• Warmelons: Outfit battleships with turrets, or form armies of melons.
    889 replies, posted
There needs to be a thingy that's like a Disable Melon AI check thingy, or a console command.
:excited: This freaking ROCKS! I give this 10 :krad:s out of 5!
Download not working?
[QUOTE=Sh33p] Thanks for replying.[/QUOTE] Don't mention it i'm glad that people still value opinions. It's a pitty that I don't LUA code but learning it at the moment is not viable seeing as I'm learning two other languages at college maybe in the summer... But anyway anything I can help with I will. [b]Edit:[/b] Yeah also Sheep after the current Alpha 4 was installed MegaJohnny's melons no longer recognise yours as the same team, for instance if there are two of the same colour one machine gunner one fighter then the fighter would shoot the machine gunner and the gunner would sit there and let it happen.
[QUOTE=GrimLegion]Don't mention it i'm glad that people still value opinions. It's a pitty that I don't LUA code but learning it at the moment is not viable seeing as I'm learning two other languages at college maybe in the summer... But anyway anything I can help with I will. [b]Edit:[/b] Yeah also Sheep after the current Alpha 4 was installed MegaJohnny's melons no longer recognise yours as the same team, for instance if there are two of the same colour one machine gunner one fighter then the fighter would shoot the machine gunner and the gunner would sit there and let it happen.[/QUOTE] Oh bollocks, I forgot to mention, the team number is now stored in the info_target entity, I think. It's best just to update your melons ASAP, that way they should always work with the official ones. Sorry about that.
How do i dll extra melons :( i want them!
You should make this RTS like and require foot soldiers to power the planes...Like make it so soldier man the cannons rather than cannons shooting themselves.
In my server, as of now, we are making an RTS. Vehicles are 1-5 props, with weapons, and then put into a squad, (By welding together units, The more complex the unit, the less are in a squad.) Then fighting. Sofar, we have made battleships, gates, walls, tanks, AA vehicles, and laser turrets (Mods of the fighter)
I have transfered my melons and made two new ones download link in is coming in a few minutes. Here is the melon pack v2. [url=http://www.garrysmod.org/downloads/?a=view&id=28739][img]http://www.garrysmod.org/img/?t=dll&id=28739[/img][/url] This one includes: Shotgun, machinegun, ninja, and kamikaze Shotty: 4 bullet burst takes down 20hp if all hit. (sorry I for got every bullet takes down 5hp instead of 16hp) Machinegun: has a moderate fire speed does 4 damage per bullet, but it has low accuracy (low hp)Ninja: moves fairly fast, gets close, then it cuts its enemy taking down 25hp each strike. (low hp)Kamikaze: runs at enemy then explodes. takes down 25hp and kills self in process. Also moves fast. Are there any improvements or requests for misc melons?
I was bored and wanted to test my new video editor so I made this! :D [media]http://www.youtube.com/v/C1p706gkOr4&rel=1[/media] The epic battle begins...
Epic indeed. Good to see so many people happy over melons.
Hah, that battle was pretty good. I noticed that you used fighters for infantry. I made a version of the fighter with about 2 HP, and a weaker gun, to be used for that. Anyway, yesterday in my server, we had a rather massive war. Two capital ships, with pulse lasers and cannons and fighters (Oh my!) went at it, and it ended with a nuke.
[QUOTE=lorden]In my server, as of now, we are making an RTS. Vehicles are 1-5 props, with weapons, and then put into a squad, (By welding together units, The more complex the unit, the less are in a squad.) Then fighting. Sofar, we have made battleships, gates, walls, tanks, AA vehicles, and laser turrets (Mods of the fighter)[/QUOTE] If you get out the advanced ballsocket tool, check free movement only, and set all the minimums and maximums to 0, it'll force the constrained objects to have the same rotation. That's what I use to keep squads coherent, but welding is probably better actually, because with the ballsockets, the squad formation doesn't rotate with the units.
The second video has a nice chiptune. Where'd you get it?
[QUOTE=lorden]In my server, as of now, we are making an RTS. Vehicles are 1-5 props, with weapons, and then put into a squad, (By welding together units, The more complex the unit, the less are in a squad.) Then fighting. Sofar, we have made battleships, gates, walls, tanks, AA vehicles, and laser turrets (Mods of the fighter)[/QUOTE] 'We'? More like just me and you :loleyes:
[QUOTE=robowurmz]The second video has a nice chiptune. Where'd you get it?[/QUOTE] Jets n' Guns soundtrack, download from [url]www.machinaesupremacy.com[/url] . Click releases, then webography, then scrool down to the bottom for the full soundtrack. The track I used it Fanvacoolt.
If anyone wants me to film a battle they are planning to haveI would be more than willing. I want to do some more practice on video editing :)
You did a good job on this MegaJhonny, This goes to show that something as simple as props shooting at eachother and exploding in a non lagging manner (Because big things cause big problems, small things are funner because you can look down upon everything and control it in the palm of your hand). Because prop fighting is epic.
Downloaded and trying out alpha 4, good to see the medic melons working (seem to, anyway) and everything else just fine. Great addon, gonna have a lot of fun with friends with this. :)
cool
This is one of the coolest and most original ideas I've seen in a long time. Absolutely awesome. Excuse me while I go lead a blue squadron to victory. :patriot:
I was thinking of making another offical nonoffical melon that shoots flamming crowbars or a laser like in the laser stool. Is it a good idea?
[QUOTE=JOHNCANDY12]I was thinking of making another offical nonoffical melon that shoots flamming crowbars or a laser like in the laser stool. Is it a good idea?[/QUOTE] um , hell yes?
I AGREE! 7 :krad:s out of 5! Also, starting 1/8/08, I may start up a small dedicated server for the warmelons for use with testing, general tomfoolery, and epic battles. But I may also run into technical problems so, be wary. I'll update soon.
Aight, getting started right now!
Oh My God, I love this so much!
Sheep's melons were considered an enemy by original melons.
I'd like to request a detection radius separate to the combat radius so that your melons can march on each other and generally operate autonomously. I'm for keeping it simple too. None of the "Super awesome ninjas and blarg blarg I want a ak-47 that shoots babies" requests.
[img]http://img165.imageshack.us/img165/2479/warmelonsneverbethesameuu5.jpg[/img] This has given me tons of fun already. You've definitely earned my Lua King. :patriot:
[QUOTE=Usual Crap] I'm for keeping it simple too. None of the "Super awesome ninjas and blarg blarg I want a ak-47 that shoots babies" requests.[/QUOTE] Don't worry, we won't make ak's that shoot babies. We'll make paras that shoot EXPLODING BABIES! And Jihad melons :D [b]Edit:[/b] Has anyone checked to see if this works with gmod 2007? because, if it doesn't, then :ghost: for the warmelons.
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