• What Are You Working On? Mesh Edition - August 2012
    650 replies, posted
[QUOTE=Banana Lord.;37237157]are you streaming it?![/QUOTE] Now I am ;)
[QUOTE=vercas;37237172]I've already started working on an admin mod that doesn't use retarded console commands which can easily be hacked.[/QUOTE] if you write shit so it verifies what it's getting is valid input then there's no problem with console commands [editline]14th August 2012[/editline] hell, no matter what you do you should be validating the input, anything from client -> server can be changed
Got started with the inventory. Any ideas on what I should do to improve it? [quote][img]http://cloud-2.steampowered.com/ugc/541809953935109448/395F58E352F3E3A61E286CEAD9E16E628591F129/[/img][/quote]
The numbers are a bit hard to read
[QUOTE=Drakehawke;37240757]The numbers are a bit hard to read[/QUOTE] I noticed that, welp off to find another font :v
[QUOTE=Drakehawke;37240757]The numbers are a bit hard to read[/QUOTE] What are you talking about? He clearly has SPERM SPERM SPERM L bread. Clear as day. [/sarcasm]
I think I've posted a video of this addon before and I'm not sure if anything really changed, but I'll post it anyway. I made a simple addon which lets you play sounds using your eye angle pitch to control the pitch. It ranges 2 octaves and doesn't have any "frets" I've been practicing playing this instrument a lot and it's loads of fun. Here's a video of me playing the Sims 3 Theme recorded today: [media]http://www.youtube.com/watch?v=mIwwectLsY4[/media] and for comparison here's me playing something (idk what even) about a year ago: [media]http://www.youtube.com/watch?v=Lo1QL3t3ujc[/media]
that's pretty damn sweet
[QUOTE=CapsAdmin;37241509]Amazing stuff[/QUOTE] No words can describe how awesome that is!
[QUOTE=jrj996;37241898]No words can describe how awesome that is![/QUOTE] perhaps a song can?
I leave for 4 hours and I come back to see that? Awesome.. is that something you released? :)
GOD I HEAR THE SIMS 3 THEME TOO MUCH D: Also: Anyone in need of idea check out my idea I had, I think it is a good idea but that is just me xP :[url]http://facepunch.com/showthread.php?t=1205226&p=37243681#post37243681[/url] How did I know spencer would be the one to dumb me first :P Here come the boxes D:
♪┏(・o・)┛[KpOp]LIKE☆A☆SHOOTING☆STAR☆FT☆CAPSADMIN(^-^)ノ゙┗ (・o・ ) ┓♪
[QUOTE=Spencer Sharkey;37243598]I leave for 4 hours and I come back to see that? Awesome.. is that something you released? :)[/quote] I recently put everything I ever made [url=https://code.google.com/p/gmodcapsadmin/]here[/url] Including scripts I never finished but did put some effort into (those are in their own folder though) and old addons that may not work anymore.
[QUOTE=_Undefined;37245860]♪┏(・o・)┛[KpOp]LIKE☆A☆SHOOTING☆STAR☆FT☆CAPSADMIN(^-^)ノ゙┗ (・o・ ) ┓♪[/QUOTE] Dancy move with fancy wowozela.
It's very hard to get the tones right with that instrument.
[QUOTE=Banana Lord.;37238437]if you write shit so it verifies what it's getting is valid input then there's no problem with console commands [editline]14th August 2012[/editline] hell, no matter what you do you should be validating the input, anything from client -> server can be changed[/QUOTE] The main problem with console commands is that they don't have to come from a player. The RCON can be hacked, for example... And yes, I always validate input. The inventory, for example, validates every single command it receives. Moreover, it shouldn't receive invalid commands unless someone hacks his clientside and attempts to forge the packages.
I'm working on a little addon that adds planets and stars. Currently I'm trying to make the gravity work as I want. [video=youtube;lgou6Q84xJg]http://www.youtube.com/watch?v=lgou6Q84xJg[/video]
[IMG]http://i47.tinypic.com/34ez286.png[/IMG] A GLua Style (BitWise & Comments) Lua Interpreter patched with Powerpatches.
[QUOTE=jrj996;37240778]I noticed that, welp off to find another font :v[/QUOTE] Give this one a shot [URL="http://www.dafont.com/code.font?text=Weight%3A+0.6&psize=s"]CODE[/URL].
[QUOTE=vercas;37246976]The main problem with console commands is that they don't have to come from a player. The RCON can be hacked, for example... [/QUOTE] [lua]concommand.Add( "mysecretconsolecommand", function( objPl ) if( !ValidEntity( objPl ) ) then Error( "HEY, KNOCK IT OFF." ); end end );[/lua]
Felt like messing around with portals again [img]https://dl.dropbox.com/u/3685777/hl2%202012-08-15%2016-57-04-95.gif[/img]
Well if you make a portal gun you want to use those for it. Just remember to RT the portals so you see through them. Okay, It really seems that everyone rates me dumb for advice (They might not need that but what do I know? I guess that the community has something against me if you do its not funny.)
[QUOTE=Pigbear;37250390]Well if you make a portal gun you want to use those for it. Just remember to RT the portals so you see through them.[/QUOTE] no he must make them completly invisible so true players find them by themselfs
[QUOTE=werewolf0020;37250412]no he must make them completly invisible so true players find them by themselfs[/QUOTE] Umm, That would be a bad idea :P
I wanted to make the visuals first but render.RenderView keeps freezing my game all the time (no it's not an infinite loop) so I won't bother with it atm.
Thank god someone's again on the portal gun. I miss a functional portal gun.
Yep here come the boxes, Assholes. I guess that the community has something against me. [highlight](User was banned for this post ("Flaming / dumb" - Craptasket))[/highlight]
[QUOTE=Pigbear;37250918]Yep here come the boxes, Assholes. I guess that the community has something against me.[/QUOTE] If you don't see the issue here, it's that you don't understand sarcasm. Stop feeding the Silly Nannies.
I understand sarcasm very well. I realize the person saying they should be invisable was being sarcastic.
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