Warmelons: Outfit battleships with turrets, or form armies of melons.
889 replies, posted
This is off to the side for a little bit, but what about a carpet bomb melon. It launches into the air the in splits into 4 or 5 balls ending in a devistating mega hit that hits four diffrent parts on the ship and or base.
[QUOTE=JOHNCANDY12]This is off to the side for a little bit, but what about a carpet bomb melon. It launches into the air the in splits into 4 or 5 balls ending in a devistating mega hit that hits four diffrent parts on the ship and or base.[/QUOTE]
Wouldn't that be a mega jihad melon?
Haha Nice!
[b]Edit:[/b]
Wow great job on the video.
Ho, my bad. I meant a melon launches a brick model entity that splits into balls and it has an extremely long reload time.
Also, I think i figured out the laser idea. I'm tessting it now.
Is it compatible with wire?
No, not now, and probably not ever. Anyway, any problems with my melons?
EDIT:
Full steam ahead on project "MELON THAT SHOOTS BEAMS WHICH SET SHIT ON FIRE !"
:D
Sheep your melons work fine for me no errors, only problem is the machine gunnner melon shreds wooden props at to fast a rate. What amount of hitpoints does a single round take?
I just thought about the ninja idea that pspNick came up with. It is a great idead, but what if a ninja melon lock on to a jihad melon? They would both die either way. Due to the jihad melon ,even when kill, still has the same bang as its attack, but that doesn't mean I wouldn't like seeing a ninja vs jihad melons.
How do i install the extra melons? it never works :(
[QUOTE=Sh33p]
Full steam ahead on project "MELON THAT SHOOTS BEAMS WHICH SET SHIT ON FIRE !"
:D[/QUOTE]
Whats the progress like? Any chance of an upload soon? Sorry for being impatient but that sounds kickass!
After I've spawned quite a few Warmelons they start acting strange, ignoring enemies that are close etc. Like new Warmelon automatically targets a specific entity, no matter the distance and amount of enemies in between.
This stuff looks pretty cool! Anybody know any decent servers with this on?
The war melon ninja is done. As request it has a 50% chance of actually assasinating its target. This class is very deadly, but it has a weakness. This weakness is lack of hp. Since it can kill in one hit its health has been set to 25hp.
-snip- figured it out
[QUOTE=GrimLegion]Whats the progress like? Any chance of an upload soon? Sorry for being impatient but that sounds kickass![/QUOTE]
It's going quite well, the melons ignite correctly, but they fire too fast, and I'm thinking of reducing the range, because they're too powerful. Also, the fire doesn't do too much damage, but it keeps doing damage.
[QUOTE=GrimLegion]Sheep your melons work fine for me no errors, only problem is the machine gunnner melon shreds wooden props at to fast a rate. What amount of hitpoints does a single round take?[/QUOTE]
That's probably due to the fact that they fire more that one bullet at once, I'll update that in the next update.
Thanks for replying.
Jets´n´Guns music :D
Downloaded.
Hell yes jets n' guns music.
Also, one of the new sents in the next release will be a heavy gunner. It'll fire faster than the original melon (not nearly as fast as a machine gun or anything, maybe twice as fast as the fighter), with the same amount of damage, and less accuracy. I want this to be like an alternative to the cannon as a main gun on battleships.
This next release is sounding good :) the only request I have is just tone down the damage on the cannon a bit, or make it less accurate. (Maybe kill in 3-4 shots?) just that right now two cannons can turn a battleship into splinters in seconds.
Angrylemming has a point. I've been killed by cannon crossfire, and have to move the npcs a distance away from any aerial battle.
Finally finished the ninja melons. The have a custom hit sound and are very powerful, but their accuracy it awful and their hp is low which makes them fair on the battle field. It's a 50% chance that they will kill in the first strike.
[QUOTE=Angrylemming]This next release is sounding good :) the only request I have is just tone down the damage on the cannon a bit, or make it less accurate. (Maybe kill in 3-4 shots?) just that right now two cannons can turn a battleship into splinters in seconds.[/QUOTE]
Well, in the offline version I've got here, a cannon can destroy a fighter in 3 direct hits.
well, edit the code, and make it so it has less range, less accuracy, less fire rate, or just less damage, also, that warmelon base file seems like a necessity to make a warmelon, so release quick please! I've got an idea for a melon, how about a super melon? Admin Only, and it is insanely powerful, quick, and invincible, also, is it possible to code a warmelon so that it uses vehicles? That would be awesome, oh wait, automated turrets, using warmelons, that would be so kickass using gcombat weapons.
[b]Edit:[/b]
[QUOTE=Angrylemming]This next release is sounding good :) the only request I have is just tone down the damage on the cannon a bit, or make it less accurate. (Maybe kill in 3-4 shots?) just that right now two cannons can turn a battleship into splinters in seconds.[/QUOTE]
the above post that's mine refers to this quote^^^^^
and is there a way to make npcs use vehicles?
[QUOTE=Killer_Steel]
is there a way to make npcs use vehicles?[/QUOTE]
There arent any I know of except for the snpc car sents. They are already vehichles though.
Yeah, I might as well upload the new version now. It won't have any actual new SENTs, but the next version I'm hoping will have a lot of new weaponry. It'll be up in a couple of minutes.
oh, anyway, where's the base file for the warmelons? In alpha 3? Get it out quick, PLEASE! It would make coding warmelons all the easier! And is there a way to make the warmelons track and fire on anything except other warmelons? Like the beacon sensor/target finder? That would be cool for wars. Oh yeah, and the machine-gunner warmelon seems a bit overpowered, cause all you have to do is put a lot of them on the under side of your battleship, and bam, a literal storm of bullets mowing down your enemy, so tone down the range, cause toning down the accuracy does nothing when there in a pack.
Thank you! Wait what is new? If there aren't any new sents are there new menu features?
Just as soon as GMod.org starts actually loading...
[b]Edit:[/b]
[QUOTE=JOHNCANDY12]Thank you! Wait what is new? If there aren't any new sents are there new menu features?[/QUOTE]
It's a small release, sorry, but I haven't really had much time to code more , what with all the exams coming up and everything. It's partly down to the fact I'm incredibly lazy, and for me to make this much in a week or so is phenomenal. Right, it's uploaded and everything now, so I'll go and edit the OP now. Look for the changelog and the usual download button in the OP within the next few minutes.
Very nice update. I'm just glad to know I won't get owned in a ship battle.
This is the most epic gmod addon EVER! You should make the non-grav melons act like fighter jets.
[QUOTE=NegaZomBuste]Jets´n´Guns music :D
Downloaded.[/QUOTE]
That reminds me actually, I'm planning on making a Federal Hero melon, that basically kicks the shit out of battleships and complains it was boring. Expect features such as self-healing, multiple weapons, and massive death explosions.
I can't wait for this to be finished.
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