• Warmelons: Outfit battleships with turrets, or form armies of melons.
    889 replies, posted
If anyone does want to make maps it seems that there are a lot of small ones like wm_dawn, but the best matches I have played have been on maps as large as gm_superstruct. It gives a lot of room to fight over.
Never mind, resources sound like an okay idea.
[url]http://www.wegame.com/watch/Fun_with_Warmelons/[/url] EDIT: Media type not supported, I could not embed. I made a small video using WarMelons and Simple Prop Damage. It is not much but it does show a good example of what you can do with some of the different melons. By the time I finished the Dark Blue blimp the Melon Command Stool bugged out on me and I was only able to move the Teal Blimp while the other was forced to move by thrusters.
Try not to use the command tool. It sucks and is far more reliable by binding a key to "+wmselect" and another to "wmorder".
I like sitting back and whatching NPC's battle it out. So this is one of my favourite addons by far. I like making "Dropships". A simple flying prop that has either a hollow interior for storage with a floor which then opens to drop the melons. Or an easier way is to spawn a barracks on the bottom of the ship when it flies over the enemy warmelon base. It's fun to watch Warmelons attacking Combine aswell :D
[QUOTE=Datsun][url]http://www.wegame.com/watch/Fun_with_Warmelons/[/url] EDIT: Media type not supported, I could not embed. I made a small video using WarMelons and Simple Prop Damage. It is not much but it does show a good example of what you can do with some of the different melons. By the time I finished the Dark Blue blimp the Melon Command Stool bugged out on me and I was only able to move the Teal Blimp while the other was forced to move by thrusters.[/QUOTE] I think I know what the problem was. When you ordered the blimp to go to the position, it tried to move directly towards where you shot, ie downwards. After a while the horizontal force wasn't enough to pull it along. That's another idea. I'll add a 'no Z movement' tickbox now. That shouldn't take long at all. Also the light fighters aren't completely coated in team paint anymore, they're just tinted. Like they have lighter armour or something. It's just to make them look different to the regular fighters. Also the Barracks can have 20 active melons now. If you want anything done now's the time to ask for it.
I think you should make a Sniper melon. Maybe that is semi-transparent and shoots long range powerfull bullets.
[QUOTE=MegaJohnny] Also the Barracks can have 20 active melons now.[/QUOTE] About the barracks, were those regular flying fighters in the most recent movie you made or just no-gravity barracks?
[QUOTE=MegaJohnny]I think I know what the problem was. When you ordered the blimp to go to the position, it tried to move directly towards where you shot, ie downwards. After a while the horizontal force wasn't enough to pull it along. That's another idea. I'll add a 'no Z movement' tickbox now. That shouldn't take long at all. Also the light fighters aren't completely coated in team paint anymore, they're just tinted. Like they have lighter armour or something. It's just to make them look different to the regular fighters. Also the Barracks can have 20 active melons now. If you want anything done now's the time to ask for it.[/QUOTE] Have you made it an option that they move by themselves? If not, I would like that feature done.
IT LIVES!! AGAIN!!! That's the second time this thread has done that to me... Still, awesome. Glad to hear you're keeping it alive.
D: Update damn it!
oh go on then. [url=http://www.garrysmod.org/downloads/?a=view&id=43456][img]http://www.garrysmod.org/img/?t=dll&id=43456[/img][/url]
YAY AN UPDATE :D I LOVE YOU (not personally) :D
thank you so much for bringing this back me and 2 of my mates saw this on and we downloaded it straight away. and now we are having a 3 way war and it is bringing tears to my eyes it's that good. but there is a problem [at least with mine] i can't make the barracks spawn anything please tell me if it's me or is there something wrong with the code?? thanks so much mega Johnny
[QUOTE=trace24]thank you so much for bringing this back me and 2 of my mates saw this on and we downloaded it straight away. and now we are having a 3 way war and it is bringing tears to my eyes it's that good. but there is a problem [at least with mine] i can't make the barracks spawn anything please tell me if it's me or is there something wrong with the code?? thanks so much mega Johnny[/QUOTE] Select any group of units that has a barracks in it. Open the Barracks Control context panel and click the melon you want to spawn. Queue melons up freely, it will remember what order you told them to spawn in. Also I haven't made a continuous building effect yet, so don't be suprised if it doesn't do anything when you click the button. Spawn times: Fighter - 3 Light fighter - 1 Cannon - 12 Medic - 12 Plasma cannon - 10 Flechette melon - 8 Heavy flechette melon - 16 Let me know what you think the balance is like. Set up 2 forts with barracks in or something and try to destroy the other. If you don't know how to select things look at the OP under ORDERING YOUR MELONS. Also here's a concept I had a couple days ago, and made an image just now to explain what it would be like: [img]http://img133.imageshack.us/img133/3393/frigatezpngya5.png[/img] [b]Edit:[/b] Also I'll soon add a convar to select which team to order. So if the convar is set to 1, you can only select red melons. 4 means only select cyans etc. Set it to 0 to turn off the feature. I'm trying to facilitate 'competetive' non-staged battles.
Keep the work up mate :D I love warmelons :)
Looks great John, just try to keep these air vehicles on par with the melons. Either they take a long time to build or aren't that powerful, just don't want them taking over as the main feature of War melons.
How do you control the barracks.
Is there an SVN of this?
[QUOTE=Halo-Slayer]Is there an SVN of this?[/QUOTE] Beat me to it. Damn. You should try to make an A-A gunner melon. It would shoot mildly powerful heat seeking missiles at a very low rate of fire.
[QUOTE=cyborgste]How do you control the barracks.[/QUOTE] check the OP
[QUOTE=MegaJohnny]check the OP[/QUOTE] The tab "Always Spawn" whenever it is checked, the melons do not spawn at all. With it unchecked it spawns the melons normally.
Damn it! Garrysmod.org is broken (well that was a surprise. [/sarcasm]) and I can't download R11! How irritating. EDIT It appears garrysmod. org was fine, but my computer wasn't downloading the stuff. Either way, I still haven't got R11!
Ok 1. whats is OP. And 2. you need some sort of thing to tell you if it is building.
1: Original Post 2: Agreed 3: Is there going to be an auto attack radius too or is that not in the pipeline anymore? 4: What does wmentselect do? 5: What is the 'always spawn' checkbox [I]supposed[/I] to do? and finally 6: This addon keeps getting more and more awesome. Keep it up man!
Hey, Do you think you can make an SVN of this? Also my barracks doesn't have the choice to choose which melons to spawn and when to spawn them etc... I downloaded R11. Do I have to delete my original warmelons folder first? Because I didn't. I just overwritten the original files.
These melons are made of 100% win.
Well I cannot get the barracks to work, I've followed the instructions but it will not spawn. Also how do you control the gravity of the warmelons? They don't fly, they just plop down on the ground when I unfreeze the object :(
[QUOTE=Clockwork301]Well I cannot get the barracks to work, I've followed the instructions but it will not spawn. Also how do you control the gravity of the warmelons? They don't fly, they just plop down on the ground when I unfreeze the object :([/QUOTE] They don't affect the gravity of any props they're attached to - for that you'll either have to use hoverballs or use the physical properties stool to make the rest of the contraption zero-G. Also what's not working about it, are you getting errors or is it just being a stubborn bastard?
[QUOTE=MegaJohnny]They don't affect the gravity of any props they're attached to - for that you'll either have to use hoverballs or use the physical properties stool to make the rest of the contraption zero-G. Also what's not working about it, are you getting errors or is it just being a stubborn bastard?[/QUOTE] Alright, thought so about the hoverballs. Nevermind the barracks is working :) Thanks for the help. Awesome modification.
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