or something like that on a flat grass map. Edit 2: Something somewhere in the map went wrong so currently map is trying to recompile and 4:33 am is not fun to be doing this, too bad the cold medicine I had to take hasn't worked in making me tired.
This is an awesome add on. But only one melon can be commanded at once. Also I do not know what some things do.
Bind those 2 keys and you'll be fine: Bind <?> +wmselect Bind <?> wmorder The <?> mean any key. I personally prefer "k" to select and "j" to order
[QUOTE=Jox a lot]Bind those 2 keys and you'll be fine: Bind <?> +wmselect Bind <?> wmorder The <?> mean any key. I personally prefer "k" to select and "j" to order[/QUOTE] Can you like put that into simpler terms.
[QUOTE=jangalomph]Can you like put that into simpler terms.[/QUOTE] That's about as simple as the instructions get, if you don't know how to bind keys you're way behind the curve. Open up Console and type those lines in, the command goes as follows: [code] bind <key you're binding> <command you want bound> [/code] So [code] bind n +wmselect bind m wmorder [/code] is what you would type in, pressing enter to enter the command. Provided you want to bind the keys to N and M respectively, you can change that to any key.
I'd very much prefer it if you didn't add almost entire vehicles as one entity. It takes the creativity of making your own rolling fortress. I've made dropships out of having a hydralic door at the base of a small cavity, with a barracks on the door. When the dropship is travelling you're filling up your supply of melons, then when you get to the drop point you lower the door, and the melons flood the battlefield. If they die, the barracks respawns them, then you drop again and repeat.
It's a pain to make something like that though.
We need GCombat melons :D
Lol, we have enough GCombat stuff already. Don't really need gcombat melons.
[QUOTE=Killer_Steel]It's a pain to make something like that though.[/QUOTE] This is why I keep Adv dupe by my side.
There should be a heavy melon and a flechette melon.
[QUOTE=HellBring]This is why I keep Adv dupe by my side.[/QUOTE] Well yea, but the constraints get really loose when you spawn it again :(
[QUOTE=mu ha ha]Well yea, but the constraints get really loose when you spawn it again :([/QUOTE] Freeze it all from the center outwards before you dupe, then when you spawn the copy press 'r' on it with the physgun.
-snip- -doublepost-
What the.. I thought this thread died! RESURRECTED! Anyways, I'm not sure about the dropship entity. On one hand I don't want it because then there will be no reason for making awesome dumpster dropships, on the other I really do want it because then I'll be able to make all sorts of unsane dropships. As well as making dumpster dropships with hydraulic doors, if you have wire and can use the grabber tool you can make some kickass vehicles where your melons just get strapped on but can still shoot at enemies. That also lets you make things like the APC's from CnC3/Red Alert 2, where your vehicle takes on the characteristics of the melons that it's transporting. (dropship full of cannonmelons, anyone?) Also: Awesome. It's alive again. EDIT: EDIT OF EDIT: The bug I said I found was in fact me beign stupid. I didn't realise the melons stop when within a radius of the point... Also: a couple of suggestions: -Make the Warmelons change colour slightly when selected. Perhaps make them slightly lighter or darker -Make anti gravity melons (flying melons) keep circling around their destination (or make them stop when they reach it). At the moment they just fly to the location then fly off, meaning you have to constantly give any moving air melon move orders, or they fly off to the far reaches of the map, where it's a pain to select or destroy them -I'm not sure if you're already doing this, but give the melons an automatic hunting checkbox so you can set them to go hunt automatically if you want. Your ideas for the Barracks fit perfectly. I look forward to making an airship with the maximum range and alarm range at the same distance (flying aircraft carrier wins!)
Someone should fix the issue with melons no longer moving twords enemies, and commanding cores not working.
Command cores do work, at least in the version I have, and in the next release i believe he's adding a 'move towards enemies' checkbox, or something similar. They haven't moved towards enemies automatically for ages anyway (except the barrack melons, but they were just weird).
[QUOTE=Rum101]Command cores do work, at least in the version I have, and in the next release i believe he's adding a 'move towards enemies' checkbox, or something similar. They haven't moved towards enemies automatically for ages anyway (except the barrack melons, but they were just weird).[/QUOTE] Oh yeah it isn't command cores that are broken, but the command STOOL. It doesn't select all the melons it says it's selected, and sometimes it doesn't even administer the command to move.
Have you tried using key commands? You can bind keys to +wmorder and wmmove, or something like that. I find it to be a lot easier to use than the STool. (Which is broken, apparently :v:)
Someone should add barracks that spawn other stuff for these kinds of battles, [IMG]http://i201.photobucket.com/albums/aa177/hunter_leader/gm_flatgrass0088-1.jpg[/IMG]
Eheheh, cool screeny. I think it should have multiple prop vehicle spawning and AI implemation. But till there, just dream. Any update?
[QUOTE=hunter_killah]Someone should add barracks that spawn other stuff for these kinds of battles, *SCREENSHOT*[/QUOTE] He's working on making the barracks spawn any kind of melon already. He mentioned everything he wants to add for the latest update a few posts back. Nice screenshot by the way.
The barracks can now spawn any kind of melon. I'll make a juggernaut - a powerful and tough melon that can only fire when stationary, add those other barracks features I've not made, such as scramble range and keeping up range, then I might as well release it. At some point I want to make the barracks have an on-screen menu to select what melon you want to build, because at the moment you have to get the barracks stool out, choose another melon from the context panel, and then shoot the barracks. The problem is, I know jack shit about VGUI and whatever.
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